| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| /* | |
| * This GM presents a variety of different gradients with different | |
| * tile modes. Each entry in the table is a rectangle with a linear | |
| * gradient that spans from its left edge to its right edge. The rows | |
| * in the table represent different color/position configurations, | |
| * while the columns in the table represent different tile modes. In | |
| * order to highlight the differences between tile modes, the gradient | |
| * starts and ends at 30 pixel inset from either side of the rectangle. | |
| * | |
| * | Clamp Repeat Mirror | |
| * _____________________________|___________________________________________ | |
| * 2-color | rect00 rect01 rect02 | |
| * 3-color even | rect10 rect11 rect12 | |
| * 3-color texture | rect20 rect21 rect22 | |
| * 5-color hard stop | rect30 rect31 rect32 | |
| * 4-color hard stop centered | rect40 rect41 rect42 | |
| * 3-color hard stop 001 | rect50 rect51 rect52 | |
| * 3-color hard stop 011 | rect60 rect61 rect62 | |
| * 4-color hard stop off-center | rect70 rect71 rect72 | |
| * | |
| * The first three rows are cases covered by pre-hard-stop code; simple | |
| * 2-color gradients, 3-color gradients with the middle color centered, | |
| * and general gradients that are rendered from a texture atlas. | |
| * | |
| * The next four rows all deal with hard stop gradients. The fourth row | |
| * is a generic hard stop gradient, while the three subsequent rows deal | |
| * with special cases of hard stop gradients; centered hard stop gradients | |
| * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values | |
| * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "include/effects/SkGradient.h" | |
| #include <array> | |
| const int WIDTH = 500; | |
| const int HEIGHT = 500; | |
| const int NUM_ROWS = 8; | |
| const int NUM_COLS = 3; | |
| const int CELL_WIDTH = WIDTH / NUM_COLS; | |
| const int CELL_HEIGHT = HEIGHT / NUM_ROWS; | |
| const int PAD_WIDTH = 3; | |
| const int PAD_HEIGHT = 3; | |
| const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); | |
| const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); | |
| static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { | |
| SkPaint paint; | |
| paint.setShader(shader); | |
| SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), | |
| SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT), | |
| SkIntToScalar(RECT_WIDTH), | |
| SkIntToScalar(RECT_HEIGHT)); | |
| canvas->drawRect(rect, paint); | |
| } | |
| static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { | |
| const int X_OFFSET = 30; | |
| auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); | |
| auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); | |
| auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); | |
| points[0] = SkPoint::Make(x0, y); | |
| points[1] = SkPoint::Make(x1, y); | |
| } | |
| class HardstopGradientShaderGM : public skiagm::GM { | |
| public: | |
| HardstopGradientShaderGM() { | |
| } | |
| protected: | |
| SkString getName() const override { return SkString("hardstop_gradients"); } | |
| SkISize getISize() override { return SkISize::Make(512, 512); } | |
| void onDraw(SkCanvas* canvas) override { | |
| SkPoint points[2]; | |
| SkColor4f colors[] = { | |
| SkColors::kRed, | |
| SkColors::kGreen, | |
| SkColors::kBlue, | |
| SkColors::kYellow, | |
| SkColors::kMagenta, | |
| }; | |
| SkScalar row3[] = {0.00f, 0.25f, 1.00f}; | |
| SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f}; | |
| SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f}; | |
| SkScalar row6[] = {0.00f, 0.00f, 1.00f}; | |
| SkScalar row7[] = {0.00f, 1.00f, 1.00f}; | |
| SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f}; | |
| std::array<SkScalar*, NUM_ROWS> positions = { | |
| nullptr, | |
| nullptr, | |
| row3, | |
| row4, | |
| row5, | |
| row6, | |
| row7, | |
| row8, | |
| }; | |
| std::array<int, NUM_ROWS> numGradientColors = { | |
| 2, | |
| 3, | |
| 3, | |
| 5, | |
| 4, | |
| 3, | |
| 3, | |
| 4, | |
| }; | |
| std::array<SkTileMode, NUM_COLS> tilemodes = { | |
| SkTileMode::kClamp, | |
| SkTileMode::kRepeat, | |
| SkTileMode::kMirror, | |
| }; | |
| for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) { | |
| for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { | |
| create_gradient_points(cellRow, cellCol, points); | |
| size_t n = numGradientColors[cellRow]; | |
| SkSpan<const float> pos; | |
| if (positions[cellRow]) { | |
| pos = {positions[cellRow], n}; | |
| } | |
| auto shader = SkShaders::LinearGradient( | |
| points, {{{colors, n}, pos, tilemodes[cellCol]}, {}}); | |
| shade_rect(canvas, shader, cellRow, cellCol); | |
| } | |
| } | |
| } | |
| private: | |
| using INHERITED = skiagm::GM; | |
| }; | |
| DEF_GM(return new HardstopGradientShaderGM;) |