| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| REG_FIDDLE(sweep_gradient_talk_2, 256, 256, false, 0) { |
| void draw(SkCanvas* canvas) { |
| const float s = 1.0f / 6; |
| SkColor4f colors[] = { |
| {0,0,1,1}, {0,0,1,1}, {0,1,0,1}, {0,1,0,1}, |
| {1,0,0,1}, {1,0,0,1}, {0,0,1,1}, {0,0,1,1}, |
| }; |
| float pos[] = {0, s, s, 3 * s, 3 * s, 5 * s, 5 * s, 1}; |
| float cx = 128, cy = 128; |
| SkPaint paint; |
| paint.setShader(SkShaders::SweepGradient({cx, cy}, {{colors, pos, SkTileMode::kClamp}, {}})); |
| paint.setAntiAlias(true); |
| |
| canvas->drawPaint(paint); |
| } |
| } // END FIDDLE |