blob: ea0e23c82b54b8dd3b8b1f097c24e9d03469e96c [file] [log] [blame]
// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
#include <random>
REG_FIDDLE(sweep_gradient_talk_lots, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
std::default_random_engine rng;
const auto randOpaqueColor = [&rng]() -> SkColor {
return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000;
};
SkColor4f colors[100];
for (auto& color : colors) {
color = SkColor4f::FromColor(randOpaqueColor());
}
float cx = 128, cy = 128;
SkPaint paint;
paint.setShader(SkShaders::SweepGradient({cx, cy}, {{colors, {}, SkTileMode::kClamp}, {}}));
canvas->drawPaint(paint);
}
} // END FIDDLE