| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/core/SkTypes.h" | |
| #include "src/core/SkRandom.h" | |
| #include "tools/ToolUtils.h" | |
| #if defined(SK_GANESH) | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #include "include/gpu/ganesh/GrRecordingContext.h" | |
| #include "include/gpu/ganesh/SkSurfaceGanesh.h" | |
| #endif | |
| #if defined(SK_GRAPHITE) | |
| #include "include/gpu/graphite/Surface.h" | |
| #endif | |
| namespace skiagm { | |
| /* | |
| * This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly | |
| * discarding it, drawing to it, and then drawing it to the main canvas. | |
| */ | |
| class DiscardGM : public GM { | |
| public: | |
| DiscardGM() {} | |
| protected: | |
| SkString getName() const override { return SkString("discard"); } | |
| SkISize getISize() override { return SkISize::Make(100, 100); } | |
| DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override { | |
| SkISize size = this->getISize(); | |
| size.fWidth /= 10; | |
| size.fHeight /= 10; | |
| SkImageInfo info = SkImageInfo::MakeN32Premul(size); | |
| sk_sp<SkSurface> surface; | |
| #if defined(SK_GANESH) | |
| if (auto dContext = GrAsDirectContext(canvas->recordingContext()); | |
| dContext && !dContext->abandoned()) { | |
| surface = SkSurfaces::RenderTarget(dContext, skgpu::Budgeted::kNo, info); | |
| } | |
| #endif | |
| #if defined(SK_GRAPHITE) | |
| if (auto recorder = canvas->recorder()) { | |
| surface = SkSurfaces::RenderTarget(recorder, info); | |
| } | |
| #endif | |
| if (!surface) { | |
| surface = SkSurfaces::Raster(info); | |
| } | |
| if (!surface) { | |
| *errorMsg = "Could not create surface."; | |
| return DrawResult::kFail; | |
| } | |
| canvas->clear(SK_ColorBLACK); | |
| SkRandom rand; | |
| for (int x = 0; x < 10; ++x) { | |
| for (int y = 0; y < 10; ++y) { | |
| surface->getCanvas()->discard(); | |
| // Make something that isn't too close to the background color, black. | |
| SkColor color = ToolUtils::color_to_565(rand.nextU() | 0xFF404040); | |
| switch (rand.nextULessThan(3)) { | |
| case 0: | |
| surface->getCanvas()->drawColor(color); | |
| break; | |
| case 1: | |
| surface->getCanvas()->clear(color); | |
| break; | |
| case 2: | |
| SkPaint paint; | |
| paint.setShader(SkShaders::Color(color)); | |
| surface->getCanvas()->drawPaint(paint); | |
| break; | |
| } | |
| surface->draw(canvas, 10.f*x, 10.f*y); | |
| } | |
| } | |
| surface->getCanvas()->discard(); | |
| return DrawResult::kOk; | |
| } | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| DEF_GM(return new DiscardGM;) | |
| } // namespace skiagm |