| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkRect.h" | |
| #include "src/core/SkFloatBits.h" | |
| // This quad would, depending on which aa flags are used, would degenerate when inset. We'd replace | |
| // and duplicate some of the inset points to make a triangle. However, one of the triangle points | |
| // would be far outside the original quad. | |
| DEF_SIMPLE_GM(crbug_1167277, canvas, 230, 320) { | |
| canvas->translate(-1250, -900); | |
| // Matrix, clip, and quad values taken from Chrome repro scenario. | |
| SkMatrix ctm = SkMatrix::MakeAll( | |
| SkBits2Float(0xbf8fcfae), SkBits2Float(0xbeae25ee), SkBits2Float(0x449ca6db), | |
| SkBits2Float(0x3c9dc40f), SkBits2Float(0xbf950e35), SkBits2Float(0x4487da43), | |
| SkBits2Float(0xb8d4d6bc), SkBits2Float(0xb92fbb29), SkBits2Float(0x3f6f605c)); | |
| SkRect rect = {SkBits2Float(0x00000000), SkBits2Float(0x00000000), | |
| SkBits2Float(0x41880000), SkBits2Float(0x43440000)}; | |
| SkPoint clip[4] = {{SkBits2Float(0x3ef434a2), SkBits2Float(0x43440004)}, | |
| {SkBits2Float(0x00000000), SkBits2Float(0x43440009)}, | |
| {SkBits2Float(0x38ef605d), SkBits2Float(0x38ef605d)}, | |
| {SkBits2Float(0x3ef436e3), SkBits2Float(0x396f5d30)}}; | |
| SkColor color = SK_ColorGREEN; | |
| for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) { | |
| SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags); | |
| canvas->save(); | |
| canvas->concat(ctm); | |
| canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, SkBlendMode::kSrcOver); | |
| canvas->restore(); | |
| canvas->translate(5, 0); | |
| SkColor rgb = color & 0x00FFFFFF; | |
| color = 0xFF000000 | (rgb << 4) | (rgb >> 20); | |
| } | |
| } | |