| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "fuzz/Fuzz.h" | |
| #include "fuzz/FuzzCommon.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkExecutor.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #include "include/gpu/ganesh/SkImageGanesh.h" | |
| #include "include/gpu/ganesh/SkSurfaceGanesh.h" | |
| #include "include/private/SkDeque.h" | |
| #include "include/private/SkMutex.h" | |
| #include "include/private/SkTemplates.h" | |
| #include "include/private/SkThreadID.h" | |
| #include "include/private/chromium/GrDeferredDisplayList.h" | |
| #include "include/private/chromium/GrDeferredDisplayListRecorder.h" | |
| #include "include/private/chromium/GrPromiseImageTexture.h" | |
| #include "include/private/chromium/SkImageChromium.h" | |
| #include "src/core/SkExecutors.h" | |
| #include "src/core/SkTaskGroup.h" | |
| #include "src/gpu/ganesh/image/SkImage_Ganesh.h" | |
| #include "tools/ganesh/GrContextFactory.h" | |
| #include <atomic> | |
| #include <memory> | |
| #include <queue> | |
| using namespace skia_private; | |
| using ContextType = sk_gpu_test::GrContextFactory::ContextType; | |
| // be careful: `foo(make_fuzz_t<T>(f), make_fuzz_t<U>(f))` is undefined. | |
| // In fact, all make_fuzz_foo() functions have this potential problem. | |
| // Use sequence points! | |
| template <typename T> | |
| inline T make_fuzz_t(Fuzz* fuzz) { | |
| T t; | |
| fuzz->next(&t); | |
| return t; | |
| } | |
| class DDLFuzzer; | |
| // This class stores the state of a given promise image owned by the fuzzer. It acts as the | |
| // context for the callback procs of the promise image. | |
| class PromiseImageInfo : public SkNVRefCnt<PromiseImageInfo> { | |
| public: | |
| enum class State : int { | |
| kInitial, | |
| kTriedToFulfill, | |
| kDone | |
| }; | |
| PromiseImageInfo() = default; | |
| ~PromiseImageInfo() { | |
| // If we hit this, then the image or the texture will outlive this object which is bad. | |
| SkASSERT_RELEASE(!fImage || fImage->unique()); | |
| SkASSERT_RELEASE(!fTexture || fTexture->unique()); | |
| fImage.reset(); | |
| fTexture.reset(); | |
| State s = fState; | |
| SkASSERT_RELEASE(!fDrawn || s == State::kDone); | |
| } | |
| // Make noncopyable | |
| PromiseImageInfo(PromiseImageInfo&) = delete; | |
| PromiseImageInfo& operator=(PromiseImageInfo&) = delete; | |
| DDLFuzzer* fFuzzer = nullptr; | |
| sk_sp<SkImage> fImage; | |
| // At the moment, the atomicity of this isn't used because all our promise image callbacks | |
| // happen on the same thread. See the TODO below about them unreffing them off the GPU thread. | |
| std::atomic<State> fState{State::kInitial}; | |
| std::atomic<bool> fDrawn{false}; | |
| sk_sp<GrPromiseImageTexture> fTexture; | |
| }; | |
| static constexpr int kPromiseImageCount = 8; | |
| static constexpr SkISize kPromiseImageSize{16, 16}; | |
| static constexpr int kPromiseImagesPerDDL = 4; | |
| static constexpr int kRecordingThreadCount = 4; | |
| static constexpr int kIterationCount = 10000; | |
| // A one-shot runner object for fuzzing our DDL threading. It creates an array of promise images, | |
| // and concurrently records DDLs that reference them, playing each DDL back on the GPU thread. | |
| // The backing textures for promise images may be recycled into a pool, or not, for each case | |
| // as determined by the fuzzing data. | |
| class DDLFuzzer { | |
| public: | |
| DDLFuzzer(Fuzz*, ContextType); | |
| DDLFuzzer() = delete; | |
| // Make noncopyable | |
| DDLFuzzer(DDLFuzzer&) = delete; | |
| DDLFuzzer& operator=(DDLFuzzer&) = delete; | |
| void run(); | |
| sk_sp<GrPromiseImageTexture> fulfillPromiseImage(PromiseImageInfo&); | |
| void releasePromiseImage(PromiseImageInfo&); | |
| private: | |
| void initPromiseImage(int index); | |
| void recordAndPlayDDL(); | |
| bool isOnGPUThread() const { return SkGetThreadID() == fGpuThread; } | |
| bool isOnMainThread() const { return SkGetThreadID() == fMainThread; } | |
| Fuzz* fFuzz = nullptr; | |
| GrDirectContext* fContext = nullptr; | |
| AutoTArray<PromiseImageInfo> fPromiseImages{kPromiseImageCount}; | |
| sk_sp<SkSurface> fSurface; | |
| GrSurfaceCharacterization fSurfaceCharacterization; | |
| std::unique_ptr<SkExecutor> fGpuExecutor = | |
| SkExecutors::MakeFIFOThreadPool(1, /* allowBorrowing= */ false); | |
| std::unique_ptr<SkExecutor> fRecordingExecutor = | |
| SkExecutors::MakeFIFOThreadPool(kRecordingThreadCount, /* allowBorrowing= */ false); | |
| SkTaskGroup fGpuTaskGroup{*fGpuExecutor}; | |
| SkTaskGroup fRecordingTaskGroup{*fRecordingExecutor}; | |
| SkThreadID fGpuThread = kIllegalThreadID; | |
| SkThreadID fMainThread = SkGetThreadID(); | |
| std::queue<sk_sp<GrPromiseImageTexture>> fReusableTextures; | |
| sk_gpu_test::GrContextFactory fContextFactory; | |
| }; | |
| DDLFuzzer::DDLFuzzer(Fuzz* fuzz, ContextType contextType) : fFuzz(fuzz) { | |
| sk_gpu_test::ContextInfo ctxInfo = fContextFactory.getContextInfo(contextType); | |
| sk_gpu_test::TestContext* testCtx = ctxInfo.testContext(); | |
| fContext = ctxInfo.directContext(); | |
| if (!fContext) { | |
| return; | |
| } | |
| SkISize canvasSize = kPromiseImageSize; | |
| canvasSize.fWidth *= kPromiseImagesPerDDL; | |
| SkImageInfo ii = SkImageInfo::Make(canvasSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType); | |
| fSurface = SkSurfaces::RenderTarget(fContext, skgpu::Budgeted::kNo, ii); | |
| if (!fSurface || !fSurface->characterize(&fSurfaceCharacterization)) { | |
| return; | |
| } | |
| testCtx->makeNotCurrent(); | |
| fGpuTaskGroup.add([&]{ | |
| testCtx->makeCurrent(); | |
| fGpuThread = SkGetThreadID(); | |
| }); | |
| fGpuTaskGroup.wait(); | |
| for (int i = 0; i < kPromiseImageCount; ++i) { | |
| this->initPromiseImage(i); | |
| } | |
| } | |
| sk_sp<GrPromiseImageTexture> DDLFuzzer::fulfillPromiseImage(PromiseImageInfo& promiseImage) { | |
| using State = PromiseImageInfo::State; | |
| if (!this->isOnGPUThread()) { | |
| fFuzz->signalBug(); | |
| } | |
| bool success = make_fuzz_t<bool>(fFuzz); | |
| State prior = promiseImage.fState.exchange(State::kTriedToFulfill, std::memory_order_relaxed); | |
| if (prior != State::kInitial || promiseImage.fTexture != nullptr) { | |
| fFuzz->signalBug(); | |
| } | |
| if (!success) { | |
| return nullptr; | |
| } | |
| // Try reusing an existing texture if we can and if the fuzzer wills it. | |
| if (!fReusableTextures.empty() && make_fuzz_t<bool>(fFuzz)) { | |
| promiseImage.fTexture = std::move(fReusableTextures.front()); | |
| fReusableTextures.pop(); | |
| return promiseImage.fTexture; | |
| } | |
| bool finishedBECreate = false; | |
| auto markFinished = [](void* context) { | |
| *(bool*)context = true; | |
| }; | |
| GrBackendTexture backendTex = | |
| fContext->createBackendTexture(kPromiseImageSize.width(), | |
| kPromiseImageSize.height(), | |
| kRGBA_8888_SkColorType, | |
| SkColors::kRed, | |
| skgpu::Mipmapped::kNo, | |
| GrRenderable::kYes, | |
| GrProtected::kNo, | |
| markFinished, | |
| &finishedBECreate, | |
| /*label=*/"DDLFuzzer_FulFillPromiseImage"); | |
| SkASSERT_RELEASE(backendTex.isValid()); | |
| while (!finishedBECreate) { | |
| fContext->checkAsyncWorkCompletion(); | |
| } | |
| promiseImage.fTexture = GrPromiseImageTexture::Make(backendTex); | |
| return promiseImage.fTexture; | |
| } | |
| void DDLFuzzer::releasePromiseImage(PromiseImageInfo& promiseImage) { | |
| using State = PromiseImageInfo::State; | |
| // TODO: This requirement will go away when we unref promise images off the GPU thread. | |
| if (!this->isOnGPUThread()) { | |
| fFuzz->signalBug(); | |
| } | |
| State old = promiseImage.fState.exchange(State::kDone, std::memory_order_relaxed); | |
| if (promiseImage.fDrawn && old != State::kTriedToFulfill) { | |
| fFuzz->signalBug(); | |
| } | |
| // If we failed to fulfill, then nothing to be done. | |
| if (!promiseImage.fTexture) { | |
| return; | |
| } | |
| bool reuse = make_fuzz_t<bool>(fFuzz); | |
| if (reuse) { | |
| fReusableTextures.push(std::move(promiseImage.fTexture)); | |
| } else { | |
| fContext->deleteBackendTexture(promiseImage.fTexture->backendTexture()); | |
| } | |
| promiseImage.fTexture = nullptr; | |
| } | |
| static sk_sp<GrPromiseImageTexture> fuzz_promise_image_fulfill(void* ctxIn) { | |
| PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn; | |
| return fuzzPromiseImage.fFuzzer->fulfillPromiseImage(fuzzPromiseImage); | |
| } | |
| static void fuzz_promise_image_release(void* ctxIn) { | |
| PromiseImageInfo& fuzzPromiseImage = *(PromiseImageInfo*)ctxIn; | |
| fuzzPromiseImage.fFuzzer->releasePromiseImage(fuzzPromiseImage); | |
| } | |
| void DDLFuzzer::initPromiseImage(int index) { | |
| PromiseImageInfo& promiseImage = fPromiseImages[index]; | |
| promiseImage.fFuzzer = this; | |
| GrBackendFormat backendFmt = fContext->defaultBackendFormat(kRGBA_8888_SkColorType, | |
| GrRenderable::kYes); | |
| promiseImage.fImage = SkImages::PromiseTextureFrom(fContext->threadSafeProxy(), | |
| backendFmt, | |
| kPromiseImageSize, | |
| skgpu::Mipmapped::kNo, | |
| kTopLeft_GrSurfaceOrigin, | |
| kRGBA_8888_SkColorType, | |
| kUnpremul_SkAlphaType, | |
| SkColorSpace::MakeSRGB(), | |
| &fuzz_promise_image_fulfill, | |
| &fuzz_promise_image_release, | |
| &promiseImage); | |
| } | |
| void DDLFuzzer::recordAndPlayDDL() { | |
| SkASSERT(!this->isOnGPUThread() && !this->isOnMainThread()); | |
| GrDeferredDisplayListRecorder recorder(fSurfaceCharacterization); | |
| SkCanvas* canvas = recorder.getCanvas(); | |
| // Draw promise images in a strip | |
| for (int i = 0; i < kPromiseImagesPerDDL; i++) { | |
| int xOffset = i * kPromiseImageSize.width(); | |
| int j; | |
| // Pick random promise images to draw. | |
| fFuzz->nextRange(&j, 0, kPromiseImageCount - 1); | |
| fPromiseImages[j].fDrawn = true; | |
| canvas->drawImage(fPromiseImages[j].fImage, xOffset, 0); | |
| } | |
| sk_sp<GrDeferredDisplayList> ddl = recorder.detach(); | |
| fGpuTaskGroup.add([ddl{std::move(ddl)}, this] { | |
| bool success = skgpu::ganesh::DrawDDL(fSurface, std::move(ddl)); | |
| if (!success) { | |
| fFuzz->signalBug(); | |
| } | |
| }); | |
| } | |
| void DDLFuzzer::run() { | |
| if (!fSurface) { | |
| return; | |
| } | |
| for (int i = 0; i < kIterationCount; i++) { | |
| fRecordingTaskGroup.add([this]() { this->recordAndPlayDDL(); }); | |
| } | |
| fRecordingTaskGroup.wait(); | |
| fGpuTaskGroup.add([this] { fContext->flushAndSubmit(fSurface.get(), GrSyncCpu::kYes); }); | |
| fGpuTaskGroup.wait(); | |
| fGpuTaskGroup.add([this] { | |
| while (!fReusableTextures.empty()) { | |
| sk_sp<GrPromiseImageTexture> gpuTexture = std::move(fReusableTextures.front()); | |
| fContext->deleteBackendTexture(gpuTexture->backendTexture()); | |
| fReusableTextures.pop(); | |
| } | |
| fContextFactory.destroyContexts(); | |
| // TODO: Release promise images not on the GPU thread. | |
| fPromiseImages.reset(0); | |
| }); | |
| fGpuTaskGroup.wait(); | |
| } | |
| DEF_FUZZ(DDLThreadingGL, fuzz) { | |
| DDLFuzzer(fuzz, skgpu::ContextType::kGL).run(); | |
| } |