| /* | |
| * Copyright 2017 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkBlurTypes.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkMaskFilter.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkShader.h" | |
| #include "tools/DecodeUtils.h" | |
| #include "tools/Resources.h" | |
| static SkBitmap make_alpha_image(int w, int h) { | |
| SkBitmap bm; | |
| bm.allocPixels(SkImageInfo::MakeA8(w, h)); | |
| bm.eraseARGB(10, 0, 0 , 0); | |
| for (int y = 0; y < bm.height(); ++y) { | |
| for (int x = y; x < bm.width(); ++x) { | |
| *bm.getAddr8(x, y) = 0xFF; | |
| } | |
| } | |
| bm.setImmutable(); | |
| return bm; | |
| } | |
| static sk_sp<SkColorFilter> make_color_filter() { | |
| float colorMatrix[20] = { | |
| 1, 0, 0, 0, 0, | |
| 0, 1, 0, 0, 0, | |
| 0, 0, 0.5, 0.5, 0, | |
| 0, 0, 0.5, 0.5, 0}; // mix G and A. | |
| return SkColorFilters::Matrix(colorMatrix); | |
| } | |
| DEF_SIMPLE_GM(alpha_image, canvas, 256, 256) { | |
| auto image = make_alpha_image(96, 96).asImage(); | |
| SkPaint paint; | |
| paint.setColorFilter(make_color_filter()); | |
| paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 10.0f)); | |
| canvas->drawImage(image.get(), 16, 16, SkSamplingOptions(), &paint); | |
| paint.setColorFilter(nullptr); | |
| paint.setShader(SkShaders::Color(SK_ColorCYAN)); | |
| canvas->drawImage(image.get(), 144, 16, SkSamplingOptions(), &paint); | |
| paint.setColorFilter(make_color_filter()); | |
| canvas->drawImage(image.get(), 16, 144, SkSamplingOptions(), &paint); | |
| paint.setMaskFilter(nullptr); | |
| canvas->drawImage(image.get(), 144, 144, SkSamplingOptions(), &paint); | |
| } | |
| // Created to demonstrate skbug.com/40041892 - GPU backend was failing to apply paint alpha to | |
| // alpha-only image shaders. The two boxes should look the same. | |
| DEF_SIMPLE_GM(alpha_image_alpha_tint, canvas, 152, 80) { | |
| canvas->clear(SK_ColorGRAY); | |
| SkBitmap bm; | |
| bm.allocPixels(SkImageInfo::MakeA8(64, 64)); | |
| for (int y = 0; y < bm.height(); ++y) { | |
| for (int x = 0; x < bm.width(); ++x) { | |
| *bm.getAddr8(x, y) = y * 4; | |
| } | |
| } | |
| bm.setImmutable(); | |
| auto image = bm.asImage(); | |
| SkPaint paint; | |
| paint.setColor4f({ 0, 1, 0, 0.5f }); | |
| canvas->translate(8, 8); | |
| canvas->drawImage(image.get(), 0, 0, SkSamplingOptions(), &paint); | |
| canvas->translate(72, 0); | |
| paint.setShader(image->makeShader(SkSamplingOptions())); | |
| canvas->drawRect({ 0, 0, 64, 64 }, paint); | |
| } | |
| #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE) | |
| // For a long time, the CPU backend treated A8 bitmaps as coverage, rather than alpha. This was | |
| // inconsistent with the GPU backend (skbug.com/40041022). When this was fixed, it altered behavior | |
| // for some Android apps (b/231400686). This GM verifies that our Android framework workaround | |
| // produces the old result (mandrill with a round-rect border). | |
| DEF_SIMPLE_GM(alpha_bitmap_is_coverage_ANDROID, canvas, 128, 128) { | |
| SkBitmap maskBitmap; | |
| maskBitmap.allocPixels(SkImageInfo::MakeA8(128, 128)); | |
| { | |
| SkCanvas maskCanvas(maskBitmap); | |
| maskCanvas.clear(SK_ColorWHITE); | |
| SkPaint maskPaint; | |
| maskPaint.setAntiAlias(true); | |
| maskPaint.setColor(SK_ColorWHITE); | |
| maskPaint.setBlendMode(SkBlendMode::kClear); | |
| maskCanvas.drawRoundRect({0, 0, 128, 128}, 16, 16, maskPaint); | |
| } | |
| SkBitmap offscreenBitmap; | |
| offscreenBitmap.allocN32Pixels(128, 128); | |
| { | |
| SkCanvas offscreenCanvas(offscreenBitmap); | |
| offscreenCanvas.drawImage(ToolUtils::GetResourceAsImage("images/mandrill_128.png"), 0, 0); | |
| SkPaint clearPaint; | |
| clearPaint.setAntiAlias(true); | |
| clearPaint.setBlendMode(SkBlendMode::kClear); | |
| // At tip-of-tree (or at any time on the GPU backend), this draw produces full coverage, | |
| // completely erasing the mandrill. With the workaround enabled, the alpha border is treated | |
| // as coverage, so we only apply kClear to those pixels, just erasing the outer border. | |
| offscreenCanvas.drawImage(maskBitmap.asImage(), 0, 0, SkSamplingOptions{}, &clearPaint); | |
| } | |
| canvas->drawImage(offscreenBitmap.asImage(), 0, 0); | |
| } | |
| #endif |