| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkFont.h" | |
| #include "include/core/SkFontTypes.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkTextBlob.h" | |
| #include "include/core/SkTypeface.h" | |
| #include "include/core/SkTypes.h" | |
| #include "tools/ToolUtils.h" | |
| #include "tools/fonts/FontToolUtils.h" | |
| #include <array> | |
| #include <string.h> | |
| namespace skiagm { | |
| class TextBlobColorTrans : public GM { | |
| public: | |
| // This gm tests that textblobs can be translated and have their colors regenerated | |
| // correctly. With smaller atlas sizes, it can also trigger regeneration of texture coords on | |
| // the GPU backend | |
| TextBlobColorTrans() { } | |
| protected: | |
| void onOnceBeforeDraw() override { | |
| SkTextBlobBuilder builder; | |
| // make textblob | |
| // Large text is used to trigger atlas eviction | |
| SkFont font(ToolUtils::DefaultPortableTypeface(), 256); | |
| font.setEdging(SkFont::Edging::kAlias); | |
| const char* text = "AB"; | |
| SkRect bounds; | |
| font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds); | |
| SkScalar yOffset = bounds.height(); | |
| ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 30); | |
| // A8 | |
| font.setSize(28); | |
| text = "The quick brown fox jumps over the lazy dog."; | |
| font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds); | |
| ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 8); | |
| // build | |
| fBlob = builder.make(); | |
| } | |
| SkString getName() const override { return SkString("textblobcolortrans"); } | |
| SkISize getISize() override { return SkISize::Make(kWidth, kHeight); } | |
| void onDraw(SkCanvas* canvas) override { | |
| canvas->drawColor(SK_ColorGRAY); | |
| SkPaint paint; | |
| canvas->translate(10, 40); | |
| SkRect bounds = fBlob->bounds(); | |
| // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8 | |
| // Texture Blobs based on the canonical color they map to. Canonical colors are used to | |
| // create masks. For A8 there are 8 of them. | |
| auto colors = std::to_array<SkColor>({ | |
| SK_ColorCYAN, | |
| SK_ColorLTGRAY, | |
| SK_ColorYELLOW, | |
| SK_ColorWHITE, | |
| }); | |
| size_t count = std::size(colors); | |
| size_t colorIndex = 0; | |
| for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight; | |
| y += SkScalarFloorToInt(bounds.height())) { | |
| paint.setColor(colors[colorIndex++ % count]); | |
| canvas->save(); | |
| canvas->translate(0, SkIntToScalar(y)); | |
| canvas->drawTextBlob(fBlob, 0, 0, paint); | |
| canvas->restore(); | |
| } | |
| } | |
| private: | |
| sk_sp<SkTextBlob> fBlob; | |
| inline static constexpr int kWidth = 675; | |
| inline static constexpr int kHeight = 1600; | |
| using INHERITED = GM; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| DEF_GM(return new TextBlobColorTrans;) | |
| } // namespace skiagm |