| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/effects/SkColorMatrix.h" | |
| static sk_sp<SkShader> make_opaque_color() { | |
| return SkShaders::Color(0xFFFF0000); | |
| } | |
| static sk_sp<SkShader> make_alpha_color() { | |
| return SkShaders::Color(0x80FF0000); | |
| } | |
| static sk_sp<SkColorFilter> make_cf_null() { | |
| return nullptr; | |
| } | |
| static sk_sp<SkColorFilter> make_cf0() { | |
| SkColorMatrix cm; | |
| cm.setSaturation(0.75f); | |
| return SkColorFilters::Matrix(cm); | |
| } | |
| static sk_sp<SkColorFilter> make_cf1() { | |
| SkColorMatrix cm; | |
| cm.setSaturation(0.75f); | |
| auto a = SkColorFilters::Matrix(cm); | |
| // CreateComposedFilter will try to concat these two matrices, resulting in a single | |
| // filter (which is good for speed). For this test, we want to force a real compose of | |
| // these two, so our inner filter has a scale-up, which disables the optimization of | |
| // combining the two matrices. | |
| cm.setScale(1.1f, 0.9f, 1); | |
| return a->makeComposed(SkColorFilters::Matrix(cm)); | |
| } | |
| static sk_sp<SkColorFilter> make_cf2() { | |
| return SkColorFilters::Blend(0x8044CC88, SkBlendMode::kSrcATop); | |
| } | |
| static void draw_into_canvas(SkCanvas* canvas) { | |
| const SkRect r = SkRect::MakeWH(50, 100); | |
| sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; | |
| sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }; | |
| SkPaint paint; | |
| for (auto shProc : shaders) { | |
| paint.setShader(shProc()); | |
| for (auto cfProc : filters) { | |
| paint.setColorFilter(cfProc()); | |
| canvas->drawRect(r, paint); | |
| canvas->translate(60, 0); | |
| } | |
| } | |
| } | |
| DEF_SIMPLE_GM(color4f, canvas, 1024, 260) { | |
| canvas->translate(10, 10); | |
| SkPaint bg; | |
| // need the target to be opaque, so we can draw it to the screen | |
| // even if it holds sRGB values. | |
| bg.setColor(0xFFFFFFFF); | |
| sk_sp<SkColorSpace> colorSpaces[]{ | |
| nullptr, | |
| SkColorSpace::MakeSRGB() | |
| }; | |
| for (const sk_sp<SkColorSpace>& colorSpace : colorSpaces) { | |
| const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType, | |
| colorSpace); | |
| auto surface(SkSurfaces::Raster(info)); | |
| surface->getCanvas()->drawPaint(bg); | |
| draw_into_canvas(surface->getCanvas()); | |
| surface->draw(canvas, 0, 0); | |
| canvas->translate(0, 120); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| DEF_SIMPLE_GM(color4shader, canvas, 360, 480) { | |
| canvas->translate(10, 10); | |
| auto srgb = SkColorSpace::MakeSRGB(); | |
| auto spin = srgb->makeColorSpin(); // RGB -> GBR | |
| const SkColor4f colors[] { | |
| { 1, 0, 0, 1 }, | |
| { 0, 1, 0, 1 }, | |
| { 0, 0, 1, 1 }, | |
| { 0.5, 0.5, 0.5, 1 }, | |
| }; | |
| SkPaint paint; | |
| SkRect r = SkRect::MakeWH(100, 100); | |
| for (const auto& c4 : colors) { | |
| sk_sp<SkShader> shaders[] { | |
| SkShaders::Color(c4, nullptr), | |
| SkShaders::Color(c4, srgb), | |
| SkShaders::Color(c4, spin), | |
| }; | |
| canvas->save(); | |
| for (const auto& s : shaders) { | |
| paint.setShader(s); | |
| canvas->drawRect(r, paint); | |
| canvas->translate(r.width() * 6 / 5, 0); | |
| } | |
| canvas->restore(); | |
| canvas->translate(0, r.height() * 6 / 5); | |
| } | |
| } | |
| DEF_SIMPLE_GM(color4blendcf, canvas, 360, 480) { | |
| canvas->translate(10, 10); | |
| auto srgb = SkColorSpace::MakeSRGB(); | |
| auto spin = srgb->makeColorSpin(); // RGB -> GBR | |
| const SkColor4f colors[] { | |
| { 1, 0, 0, 1 }, | |
| { 0, 1, 0, 1 }, | |
| { 0, 0, 1, 1 }, | |
| { 0.5, 0.5, 0.5, 1 }, | |
| }; | |
| SkPaint paint; | |
| paint.setColor(SK_ColorWHITE); | |
| SkRect r = SkRect::MakeWH(100, 100); | |
| for (const auto& c4 : colors) { | |
| sk_sp<SkColorFilter> filters[] { | |
| // Use kModulate and a paint color of white so the final drawn color is color-space | |
| // managed 'c4'. | |
| SkColorFilters::Blend(c4, nullptr, SkBlendMode::kModulate), | |
| SkColorFilters::Blend(c4, srgb, SkBlendMode::kModulate), | |
| SkColorFilters::Blend(c4, spin, SkBlendMode::kModulate), | |
| }; | |
| canvas->save(); | |
| for (const auto& f : filters) { | |
| paint.setColorFilter(f); | |
| canvas->drawRect(r, paint); | |
| canvas->translate(r.width() * 6 / 5, 0); | |
| } | |
| canvas->restore(); | |
| canvas->translate(0, r.height() * 6 / 5); | |
| } | |
| } |