| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkRect.h" | |
| #include "src/core/SkFloatBits.h" | |
| // This tests a scenario where when the 2D projection of a perspective quad is inset we degenerate | |
| // the inset 2d geometry to a triangle because an inset vertex crosses the opposite edge. When we | |
| // project back to 3D and try to move the original verts along the original edges so that they | |
| // project to the 2D points. Whether an edge can be moved along depends on whether the adjacent edge | |
| // at the vertex is AA. However, in the degenerate triangle case the 2D point may not fall along | |
| // either of the edges. Thus, if we're constrained to moving along one edge and solve for X or Y the | |
| // other value may go wildly away from projecting to the 2D value. The current approach is to force | |
| // AA on at both edges that meet at a vertex whose inset point has been replaced by an off-edge | |
| // point if either is AA originally. This gives us an additional vector to move along so that we can | |
| // find a 3D point that projects to the 2D point in both X and Y. | |
| DEF_SIMPLE_GM(crbug_1162942, canvas, 620, 200) { | |
| // Matrix and quad values taken from Chrome repro scenario. | |
| SkMatrix ctm = SkMatrix::MakeAll( | |
| SkBits2Float(0x3FCC7F75), SkBits2Float(0x3D5784FC), SkBits2Float(0x44C48C99), | |
| SkBits2Float(0x3F699F7F), SkBits2Float(0x3E0A0D37), SkBits2Float(0x43908518), | |
| SkBits2Float(0x3AA17423), SkBits2Float(0x3A6CCDC3), SkBits2Float(0x3F2EFEEC)); | |
| ctm.postTranslate(-1500.f, -325.f); | |
| SkPoint pts[4] = {{SkBits2Float(0x3F39778B), SkBits2Float(0x43FF7FFC)}, | |
| {SkBits2Float(0x0), SkBits2Float(0x43FF7FFA)}, | |
| {SkBits2Float(0xB83B055E), SkBits2Float(0x42500003)}, | |
| {SkBits2Float(0x3F39776F), SkBits2Float(0x4250000D)}}; | |
| const auto bounds = SkRect::BoundsOrEmpty(pts); | |
| canvas->clear(SK_ColorWHITE); | |
| SkCanvas::QuadAAFlags flags[] = { | |
| (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag | SkCanvas::kLeft_QuadAAFlag ), | |
| (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag | SkCanvas::kRight_QuadAAFlag), | |
| (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag), | |
| (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag), | |
| (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag | SkCanvas::kLeft_QuadAAFlag), | |
| (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag | SkCanvas::kBottom_QuadAAFlag), | |
| }; | |
| SkColor color = SK_ColorGREEN; | |
| for (auto aaFlags : flags) { | |
| canvas->save(); | |
| canvas->concat(ctm); | |
| canvas->experimental_DrawEdgeAAQuad(bounds, pts, aaFlags, color, SkBlendMode::kSrcOver); | |
| SkColor rgb = color & 0x00FFFFFF; | |
| color = 0xFF000000 | (rgb << 4) | (rgb >> 20); | |
| canvas->restore(); | |
| canvas->translate(0, 25); | |
| } | |
| } | |