| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkFont.h" | |
| #include "include/core/SkImageFilter.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPixelRef.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/effects/SkImageFilters.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "src/core/SkRandom.h" | |
| #include "tools/DecodeUtils.h" | |
| #include "tools/Resources.h" | |
| #include "tools/ToolUtils.h" | |
| #include "tools/fonts/FontToolUtils.h" | |
| #include <string_view> | |
| static sk_sp<SkImageFilter> make_filter() { | |
| sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"( | |
| uniform shader child; | |
| half4 main(float2 coord) { | |
| coord.x += sin(coord.y / 3) * 4; | |
| return child.eval(coord); | |
| } | |
| )")).effect; | |
| SkRuntimeShaderBuilder builder(std::move(effect)); | |
| return SkImageFilters::RuntimeShader(builder, | |
| /*sampleRadius=*/4, | |
| /*childShaderName=*/"", | |
| /*input=*/nullptr); | |
| } | |
| DEF_SIMPLE_GM_BG(rtif_distort, canvas, 500, 750, SK_ColorBLACK) { | |
| SkRect clip = SkRect::MakeWH(250, 250); | |
| SkPaint filterPaint; | |
| filterPaint.setImageFilter(make_filter()); | |
| auto draw_layer = [&](SkScalar tx, SkScalar ty, SkMatrix m) { | |
| canvas->save(); | |
| canvas->translate(tx, ty); | |
| canvas->clipRect(clip); | |
| canvas->concat(m); | |
| canvas->saveLayer(nullptr, &filterPaint); | |
| const char* str = "The quick brown fox jumped over the lazy dog."; | |
| SkRandom rand; | |
| SkFont font = ToolUtils::DefaultPortableFont(); | |
| for (int i = 0; i < 25; ++i) { | |
| int x = rand.nextULessThan(500); | |
| int y = rand.nextULessThan(500); | |
| SkPaint paint; | |
| paint.setColor(ToolUtils::color_to_565(rand.nextBits(24) | 0xFF000000)); | |
| font.setSize(rand.nextRangeScalar(0, 300)); | |
| canvas->drawString(str, SkIntToScalar(x), SkIntToScalar(y), font, paint); | |
| } | |
| canvas->restore(); | |
| canvas->restore(); | |
| }; | |
| draw_layer( 0, 0, SkMatrix::I()); | |
| draw_layer(250, 0, SkMatrix::Scale(0.5f, 0.5f)); | |
| draw_layer( 0, 250, SkMatrix::RotateDeg(45, {125, 125})); | |
| draw_layer(250, 250, SkMatrix::Scale(0.5f, 0.5f) * SkMatrix::RotateDeg(45, {125, 125})); | |
| draw_layer( 0, 500, SkMatrix::Skew(-0.5f, 0)); | |
| SkMatrix p = SkMatrix::I(); | |
| p.setPerspX(0.0015f); | |
| p.setPerspY(-0.0015f); | |
| draw_layer(250, 500, p); | |
| } | |
| DEF_SIMPLE_GM(rtif_unsharp, canvas, 512, 256) { | |
| // Similar to "unsharp_rt", which does the entire unsharp filter in a single shader. This uses | |
| // the image filter DAG to compute the blurred version, then does the weighted subtraction. | |
| sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"( | |
| uniform shader content; | |
| uniform shader blurred; | |
| vec4 main(vec2 coord) { | |
| vec4 c = content.eval(coord); | |
| vec4 b = blurred.eval(coord); | |
| return c + (c - b) * 4; | |
| } | |
| )")).effect; | |
| SkRuntimeShaderBuilder builder(std::move(effect)); | |
| auto image = ToolUtils::GetResourceAsImage("images/mandrill_256.png"); | |
| auto blurredSrc = SkImageFilters::Blur(1, 1, /*input=*/nullptr); | |
| std::string_view childNames[] = { "content", "blurred" }; | |
| sk_sp<SkImageFilter> childNodes[] = { nullptr, blurredSrc }; | |
| auto sharpened = SkImageFilters::RuntimeShader(builder, childNames, childNodes, 2); | |
| canvas->drawImage(image, 0, 0); | |
| canvas->translate(256, 0); | |
| SkPaint paint; | |
| paint.setImageFilter(sharpened); | |
| canvas->saveLayer({ 0, 0, 256, 256 }, &paint); | |
| canvas->drawImage(image, 0, 0); | |
| canvas->restore(); | |
| } |