| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkBlurTypes.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkFont.h" | |
| #include "include/core/SkMaskFilter.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPath.h" | |
| #include "include/core/SkRRect.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "include/core/SkTypeface.h" | |
| #include "tools/ToolUtils.h" | |
| #include "tools/fonts/FontToolUtils.h" | |
| namespace skiagm { | |
| /** | |
| * Stress test the GPU samplers by rendering a textured glyph with a mask and | |
| * an AA clip | |
| */ | |
| class SamplerStressGM : public GM { | |
| public: | |
| SamplerStressGM() | |
| : fTextureCreated(false) | |
| , fMaskFilter(nullptr) { | |
| } | |
| protected: | |
| SkString getName() const override { return SkString("gpusamplerstress"); } | |
| SkISize getISize() override { return SkISize::Make(640, 480); } | |
| /** | |
| * Create a red & green stripes on black texture | |
| */ | |
| void createTexture() { | |
| if (fTextureCreated) { | |
| return; | |
| } | |
| constexpr int xSize = 16; | |
| constexpr int ySize = 16; | |
| fTexture.allocN32Pixels(xSize, ySize); | |
| SkPMColor* addr = fTexture.getAddr32(0, 0); | |
| for (int y = 0; y < ySize; ++y) { | |
| for (int x = 0; x < xSize; ++x) { | |
| addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); | |
| if ((y % 5) == 0) { | |
| addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); | |
| } | |
| if ((x % 7) == 0) { | |
| addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); | |
| } | |
| } | |
| } | |
| fTextureCreated = true; | |
| } | |
| void createShader() { | |
| if (fShader) { | |
| return; | |
| } | |
| createTexture(); | |
| fShader = fTexture.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, | |
| SkSamplingOptions()); | |
| } | |
| void createMaskFilter() { | |
| if (fMaskFilter) { | |
| return; | |
| } | |
| const SkScalar sigma = 1; | |
| fMaskFilter = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma); | |
| } | |
| void onDraw(SkCanvas* canvas) override { | |
| createShader(); | |
| createMaskFilter(); | |
| canvas->save(); | |
| // draw a letter "M" with a green & red striped texture and a | |
| // stipple mask with a round rect soft clip | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setShader(fShader); | |
| paint.setMaskFilter(fMaskFilter); | |
| SkFont font(ToolUtils::DefaultPortableTypeface(), 72); | |
| SkRect temp; | |
| temp.setLTRB(115, 75, 144, 110); | |
| SkPath path = SkPath::RRect(SkRRect::MakeRectXY(temp, 5, 5)); | |
| canvas->clipPath(path, true); // AA is on | |
| canvas->drawString("M", 100.0f, 100.0f, font, paint); | |
| canvas->restore(); | |
| // Now draw stroked versions of the "M" and the round rect so we can | |
| // see what is going on | |
| SkPaint paint2; | |
| paint2.setColor(SK_ColorBLACK); | |
| paint2.setAntiAlias(true); | |
| paint2.setStyle(SkPaint::kStroke_Style); | |
| paint2.setStrokeWidth(1); | |
| canvas->drawString("M", 100.0f, 100.0f, font, paint2); | |
| paint2.setColor(SK_ColorGRAY); | |
| canvas->drawPath(path, paint2); | |
| } | |
| private: | |
| SkBitmap fTexture; | |
| bool fTextureCreated; | |
| sk_sp<SkShader> fShader; | |
| sk_sp<SkMaskFilter> fMaskFilter; | |
| using INHERITED = GM; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| DEF_GM( return new SamplerStressGM; ) | |
| } // namespace skiagm |