| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkImageFilter.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkSamplingOptions.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/effects/SkImageFilters.h" | |
| #include "tools/ToolUtils.h" | |
| #include <utility> | |
| static void make_bm(SkBitmap* bm) { | |
| bm->allocN32Pixels(100, 100); | |
| bm->eraseColor(SK_ColorBLUE); | |
| SkCanvas canvas(*bm); | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setColor(SK_ColorRED); | |
| canvas.drawCircle(50, 50, 50, paint); | |
| } | |
| static void draw_1_bitmap(SkCanvas* canvas, const SkBitmap& bm, bool doClip, | |
| int dx, int dy, sk_sp<SkImageFilter> filter) { | |
| SkAutoCanvasRestore acr(canvas, true); | |
| SkPaint paint; | |
| SkRect clipR = SkRect::MakeXYWH(SkIntToScalar(dx), | |
| SkIntToScalar(dy), | |
| SkIntToScalar(bm.width()), | |
| SkIntToScalar(bm.height())); | |
| paint.setImageFilter(std::move(filter)); | |
| clipR.inset(5, 5); | |
| canvas->translate(SkIntToScalar(bm.width() + 20), 0); | |
| if (doClip) { | |
| canvas->save(); | |
| canvas->clipRect(clipR); | |
| } | |
| canvas->drawImage(bm.asImage(), SkIntToScalar(dx), SkIntToScalar(dy), | |
| SkSamplingOptions(), &paint); | |
| if (doClip) { | |
| canvas->restore(); | |
| } | |
| } | |
| /** | |
| * Compare output of drawSprite and drawBitmap (esp. clipping and imagefilters) | |
| */ | |
| class SpriteBitmapGM : public skiagm::GM { | |
| public: | |
| SpriteBitmapGM() {} | |
| protected: | |
| SkString getName() const override { return SkString("spritebitmap"); } | |
| SkISize getISize() override { return SkISize::Make(640, 480); } | |
| void onDraw(SkCanvas* canvas) override { | |
| SkBitmap bm; | |
| make_bm(&bm); | |
| int dx = 10; | |
| int dy = 10; | |
| SkScalar sigma = 8; | |
| sk_sp<SkImageFilter> filter(SkImageFilters::Blur(sigma, sigma, nullptr)); | |
| draw_1_bitmap(canvas, bm, false, dx, dy, nullptr); | |
| dy += bm.height() + 20; | |
| draw_1_bitmap(canvas, bm, false, dx, dy, filter); | |
| dy += bm.height() + 20; | |
| draw_1_bitmap(canvas, bm, true, dx, dy, nullptr); | |
| dy += bm.height() + 20; | |
| draw_1_bitmap(canvas, bm, true, dx, dy, filter); | |
| } | |
| private: | |
| using INHERITED = GM; | |
| }; | |
| DEF_GM( return new SpriteBitmapGM; ) | |
| // b/41322892 : The CPU backend tries to detect when an image draw is landing perfectly on pixel | |
| // centers, so it can use a faster sprite-blitting path. That code just assumes that ANY translation | |
| // can be pixel-snapped. Image-shaders used to behave like this, but were fixed long-ago. | |
| // The correct result here is for ALL rectangles to be averaged to grey, rather than a pixel-snapped | |
| // black and white checkerboard. | |
| // | |
| // This GM now tests that linear filtering is preserved for subpixel translation, across several | |
| // different possible methods of drawing. | |
| DEF_SIMPLE_GM_BG(drawimagerect_filter, canvas, 180, 60, SK_ColorWHITE) { | |
| auto image = ToolUtils::create_checkerboard_image(50, 50, SK_ColorWHITE, SK_ColorBLACK, 1); | |
| SkSamplingOptions sampling{SkFilterMode::kLinear}; | |
| canvas->translate(5, 5); | |
| canvas->drawImage(image, 0.5f, 0.5f, sampling); | |
| canvas->translate(60, 0); | |
| canvas->drawImageRect(image, {0.5f, 0.5f, 50.5f, 50.5f}, sampling); | |
| auto shader = image->makeShader(sampling); | |
| canvas->translate(60, 0); | |
| SkPaint paint; | |
| SkMatrix offset = SkMatrix::Translate(0.5f, 0.5f); | |
| paint.setShader(image->makeShader(sampling, &offset)); | |
| canvas->drawRect({0.0f, 0.0f, 50.0f, 50.0f}, paint); | |
| } |