| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "tools/DecodeUtils.h" | |
| #include "tools/Resources.h" | |
| #include "tools/ToolUtils.h" | |
| static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) { | |
| SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); | |
| auto surface(ToolUtils::makeSurface(rootCanvas, info)); | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setColor(color); | |
| surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint); | |
| return surface->makeImageSnapshot(); | |
| } | |
| DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) { | |
| sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED); | |
| SkMatrix translate = SkMatrix::Translate(100.0f, 0.0f); | |
| SkMatrix rotate; | |
| rotate.setRotate(45.0f); | |
| sk_sp<SkShader> redImageShader = redImage->makeShader(SkSamplingOptions(), &rotate); | |
| sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(translate); | |
| // Rotate about the origin will happen first. | |
| SkPaint paint; | |
| paint.setShader(redLocalMatrixShader); | |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | |
| sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE); | |
| sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkSamplingOptions(), &translate); | |
| sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(rotate); | |
| // Translate will happen first. | |
| paint.setShader(blueLocalMatrixShader); | |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | |
| canvas->translate(100.0f, 0.0f); | |
| // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100). | |
| SkTileMode mode[2]; | |
| SkMatrix matrix; | |
| SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode); | |
| paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix)); | |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | |
| image = blueLocalMatrixShader->isAImage(&matrix, mode); | |
| paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix)); | |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | |
| } | |
| DEF_SIMPLE_GM(localmatriximageshader_filtering, canvas, 256, 256) { | |
| // Test that filtering decisions (eg bicubic for upscale) are made correctly when the scale | |
| // comes from a local matrix shader. | |
| auto image = ToolUtils::GetResourceAsImage("images/mandrill_256.png"); | |
| SkPaint p; | |
| SkMatrix m = SkMatrix::Scale(2, 2); | |
| p.setShader(image->makeShader(SkSamplingOptions(SkCubicResampler::Mitchell())) | |
| ->makeWithLocalMatrix(m)); | |
| canvas->drawRect(SkRect::MakeXYWH(0, 0, 256, 256), p); | |
| } |