| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) { |
| // skpaint_compose_shader |
| void draw(SkCanvas* canvas) { |
| SkColor4f colors[2] = {SkColors::kBlue, SkColors::kYellow}; |
| SkPaint paint; |
| paint.setShader(SkShaders::Blend(SkBlendMode::kDifference, |
| SkShaders::RadialGradient({128.0f, 128.0f}, 180.0f, |
| {{colors, {}, SkTileMode::kClamp}, |
| {}}), |
| SkShaders::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr))); |
| canvas->drawPaint(paint); |
| } |
| } // END FIDDLE |