| /* | |
| * Copyright 2017 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPathBuilder.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkPoint3.h" | |
| #include "include/core/SkRRect.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/private/SkTArray.h" | |
| #include "include/private/SkTDArray.h" | |
| #include "include/utils/SkShadowUtils.h" | |
| #include <initializer_list> | |
| using namespace skia_private; | |
| void draw_shadow(SkCanvas* canvas, const SkPath& path, SkScalar height, SkColor color, | |
| SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) { | |
| SkScalar ambientAlpha = isAmbient ? .5f : 0.f; | |
| SkScalar spotAlpha = isAmbient ? 0.f : .5f; | |
| SkColor ambientColor = SkColorSetARGB(ambientAlpha*SkColorGetA(color), SkColorGetR(color), | |
| SkColorGetG(color), SkColorGetB(color)); | |
| SkColor spotColor = SkColorSetARGB(spotAlpha*SkColorGetA(color), SkColorGetR(color), | |
| SkColorGetG(color), SkColorGetB(color)); | |
| SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, height}, lightPos, lightR, | |
| ambientColor, spotColor, flags); | |
| } | |
| static constexpr int kW = 800; | |
| static constexpr int kH = 960; | |
| enum ShadowMode { | |
| kDebugColorNoOccluders, | |
| kDebugColorOccluders, | |
| kGrayscale | |
| }; | |
| void draw_paths(SkCanvas* canvas, ShadowMode mode) { | |
| TArray<SkPath> paths; | |
| paths.push_back(SkPath::RRect(SkRect::MakeWH(50, 50), 10, 10.00002f)); | |
| SkRRect oddRRect; | |
| oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16); | |
| paths.push_back(SkPath::RRect(oddRRect)); | |
| paths.push_back(SkPath::Rect(SkRect::MakeWH(50, 50))); | |
| paths.push_back(SkPath::Circle(25, 25, 25)); | |
| paths.push_back(SkPathBuilder().cubicTo(100, 50, 20, 100, 0, 0).detach()); | |
| paths.push_back(SkPath::Oval(SkRect::MakeWH(20, 60))); | |
| // star | |
| TArray<SkPath> concavePaths; | |
| concavePaths.push_back(SkPathBuilder() | |
| .moveTo(0.0f, -33.3333f) | |
| .lineTo(9.62f, -16.6667f) | |
| .lineTo(28.867f, -16.6667f) | |
| .lineTo(19.24f, 0.0f) | |
| .lineTo(28.867f, 16.6667f) | |
| .lineTo(9.62f, 16.6667f) | |
| .lineTo(0.0f, 33.3333f) | |
| .lineTo(-9.62f, 16.6667f) | |
| .lineTo(-28.867f, 16.6667f) | |
| .lineTo(-19.24f, 0.0f) | |
| .lineTo(-28.867f, -16.6667f) | |
| .lineTo(-9.62f, -16.6667f) | |
| .close() | |
| .detach()); | |
| // dumbbell | |
| concavePaths.push_back(SkPathBuilder() | |
| .moveTo(50, 0) | |
| .cubicTo(100, 25, 60, 50, 50, 0) | |
| .cubicTo(0, -25, 40, -50, 50, 0) | |
| .detach()); | |
| static constexpr SkScalar kPad = 15.f; | |
| static constexpr SkScalar kLightR = 100.f; | |
| static constexpr SkScalar kHeight = 50.f; | |
| // transform light position relative to canvas to handle tiling | |
| SkPoint lightXY = canvas->getTotalMatrix().mapPoint({250, 400}); | |
| SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; | |
| canvas->translate(3 * kPad, 3 * kPad); | |
| canvas->save(); | |
| SkScalar x = 0; | |
| SkScalar dy = 0; | |
| SkTDArray<SkMatrix> matrices; | |
| matrices.append()->reset(); | |
| matrices.append()->setRotate(33.f, 25.f, 25.f).postScale(1.2f, 0.8f, 25.f, 25.f); | |
| for (auto& m : matrices) { | |
| for (int flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) { | |
| int pathCounter = 0; | |
| for (const auto& path : paths) { | |
| SkRect postMBounds = path.getBounds(); | |
| m.mapRect(&postMBounds); | |
| SkScalar w = postMBounds.width() + kHeight; | |
| SkScalar dx = w + kPad; | |
| if (x + dx > kW - 3 * kPad) { | |
| canvas->restore(); | |
| canvas->translate(0, dy); | |
| canvas->save(); | |
| x = 0; | |
| dy = 0; | |
| } | |
| canvas->save(); | |
| canvas->concat(m); | |
| // flip a couple of paths to test 180° rotation | |
| if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) { | |
| canvas->save(); | |
| canvas->rotate(180, 25, 25); | |
| } | |
| if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) { | |
| draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, | |
| true, flags); | |
| draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, | |
| false, flags); | |
| } else if (kGrayscale == mode) { | |
| SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); | |
| SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0); | |
| SkShadowUtils::DrawShadow(canvas, path, SkPoint3{0, 0, kHeight}, lightPos, | |
| kLightR, ambientColor, spotColor, flags); | |
| } | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| if (kDebugColorNoOccluders == mode) { | |
| // Draw the path outline in green on top of the ambient and spot shadows. | |
| if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) { | |
| paint.setColor(SK_ColorCYAN); | |
| } else { | |
| paint.setColor(SK_ColorGREEN); | |
| } | |
| paint.setStyle(SkPaint::kStroke_Style); | |
| paint.setStrokeWidth(0); | |
| } else { | |
| paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE); | |
| if (SkToBool(flags & kTransparentOccluder_ShadowFlag)) { | |
| paint.setAlphaf(0.5f); | |
| } | |
| paint.setStyle(SkPaint::kFill_Style); | |
| } | |
| canvas->drawPath(path, paint); | |
| if (kTransparentOccluder_ShadowFlag == flags && 0 == pathCounter % 3) { | |
| canvas->restore(); | |
| } | |
| canvas->restore(); | |
| canvas->translate(dx, 0); | |
| x += dx; | |
| dy = std::max(dy, postMBounds.height() + kPad + kHeight); | |
| ++pathCounter; | |
| } | |
| } | |
| } | |
| // concave paths | |
| canvas->restore(); | |
| canvas->translate(kPad, dy); | |
| canvas->save(); | |
| x = kPad; | |
| dy = 0; | |
| for (auto& m : matrices) { | |
| // for the concave paths we are not clipping, so transparent and opaque are the same | |
| for (const auto& path : concavePaths) { | |
| SkRect postMBounds = path.getBounds(); | |
| m.mapRect(&postMBounds); | |
| SkScalar w = postMBounds.width() + kHeight; | |
| SkScalar dx = w + kPad; | |
| canvas->save(); | |
| canvas->concat(m); | |
| if (kDebugColorNoOccluders == mode || kDebugColorOccluders == mode) { | |
| draw_shadow(canvas, path, kHeight, SK_ColorRED, lightPos, kLightR, | |
| true, kNone_ShadowFlag); | |
| draw_shadow(canvas, path, kHeight, SK_ColorBLUE, lightPos, kLightR, | |
| false, kNone_ShadowFlag); | |
| } else if (kGrayscale == mode) { | |
| SkColor ambientColor = SkColorSetARGB(0.1f * 255, 0, 0, 0); | |
| SkColor spotColor = SkColorSetARGB(0.25f * 255, 0, 0, 0); | |
| SkShadowUtils::DrawShadow(canvas, path, SkPoint3{ 0, 0, kHeight }, lightPos, | |
| kLightR, ambientColor, spotColor, kNone_ShadowFlag); | |
| } | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| if (kDebugColorNoOccluders == mode) { | |
| // Draw the path outline in green on top of the ambient and spot shadows. | |
| paint.setColor(SK_ColorGREEN); | |
| paint.setStyle(SkPaint::kStroke_Style); | |
| paint.setStrokeWidth(0); | |
| } else { | |
| paint.setColor(kDebugColorOccluders == mode ? SK_ColorLTGRAY : SK_ColorWHITE); | |
| paint.setStyle(SkPaint::kFill_Style); | |
| } | |
| canvas->drawPath(path, paint); | |
| canvas->restore(); | |
| canvas->translate(dx, 0); | |
| x += dx; | |
| dy = std::max(dy, postMBounds.height() + kPad + kHeight); | |
| } | |
| } | |
| // Show where the light is in x,y as a circle (specified in device space). | |
| SkMatrix invCanvasM = canvas->getTotalMatrix(); | |
| if (invCanvasM.invert(&invCanvasM)) { | |
| canvas->save(); | |
| canvas->concat(invCanvasM); | |
| SkPaint paint; | |
| paint.setColor(SK_ColorBLACK); | |
| paint.setAntiAlias(true); | |
| canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint); | |
| canvas->restore(); | |
| } | |
| } | |
| DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) { | |
| draw_paths(canvas, kDebugColorNoOccluders); | |
| } | |
| DEF_SIMPLE_GM(shadow_utils_occl, canvas, kW, kH) { | |
| draw_paths(canvas, kDebugColorOccluders); | |
| } | |
| DEF_SIMPLE_GM(shadow_utils_gray, canvas, kW, kH) { | |
| draw_paths(canvas, kGrayscale); | |
| } | |
| #include "include/effects/SkGradient.h" | |
| #include "src/core/SkColorFilterPriv.h" | |
| DEF_SIMPLE_GM(shadow_utils_gaussian_colorfilter, canvas, 512, 256) { | |
| const SkRect r = SkRect::MakeWH(256, 256); | |
| const SkColor4f colors[] = { {0,0,0,0}, {0,0,0,1} }; | |
| auto sh = SkShaders::RadialGradient(r.center(), r.width(), | |
| {{colors, {}, SkTileMode::kClamp}, {}}); | |
| SkPaint redPaint; | |
| redPaint.setColor(SK_ColorRED); | |
| SkPaint paint; | |
| paint.setShader(sh); | |
| canvas->drawRect(r, redPaint); | |
| canvas->drawRect(r, paint); | |
| canvas->translate(256, 0); | |
| paint.setColorFilter(SkColorFilterPriv::MakeGaussian()); | |
| canvas->drawRect(r, redPaint); | |
| canvas->drawRect(r, paint); | |
| } | |
| DEF_SIMPLE_GM(shadow_utils_directional, canvas, 256, 384) { | |
| static constexpr SkScalar kLightR = 1.f; | |
| static constexpr SkScalar kHeight = 12.f; | |
| SkPath rrect(SkPath::RRect(SkRect::MakeLTRB(-25, -25, 25, 25), 10, 10)); | |
| SkPoint3 lightPos = { -45, -45, 77.9422863406f }; | |
| SkColor ambientColor = SkColorSetARGB(0.02f * 255, 0, 0, 0); | |
| SkColor spotColor = SkColorSetARGB(0.35f * 255, 0, 0, 0); | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setColor(SK_ColorWHITE); | |
| paint.setStyle(SkPaint::kFill_Style); | |
| // translation | |
| canvas->save(); | |
| canvas->translate(35, 35); | |
| for (int i = 0; i < 3; ++i) { | |
| SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | |
| kLightR, ambientColor, spotColor, | |
| kDirectionalLight_ShadowFlag); | |
| canvas->drawPath(rrect, paint); | |
| canvas->translate(80, 0); | |
| } | |
| canvas->restore(); | |
| // rotation | |
| for (int i = 0; i < 3; ++i) { | |
| canvas->save(); | |
| canvas->translate(35 + 80*i, 105); | |
| canvas->rotate(20.f*(i + 1)); | |
| SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | |
| kLightR, ambientColor, spotColor, | |
| kDirectionalLight_ShadowFlag); | |
| canvas->drawPath(rrect, paint); | |
| canvas->restore(); | |
| } | |
| // scale | |
| for (int i = 0; i < 3; ++i) { | |
| canvas->save(); | |
| SkScalar scaleFactor = std::pow(2.0, -i); | |
| canvas->translate(35 + 80*i, 185); | |
| canvas->scale(scaleFactor, scaleFactor); | |
| SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | |
| kLightR, ambientColor, spotColor, | |
| kDirectionalLight_ShadowFlag); | |
| canvas->drawPath(rrect, paint); | |
| canvas->restore(); | |
| } | |
| // perspective | |
| for (int i = 0; i < 3; ++i) { | |
| canvas->save(); | |
| SkMatrix mat; | |
| mat.reset(); | |
| mat[SkMatrix::kMPersp1] = 0.005f; | |
| mat[SkMatrix::kMPersp2] = 1.005f; | |
| canvas->translate(35 + 80*i, 265); | |
| canvas->concat(mat); | |
| SkShadowUtils::DrawShadow(canvas, rrect, SkPoint3{ 0, 0, kHeight }, lightPos, | |
| kLightR, ambientColor, spotColor, | |
| kDirectionalLight_ShadowFlag); | |
| canvas->drawPath(rrect, paint); | |
| canvas->restore(); | |
| } | |
| } |