| /* | |
| * Copyright 2019 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkFont.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/effects/SkGradient.h" | |
| #include "include/effects/SkImageFilters.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "src/core/SkRandom.h" | |
| #include "src/core/SkRuntimeEffectPriv.h" | |
| #include "tools/Resources.h" | |
| #include "tools/ToolUtils.h" | |
| #include "tools/fonts/FontToolUtils.h" | |
| #include <array> | |
| #if defined(SK_GANESH) | |
| #include "src/gpu/ganesh/GrCaps.h" | |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" | |
| #endif | |
| static constexpr int kBoxSize = 100; | |
| static constexpr int kPadding = 5; | |
| static constexpr int kLabelHeight = 15; | |
| static void next_column(SkCanvas* canvas) { | |
| canvas->translate(kBoxSize + kPadding, 0); | |
| } | |
| static void next_row(SkCanvas* canvas) { | |
| canvas->restore(); | |
| canvas->translate(0, kBoxSize + kPadding + kLabelHeight); | |
| canvas->save(); | |
| } | |
| static constexpr int columns_to_width(int columns) { | |
| return (kPadding + kBoxSize) * columns + kPadding; | |
| } | |
| static constexpr int rows_to_height(int rows) { | |
| return (kPadding + kLabelHeight + kBoxSize) * rows + kPadding; | |
| } | |
| static void draw_label(SkCanvas* canvas, const char* label) { | |
| SkFont font = ToolUtils::DefaultPortableFont(); | |
| SkPaint p(SkColors::kBlack); | |
| SkRect bounds; | |
| font.measureText(label, strlen(label), SkTextEncoding::kUTF8, &bounds); | |
| canvas->drawSimpleText(label, strlen(label), SkTextEncoding::kUTF8, | |
| (kBoxSize - bounds.width()) * 0.5f, | |
| (kLabelHeight + bounds.height()) * 0.5f, font, p); | |
| canvas->translate(0, kLabelHeight); | |
| } | |
| static SkBitmap draw_shader(SkCanvas* canvas, sk_sp<SkShader> shader, | |
| bool allowRasterFallback = true) { | |
| SkPaint paint; | |
| paint.setShader(std::move(shader)); | |
| SkBitmap bitmap; | |
| SkImageInfo info = SkImageInfo::MakeN32Premul({kBoxSize, kBoxSize}); | |
| auto surface = canvas->makeSurface(info); | |
| if (allowRasterFallback && !surface) { | |
| surface = SkSurfaces::Raster(info); | |
| } | |
| if (surface) { | |
| surface->getCanvas()->clear(SK_ColorWHITE); | |
| surface->getCanvas()->scale(kBoxSize, kBoxSize); | |
| surface->getCanvas()->drawRect({0, 0, 1, 1}, paint); | |
| bitmap.allocPixels(info); | |
| surface->readPixels(bitmap, 0, 0); | |
| canvas->drawImage(bitmap.asImage(), 0, 0); | |
| } | |
| return bitmap; | |
| } | |
| /* | |
| Test cases are inserted into the middle of this shader. The pasted expression is expected to | |
| produce a single float. It can reference: | |
| 'x' : float in [xMin, xMax] | |
| 'xi' : int in [xMin, xMax] | |
| 'p' : float2 in [xMin, xMax] Lerps from (xMax, xMin) to (xMin, xMax) | |
| 'pi' : int2 in [xMin, xMax] Lerps from (xMax, xMin) to (xMin, xMax) | |
| (helpful for intrinsics with a mix of scalar/vector params) | |
| 'v1' : float2(1) | |
| 'v2' : float2(2) | |
| */ | |
| static SkString make_unary_sksl_1d(const char* fn, bool requireES3) { | |
| return SkStringPrintf( | |
| "#version %s\n" | |
| "uniform float xScale; uniform float xBias;" | |
| "uniform float yScale; uniform float yBias;" | |
| "half4 main(float2 p) {" | |
| " const float2 v1 = float2(1);" | |
| " const float2 v2 = float2(2);" | |
| " p = float2(p.x, 1 - p.x) * xScale + xBias;" | |
| " float x = p.x;" | |
| " int2 pi = int2(floor(p));" | |
| " int xi = pi.x;" | |
| " float y = float(%s) * yScale + yBias;" | |
| " return y.xxx1;" | |
| "}", | |
| requireES3 ? "300" : "100", fn); | |
| } | |
| // Draws one row of boxes, then advances the canvas translation vertically | |
| static void plot(SkCanvas* canvas, | |
| const char* fn, | |
| float xMin, | |
| float xMax, | |
| float yMin, | |
| float yMax, | |
| const char* label = nullptr, | |
| bool requireES3 = false) { | |
| canvas->save(); | |
| draw_label(canvas, label ? label : fn); | |
| auto [effect, error] = SkRuntimeEffect::MakeForShader(make_unary_sksl_1d(fn, requireES3)); | |
| if (!effect) { | |
| SkDebugf("Error: %s\n", error.c_str()); | |
| return; | |
| } | |
| SkRuntimeShaderBuilder builder(effect); | |
| builder.uniform("xScale") = xMax - xMin; | |
| builder.uniform("xBias") = xMin; | |
| builder.uniform("yScale") = 1.0f / (yMax - yMin); | |
| builder.uniform("yBias") = -yMin / (yMax - yMin); | |
| SkBitmap bitmap = | |
| draw_shader(canvas, builder.makeShader(), /*allowRasterFallback=*/!requireES3); | |
| if (!bitmap.empty()) { | |
| // Plot. | |
| SkPaint plotPaint({ 0.0f, 0.5f, 0.0f, 1.0f }); | |
| std::array<SkPoint, kBoxSize> pts; | |
| for (int x = 0; x < kBoxSize; ++x) { | |
| SkColor c = bitmap.getColor(x, 0); | |
| SkScalar y = (1 - (SkColorGetR(c) / 255.0f)) * kBoxSize; | |
| pts[x].set(x + 0.5f, y); | |
| } | |
| plotPaint.setAntiAlias(true); | |
| canvas->drawPoints(SkCanvas::kPolygon_PointMode, pts, plotPaint); | |
| } | |
| canvas->restore(); | |
| next_column(canvas); | |
| } | |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.1 | |
| DEF_SIMPLE_GM(runtime_intrinsics_trig, | |
| canvas, | |
| columns_to_width(3), | |
| rows_to_height(5)) { | |
| const float kPI = SK_FloatPI, kTwoPI = 2 * SK_FloatPI, kPIOverTwo = SK_FloatPI / 2; | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| plot(canvas, "radians(x)", 0.0f, 360.0f, 0.0f, kTwoPI); | |
| plot(canvas, "degrees(x)", 0.0f, kTwoPI, 0.0f, 360.0f); | |
| next_row(canvas); | |
| plot(canvas, "sin(x)", 0.0f, kTwoPI, -1.0f, 1.0f); | |
| plot(canvas, "cos(x)", 0.0f, kTwoPI, -1.0f, 1.0f); | |
| plot(canvas, "tan(x)", 0.0f, kPI, -10.0f, 10.0f); | |
| next_row(canvas); | |
| plot(canvas, "asin(x)", -1.0f, 1.0f, -kPIOverTwo, kPIOverTwo); | |
| plot(canvas, "acos(x)", -1.0f, 1.0f, 0.0f, kPI); | |
| plot(canvas, "atan(x)", -10.0f, 10.0f, -kPIOverTwo, kPIOverTwo); | |
| next_row(canvas); | |
| plot(canvas, "atan(0.1, x)", -1.0f, 1.0f, 0.0f, kPI); | |
| plot(canvas, "atan(-0.1, x)", -1.0f, 1.0f, -kPI, 0.0f); | |
| next_row(canvas); | |
| plot(canvas, "atan(x, 0.1)", -1.0f, 1.0f, -kPIOverTwo, kPIOverTwo); | |
| plot(canvas, "atan(x, -0.1)", -1.0f, 1.0f, -kPI, kPI); | |
| next_row(canvas); | |
| } | |
| #if defined(SK_GANESH) | |
| static void plot_es3(SkCanvas* canvas, | |
| const char* fn, | |
| float xMin, | |
| float xMax, | |
| float yMin, | |
| float yMax, | |
| const char* label = nullptr) { | |
| plot(canvas, fn, xMin, xMax, yMin, yMax, label, /*requireES3=*/true); | |
| } | |
| // The OpenGL ES Shading Language, Version 3.00, Section 8.1 | |
| DEF_SIMPLE_GPU_GM_CAN_FAIL(runtime_intrinsics_trig_es3, | |
| ctx, canvas, errorMsg, | |
| columns_to_width(3), | |
| rows_to_height(2)) { | |
| if (ctx->priv().caps()->shaderCaps()->supportedSkSLVerion() < SkSL::Version::k300) { | |
| *errorMsg = "SkSL 300 is not supported."; | |
| return skiagm::DrawResult::kSkip; | |
| } | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| plot_es3(canvas, "sinh(x)", -2.0f, 2.0f, -4.0f, 4.0f); | |
| plot_es3(canvas, "cosh(x)", -2.0f, 2.0f, 0.0f, 4.0f); | |
| plot_es3(canvas, "tanh(x)", -2.0f, 2.0f, -1.0f, 1.0f); | |
| next_row(canvas); | |
| if (ctx->priv().caps()->shaderCaps()->fInverseHyperbolicSupport) { | |
| plot_es3(canvas, "asinh(x)", -2.0f, 2.0f, -2.0f, 2.0f); | |
| plot_es3(canvas, "acosh(x)", 0.0f, 5.0f, 0.0f, 3.0f); | |
| plot_es3(canvas, "atanh(x)", -1.0f, 1.0f, -4.0f, 4.0f); | |
| } | |
| next_row(canvas); | |
| return skiagm::DrawResult::kOk; | |
| } | |
| #endif // SK_GANESH | |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.2 | |
| DEF_SIMPLE_GM(runtime_intrinsics_exponential, | |
| canvas, | |
| columns_to_width(2), | |
| rows_to_height(5)) { | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| plot(canvas, "pow(x, 3)", 0.0f, 8.0f, 0.0f, 500.0f); | |
| plot(canvas, "pow(x, -3)", 0.0f, 4.0f, 0.0f, 10.0f); | |
| next_row(canvas); | |
| plot(canvas, "pow(0.9, x)", -10.0f, 10.0f, 0.0f, 3.0f); | |
| plot(canvas, "pow(1.1, x)", -10.0f, 10.0f, 0.0f, 3.0f); | |
| next_row(canvas); | |
| plot(canvas, "exp(x)", -1.0f, 7.0f, 0.0f, 1000.0f); | |
| plot(canvas, "log(x)", 0.0f, 2.5f, -4.0f, 1.0f); | |
| next_row(canvas); | |
| plot(canvas, "exp2(x)", -1.0f, 7.0f, 0.0f, 130.0f); | |
| plot(canvas, "log2(x)", 0.0f, 4.0f, -4.0f, 2.0f); | |
| next_row(canvas); | |
| plot(canvas, "sqrt(x)", 0.0f, 25.0f, 0.0f, 5.0f); | |
| plot(canvas, "inversesqrt(x)", 0.0f, 25.0f, 0.2f, 4.0f); | |
| next_row(canvas); | |
| } | |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.3 | |
| DEF_SIMPLE_GM(runtime_intrinsics_common, | |
| canvas, | |
| columns_to_width(6), | |
| rows_to_height(7)) { | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| plot(canvas, "abs(x)", -10.0f, 10.0f, 0.0f, 10.0f); | |
| plot(canvas, "sign(x)", -1.0f, 1.0f, -1.5f, 1.5f); | |
| next_row(canvas); | |
| plot(canvas, "floor(x)", -3.0f, 3.0f, -4.0f, 4.0f); | |
| plot(canvas, "ceil(x)", -3.0f, 3.0f, -4.0f, 4.0f); | |
| plot(canvas, "fract(x)", -3.0f, 3.0f, 0.0f, 1.0f); | |
| plot(canvas, "mod(x, 2)", -4.0f, 4.0f, -2.0f, 2.0f, "mod(scalar)"); | |
| plot(canvas, "mod(p, -2).x", -4.0f, 4.0f, -2.0f, 2.0f, "mod(mixed)" ); | |
| plot(canvas, "mod(p, v2).x", -4.0f, 4.0f, -2.0f, 2.0f, "mod(vector)"); | |
| next_row(canvas); | |
| plot(canvas, "min(x, 1)", 0.0f, 2.0f, 0.0f, 2.0f, "min(scalar)"); | |
| plot(canvas, "min(p, 1).x", 0.0f, 2.0f, 0.0f, 2.0f, "min(mixed)" ); | |
| plot(canvas, "min(p, v1).x", 0.0f, 2.0f, 0.0f, 2.0f, "min(vector)"); | |
| plot(canvas, "max(x, 1)", 0.0f, 2.0f, 0.0f, 2.0f, "max(scalar)"); | |
| plot(canvas, "max(p, 1).x", 0.0f, 2.0f, 0.0f, 2.0f, "max(mixed)" ); | |
| plot(canvas, "max(p, v1).x", 0.0f, 2.0f, 0.0f, 2.0f, "max(vector)"); | |
| next_row(canvas); | |
| plot(canvas, "clamp(x, 1, 2)", 0.0f, 3.0f, 0.0f, 3.0f, "clamp(scalar)"); | |
| plot(canvas, "clamp(p, 1, 2).x", 0.0f, 3.0f, 0.0f, 3.0f, "clamp(mixed)" ); | |
| plot(canvas, "clamp(p, v1, v2).x", 0.0f, 3.0f, 0.0f, 3.0f, "clamp(vector)"); | |
| plot(canvas, "saturate(x)", -1.0f, 2.0f, -0.5f, 1.5f); | |
| next_row(canvas); | |
| plot(canvas, "mix(1, 2, x)", -1.0f, 2.0f, 0.0f, 3.0f, "mix(scalar)"); | |
| plot(canvas, "mix(v1, v2, x).x", -1.0f, 2.0f, 0.0f, 3.0f, "mix(mixed)" ); | |
| plot(canvas, "mix(v1, v2, p).x", -1.0f, 2.0f, 0.0f, 3.0f, "mix(vector)"); | |
| next_row(canvas); | |
| plot(canvas, "step(1, x)", 0.0f, 2.0f, -0.5f, 1.5f, "step(scalar)"); | |
| plot(canvas, "step(1, p).x", 0.0f, 2.0f, -0.5f, 1.5f, "step(mixed)" ); | |
| plot(canvas, "step(v1, p).x", 0.0f, 2.0f, -0.5f, 1.5f, "step(vector)"); | |
| plot(canvas, "smoothstep(1, 2, x)", 0.5f, 2.5f, -0.5f, 1.5f, "smooth(scalar)"); | |
| plot(canvas, "smoothstep(1, 2, p).x", 0.5f, 2.5f, -0.5f, 1.5f, "smooth(mixed)" ); | |
| plot(canvas, "smoothstep(v1, v2, p).x", 0.5f, 2.5f, -0.5f, 1.5f, "smooth(vector)"); | |
| next_row(canvas); | |
| plot(canvas, "floor(p).x", -3.0f, 3.0f, -4.0f, 4.0f); | |
| plot(canvas, "ceil(p).x", -3.0f, 3.0f, -4.0f, 4.0f); | |
| plot(canvas, "floor(p).y", -3.0f, 3.0f, -4.0f, 4.0f); | |
| plot(canvas, "ceil(p).y", -3.0f, 3.0f, -4.0f, 4.0f); | |
| next_row(canvas); | |
| } | |
| #if defined(SK_GANESH) | |
| // The OpenGL ES Shading Language, Version 3.00, Section 8.1 | |
| DEF_SIMPLE_GPU_GM_CAN_FAIL(runtime_intrinsics_common_es3, | |
| ctx, canvas, errorMsg, | |
| columns_to_width(6), | |
| rows_to_height(5)) { | |
| if (ctx->priv().caps()->shaderCaps()->supportedSkSLVerion() < SkSL::Version::k300) { | |
| *errorMsg = "SkSL 300 is not supported."; | |
| return skiagm::DrawResult::kSkip; | |
| } | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| plot_es3(canvas, "floatBitsToInt(x)", -2, 2, -2'000'000'000, 2'000'000'000, | |
| "floatBitsToInt(s)"); | |
| plot_es3(canvas, "floatBitsToInt(p).x", -2, 2, -2'000'000'000, 2'000'000'000, | |
| "floatBitsToInt(v)"); | |
| plot_es3(canvas, "floatBitsToUint(x)", -2, 2, 0, 4'000'000'000, | |
| "floatBitsToUint(s)"); | |
| plot_es3(canvas, "floatBitsToUint(p).x", -2, 2, 0, 4'000'000'000, | |
| "floatBitsToUint(v)"); | |
| next_row(canvas); | |
| plot_es3(canvas, "intBitsToFloat(xi)", -2'000'000'000, 2'000'000'000, -2, 2, | |
| "intBitsToFloat(s)"); | |
| plot_es3(canvas, "intBitsToFloat(pi).x", -2'000'000'000, 2'000'000'000, -2, 2, | |
| "intBitsToFloat(v)"); | |
| plot_es3(canvas, "uintBitsToFloat(uint(xi))", 0, 4'000'000'000, -2, 2, | |
| "uintBitsToFloat(s)"); | |
| plot_es3(canvas, "uintBitsToFloat(uint2(pi)).x", 0, 4'000'000'000, -2, 2, | |
| "uintBitsToFloat(v)"); | |
| next_row(canvas); | |
| plot_es3(canvas, "trunc(x)", -2, 2, -3, 3); | |
| plot_es3(canvas, "trunc(p).x", -2, 2, -3, 3); | |
| plot_es3(canvas, "round(x)", -2, 2, -3, 3); | |
| plot_es3(canvas, "round(p).x", -2, 2, -3, 3); | |
| plot_es3(canvas, "roundEven(x)", -2, 2, -3, 3); | |
| plot_es3(canvas, "roundEven(p).x", -2, 2, -3, 3); | |
| next_row(canvas); | |
| plot_es3(canvas, "min(xi, 1)", -2, 5, -3, 5, "min(int-scalar)"); | |
| plot_es3(canvas, "min(pi, 1).x", -2, 5, -3, 5, "min(int-mixed)" ); | |
| plot_es3(canvas, "min(pi, int2(1)).x", -2, 5, -3, 5, "min(int-vector)"); | |
| plot_es3(canvas, "max(xi, 1)", -2, 5, -3, 5, "max(int-scalar)"); | |
| plot_es3(canvas, "max(pi, 1).x", -2, 5, -3, 5, "max(int-mixed)" ); | |
| plot_es3(canvas, "max(pi, int2(1)).x", -2, 5, -3, 5, "max(int-vector)"); | |
| next_row(canvas); | |
| plot_es3(canvas, "clamp(xi, 1, 3)", -1, 5, -1, 5, "clamp(int-scalar)"); | |
| plot_es3(canvas, "clamp(pi, 1, 3).x", -1, 5, -1, 5, "clamp(int-mixed)" ); | |
| plot_es3(canvas, "clamp(pi, int2(1), int2(3)).x", -1, 5, -1, 5, "clamp(int-vector)"); | |
| plot_es3(canvas, "mix(p.x, p.y, (x>0) )", -1, 2, 0, 3, "mix(scalar, bool)"); | |
| plot_es3(canvas, "mix(p.yx, p, (x>0).xx).x", -1, 2, 0, 3, "mix(vector, bool)"); | |
| next_row(canvas); | |
| return skiagm::DrawResult::kOk; | |
| } | |
| #endif // SK_GANESH | |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.4 | |
| DEF_SIMPLE_GM(runtime_intrinsics_geometric, | |
| canvas, | |
| columns_to_width(4), | |
| rows_to_height(5)) { | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| plot(canvas, "length(x)", -1.0f, 1.0f, -0.5f, 1.5f); | |
| plot(canvas, "length(p)", 0.0f, 1.0f, 0.5f, 1.5f); | |
| plot(canvas, "distance(x, 0)", -1.0f, 1.0f, -0.5f, 1.5f); | |
| plot(canvas, "distance(p, v1)", 0.0f, 1.0f, 0.5f, 1.5f); | |
| next_row(canvas); | |
| plot(canvas, "dot(x, 2)", -1.0f, 1.0f, -2.5f, 2.5f); | |
| plot(canvas, "dot(p, p.y1)", -1.0f, 1.0f, -2.5f, 0.5f); | |
| next_row(canvas); | |
| plot(canvas, "cross(p.xy1, p.y1x).x", 0.0f, 1.0f, -1.0f, 1.0f); | |
| plot(canvas, "cross(p.xy1, p.y1x).y", 0.0f, 1.0f, -1.0f, 1.0f); | |
| plot(canvas, "cross(p.xy1, p.y1x).z", 0.0f, 1.0f, -1.0f, 1.0f); | |
| next_row(canvas); | |
| plot(canvas, "normalize(x)", -2.0f, 2.0f, -1.5f, 1.5f); | |
| plot(canvas, "normalize(p).x", 0.0f, 2.0f, 0.0f, 1.0f); | |
| plot(canvas, "normalize(p).y", 0.0f, 2.0f, 0.0f, 1.0f); | |
| plot(canvas, "faceforward(v1, p.x0, v1.x0).x", -1.0f, 1.0f, -1.5f, 1.5f, "faceforward"); | |
| next_row(canvas); | |
| plot(canvas, "reflect(p.x1, v1.0x).x", -1.0f, 1.0f, -1.0f, 1.0f, "reflect(horiz)"); | |
| plot(canvas, "reflect(p.x1, normalize(v1)).y", -1.0f, 1.0f, -1.0f, 1.0f, "reflect(diag)" ); | |
| plot(canvas, "refract(v1.x0, v1.0x, x).x", 0.0f, 1.0f, -1.0f, 1.0f, "refract().x"); | |
| plot(canvas, "refract(v1.x0, v1.0x, x).y", 0.0f, 1.0f, -1.0f, 1.0f, "refract().y"); | |
| next_row(canvas); | |
| } | |
| #define SKSL_MATRIX_SELECTORS \ | |
| "inline float2 sel2(float x) {" \ | |
| " return float2(" \ | |
| " x < 0.5 ? 1 : 0," \ | |
| " x >= 0.5 ? 1 : 0);" \ | |
| "}" \ | |
| "inline float3 sel3(float x) {" \ | |
| " return float3(" \ | |
| " x < 0.33 ? 1 : 0," \ | |
| " x >= 0.33 && x < 0.66 ? 1 : 0," \ | |
| " x >= 0.66 ? 1 : 0);" \ | |
| "}" \ | |
| "inline float4 sel4(float x) {" \ | |
| " return float4(" \ | |
| " x < 0.25 ? 1 : 0," \ | |
| " x >= 0.25 && x < 0.5 ? 1 : 0," \ | |
| " x >= 0.5 && x < 0.75 ? 1 : 0," \ | |
| " x >= 0.75 ? 1 : 0);" \ | |
| "}" | |
| // Shader for testing matrixCompMult intrinsic | |
| static SkString make_matrix_comp_mult_sksl(int dim) { | |
| return SkStringPrintf( | |
| "uniform float%dx%d m1;" // dim, dim | |
| "uniform float%dx%d m2;" // dim, dim | |
| SKSL_MATRIX_SELECTORS | |
| "half4 main(float2 p) {" | |
| " float%d colSel = sel%d(p.x);" // dim, dim | |
| " float%d rowSel = sel%d(p.y);" // dim, dim | |
| " float%d col = matrixCompMult(m1, m2) * colSel;" // dim | |
| " float v = dot(col, rowSel);" | |
| " return v.xxx1;" | |
| "}", dim, dim, dim, dim, dim, dim, dim, dim, dim); | |
| } | |
| template <int N> | |
| static void plot_matrix_comp_mult(SkCanvas* canvas, | |
| std::array<float, N*N> mtx1, | |
| std::array<float, N*N> mtx2, | |
| const char* label) { | |
| canvas->save(); | |
| draw_label(canvas, label); | |
| auto [effect, error] = SkRuntimeEffect::MakeForShader(make_matrix_comp_mult_sksl(N)); | |
| if (!effect) { | |
| SkDebugf("Error: %s\n", error.c_str()); | |
| return; | |
| } | |
| SkRuntimeShaderBuilder builder(effect); | |
| builder.uniform("m1") = mtx1; | |
| builder.uniform("m2") = mtx2; | |
| draw_shader(canvas, builder.makeShader()); | |
| canvas->restore(); | |
| next_column(canvas); | |
| } | |
| // Shader for testing inverse() intrinsic | |
| static SkString make_matrix_inverse_sksl(int dim) { | |
| return SkStringPrintf( | |
| "uniform float scale; uniform float bias;" | |
| "uniform float%dx%d m;" // dim, dim | |
| SKSL_MATRIX_SELECTORS | |
| "half4 main(float2 p) {" | |
| " float%d colSel = sel%d(p.x);" // dim, dim | |
| " float%d rowSel = sel%d(p.y);" // dim, dim | |
| " float%d col = inverse(m) * colSel;" // dim | |
| " float v = dot(col, rowSel) * scale + bias;" | |
| " return v.xxx1;" | |
| "}", dim, dim, dim, dim, dim, dim, dim); | |
| } | |
| template <int N> | |
| static void plot_matrix_inverse(SkCanvas* canvas, std::array<float, N*N> mtx, const char* label) { | |
| canvas->save(); | |
| draw_label(canvas, label); | |
| auto [effect, error] = SkRuntimeEffect::MakeForShader(make_matrix_inverse_sksl(N)); | |
| if (!effect) { | |
| SkDebugf("Error: %s\n", error.c_str()); | |
| return; | |
| } | |
| SkRuntimeShaderBuilder builder(effect); | |
| builder.uniform("scale") = 0.5f; | |
| builder.uniform("bias") = 0.5f; | |
| builder.uniform("m") = mtx; | |
| draw_shader(canvas, builder.makeShader()); | |
| canvas->restore(); | |
| next_column(canvas); | |
| } | |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.5 | |
| DEF_SIMPLE_GM(runtime_intrinsics_matrix, | |
| canvas, | |
| columns_to_width(3), | |
| rows_to_height(2)) { | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| // Random pairs of matrices where the elements of matrixCompMult(m1, m2) lie in [0, 1] | |
| plot_matrix_comp_mult<2>(canvas, | |
| {1.00f, 0.0f, 2.0f, 0.5f}, | |
| {0.75f, 2.0f, 0.2f, 1.2f}, | |
| "compMult(2x2)"); | |
| plot_matrix_comp_mult<3>(canvas, | |
| {1.00f, 0.0f, 2.0f, 0.5f, -1.0f, -2.0f, -0.5f, 4.00f, 0.25f}, | |
| {0.75f, 2.0f, 0.2f, 1.2f, -0.8f, -0.1f, -1.8f, 0.25f, 2.00f}, | |
| "compMult(3x3)"); | |
| plot_matrix_comp_mult<4>(canvas, | |
| {1.00f, 0.0f, 2.0f, 0.5f, -1.0f, -2.0f, -0.5f, 4.00f, 0.25f, 0.05f, | |
| 10.00f, -0.66f, -1.0f, -0.5f, 0.5f, 0.66f}, | |
| {0.75f, 2.0f, 0.2f, 1.2f, -0.8f, -0.1f, -1.8f, 0.25f, 2.00f, 2.00f, | |
| 0.03f, -1.00f, -1.0f, -0.5f, 1.7f, 0.66f}, | |
| "compMult(4x4)"); | |
| next_row(canvas); | |
| // Random, invertible matrices where the elements of inverse(m) lie in [-1, 1] | |
| plot_matrix_inverse<2>(canvas, | |
| { 1.20f, 0.68f, | |
| -0.27f, -1.55f}, | |
| "inverse(2x2)"); | |
| plot_matrix_inverse<3>(canvas, | |
| {-1.13f, -2.96f, -0.14f, | |
| 1.45f, -1.88f, -1.02f, | |
| -2.54f, -2.58f, -1.17f}, | |
| "inverse(3x3)"); | |
| plot_matrix_inverse<4>(canvas, | |
| {-1.51f, -3.95f, -0.19f, 1.93f, | |
| -2.51f, -1.35f, -3.39f, -3.45f, | |
| -1.56f, 1.61f, -0.22f, -1.08f, | |
| -2.81f, -2.14f, -0.09f, 3.00f}, | |
| "inverse(4x4)"); | |
| next_row(canvas); | |
| } | |
| /* | |
| Specialized shader for testing relational operators. | |
| */ | |
| static SkString make_bvec_sksl(const char* type, const char* fn) { | |
| // We use negative floats, to ensure that the integer variants are working with the correct | |
| // interpretation of the data. | |
| return SkStringPrintf( | |
| "uniform %s2 v1;" | |
| "half4 main(float2 p) {" | |
| " p.x = p.x < 0.33 ? -3.0 : (p.x < 0.66 ? -2.0 : -1.0);" | |
| " p.y = p.y < 0.33 ? -3.0 : (p.y < 0.66 ? -2.0 : -1.0);" | |
| " bool2 cmp = %s;" | |
| " return half4(cmp.x ? 1.0 : 0.0, cmp.y ? 1.0 : 0.0, 0, 1);" | |
| "}", | |
| type, fn); | |
| } | |
| template <typename T = float> | |
| static void plot_bvec(SkCanvas* canvas, const char* fn, const char* label) { | |
| canvas->save(); | |
| draw_label(canvas, label); | |
| const char* type = std::is_integral<T>::value ? "int" : "float"; | |
| auto [effect, error] = SkRuntimeEffect::MakeForShader(make_bvec_sksl(type, fn)); | |
| if (!effect) { | |
| SkDebugf("Error: %s\n", error.c_str()); | |
| return; | |
| } | |
| T uniformData[2] = { -2, -2 }; | |
| sk_sp<SkData> uniforms = SkData::MakeWithCopy(uniformData, sizeof(uniformData)); | |
| draw_shader(canvas, effect->makeShader(uniforms, /*children=*/{})); | |
| canvas->restore(); | |
| next_column(canvas); | |
| } | |
| // The OpenGL ES Shading Language, Version 1.00, Section 8.6 | |
| DEF_SIMPLE_GM(runtime_intrinsics_relational, | |
| canvas, | |
| columns_to_width(4), | |
| rows_to_height(6)) { | |
| canvas->translate(kPadding, kPadding); | |
| canvas->save(); | |
| plot_bvec<float>(canvas, "lessThan(p, v1)", "lessThan"); | |
| plot_bvec<int> (canvas, "lessThan(int2(p), v1)", "lessThan(int)"); | |
| plot_bvec<float>(canvas, "lessThanEqual(p, v1)", "lessThanEqual"); | |
| plot_bvec<int> (canvas, "lessThanEqual(int2(p), v1)", "lessThanEqual(int)"); | |
| next_row(canvas); | |
| plot_bvec<float>(canvas, "greaterThan(p, v1)", "greaterThan"); | |
| plot_bvec<int> (canvas, "greaterThan(int2(p), v1)", "greaterThan(int)"); | |
| plot_bvec<float>(canvas, "greaterThanEqual(p, v1)", "greaterThanEqual"); | |
| plot_bvec<int> (canvas, "greaterThanEqual(int2(p), v1)", "greaterThanEqual(int)"); | |
| next_row(canvas); | |
| plot_bvec<float>(canvas, "equal(p, v1)", "equal"); | |
| plot_bvec<int> (canvas, "equal(int2(p), v1)", "equal(int)"); | |
| plot_bvec<float>(canvas, "notEqual(p, v1)", "notEqual"); | |
| plot_bvec<int> (canvas, "notEqual(int2(p), v1)", "notEqual(int)"); | |
| next_row(canvas); | |
| plot_bvec(canvas, "equal( lessThanEqual(p, v1), greaterThanEqual(p, v1))", "equal(bvec)"); | |
| plot_bvec(canvas, "notEqual(lessThanEqual(p, v1), greaterThanEqual(p, v1))", "notequal(bvec)"); | |
| next_row(canvas); | |
| plot_bvec(canvas, "not(notEqual(p, v1))", "not(notEqual)"); | |
| plot_bvec(canvas, "not(equal(p, v1))", "not(equal)"); | |
| next_row(canvas); | |
| plot_bvec(canvas, "bool2(any(equal(p, v1)))", "any(equal)"); | |
| plot_bvec(canvas, "bool2(all(equal(p, v1)))", "all(equal)"); | |
| next_row(canvas); | |
| } |