| /* | |
| * Copyright 2024 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRect.h" | |
| DEF_SIMPLE_GM(luminosity_overflow, canvas, 256, 256) { | |
| // As reported in b/359049360: | |
| // The luminosity blend mode includes a division that can behave badly (black results) when | |
| // drawing low-alpha content over bright backgrounds. This GM reproduced the effect on several | |
| // GPUs. Proper rendering should be various near-white colors, with no black boxes. | |
| constexpr int kRGBs[] = {243, 247, 251, 255}; | |
| canvas->save(); | |
| for (int r : kRGBs) { | |
| for (int g : kRGBs) { | |
| for (int b : kRGBs) { | |
| SkPaint p; | |
| p.setColor(SkColorSetARGB(255, r, g, b)); | |
| canvas->drawRect(SkRect::MakeWH(4, 256), p); | |
| canvas->translate(4, 0); | |
| } | |
| } | |
| } | |
| canvas->restore(); | |
| for (int a = 1; a <= 16; ++a) { | |
| SkPaint p; | |
| p.setColor(SkColorSetARGB(a, 255, 255, 255)); | |
| p.setBlendMode(SkBlendMode::kLuminosity); | |
| canvas->drawRect(SkRect::MakeWH(256, 16), p); | |
| canvas->translate(0, 16); | |
| } | |
| } |