| /* | |
| * Copyright 2017 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkTiledImageUtils.h" | |
| #include "include/core/SkTypes.h" | |
| #if defined(SK_GANESH) | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #include "include/gpu/ganesh/GrRecordingContext.h" | |
| #endif | |
| // This test exercises Ganesh's drawing of tiled bitmaps. In particular, that the offsets and the | |
| // extents of the tiles don't cause gaps between tiles. | |
| static void draw_tile_bitmap_with_fractional_offset(SkCanvas* canvas, bool vertical, bool manual) { | |
| // This should match kBmpSmallTileSize in SkGpuDevice.cpp. Note that our canvas size is tuned | |
| // to this constant as well. | |
| const int kTileSize = 1 << 10; | |
| // We're going to draw a section of the bitmap that intersects 3 tiles (3x1 or 1x3). | |
| // We need that to be < 50% of the total image, so our image is 7 tiles (7x1 or 1x7). | |
| const int kBitmapLongEdge = 7 * kTileSize; | |
| const int kBitmapShortEdge = 1 * kTileSize; | |
| #if defined(SK_GANESH) | |
| if (auto dContext = GrAsDirectContext(canvas->recordingContext())) { | |
| // To trigger tiling, we also need the image to be more than 50% of the cache, so we | |
| // ensure the cache is sized to make that true. | |
| const int kBitmapArea = kBitmapLongEdge * kBitmapShortEdge; | |
| const size_t kBitmapBytes = kBitmapArea * sizeof(SkPMColor); | |
| const size_t newMaxResourceBytes = kBitmapBytes + (kBitmapBytes / 2); | |
| dContext->setResourceCacheLimit(newMaxResourceBytes); | |
| } | |
| #endif | |
| // Construct our bitmap as either very wide or very tall | |
| SkBitmap bmp; | |
| bmp.allocN32Pixels(vertical ? kBitmapShortEdge : kBitmapLongEdge, | |
| vertical ? kBitmapLongEdge : kBitmapShortEdge, true); | |
| bmp.eraseColor(SK_ColorWHITE); | |
| // Draw ten strips with varying fractional offset to catch any rasterization issues with tiling | |
| for (int i = 0; i < 10; ++i) { | |
| float offset = i * 0.1f; | |
| SkRect src = vertical ? SkRect::MakeXYWH(0, (kTileSize - 50) + offset, 32, 1124.0f) | |
| : SkRect::MakeXYWH((kTileSize - 50) + offset, 0, 1124, 32); | |
| SkRect dst = vertical ? SkRect::MakeXYWH(37.0f * i, 0.0f, 32.0f, 1124.0f) | |
| : SkRect::MakeXYWH(0.0f, 37.0f * i, 1124.0f, 32.0f); | |
| if (manual) { | |
| SkTiledImageUtils::DrawImageRect(canvas, bmp.asImage(), src, dst, SkSamplingOptions(), | |
| /* paint= */ nullptr, | |
| SkCanvas::kStrict_SrcRectConstraint); | |
| } else { | |
| canvas->drawImageRect(bmp.asImage(), src, dst, SkSamplingOptions(), | |
| /* paint= */ nullptr, | |
| SkCanvas::kStrict_SrcRectConstraint); | |
| } | |
| } | |
| } | |
| // In Graphite, it is always the client's responsibility to manually do tiled image draws, so we | |
| // only run the non-manual tests in Ganesh. | |
| #if defined(SK_GANESH) | |
| DEF_SIMPLE_GPU_GM_BG(bitmaptiled_fractional_horizontal, rContext, canvas, 1124, 365, SK_ColorBLACK) { | |
| draw_tile_bitmap_with_fractional_offset(canvas, /* vertical= */ false, /* manual= */ false); | |
| } | |
| DEF_SIMPLE_GPU_GM_BG(bitmaptiled_fractional_vertical, rContext, canvas, 365, 1124, SK_ColorBLACK) { | |
| draw_tile_bitmap_with_fractional_offset(canvas, /* vertical= */ true, /* manual= */ false); | |
| } | |
| #endif | |
| DEF_SIMPLE_GM_BG(bitmaptiled_fractional_horizontal_manual, canvas, 1124, 365, SK_ColorBLACK) { | |
| draw_tile_bitmap_with_fractional_offset(canvas, /* vertical= */ false, /* manual= */ true); | |
| } | |
| DEF_SIMPLE_GM_BG(bitmaptiled_fractional_vertical_manual, canvas, 365, 1124, SK_ColorBLACK) { | |
| draw_tile_bitmap_with_fractional_offset(canvas, /* vertical= */ true, /* manual= */ true); | |
| } |