| /* | |
| * Copyright 2017 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/effects/SkGradient.h" | |
| // All we're looking for here is that we see a smooth gradient. | |
| DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) { | |
| SkPoint center = {1000, 1000}; | |
| SkScalar radius = 40; | |
| SkColor4f colors[] = {SkColors::kBlack, SkColors::kGreen}; | |
| SkPaint p; | |
| p.setShader(SkShaders::RadialGradient(center, radius, {{colors, {}, SkTileMode::kRepeat}, {}})); | |
| canvas->drawPaint(p); | |
| } |