| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_testInputs : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expectedA = float4(0.0f, 0.0f, 1.0f, 1.0f); |
| float4 expectedB = float4(1.0f, 1.0f, 0.0f, 0.0f); |
| float4 expectedC = float4(0.0f, 1.0f, 1.0f, 1.0f); |
| bool _55 = false; |
| if (step(0.5f, _10_testInputs.x) == 0.0f) |
| { |
| float2 _46 = step(0.5f.xx, _10_testInputs.xy); |
| _55 = all(bool2(_46.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.x, _46.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _55 = false; |
| } |
| bool _68 = false; |
| if (_55) |
| { |
| float3 _58 = step(0.5f.xxx, _10_testInputs.xyz); |
| _68 = all(bool3(_58.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.x, _58.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.y, _58.z == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _68 = false; |
| } |
| bool _78 = false; |
| if (_68) |
| { |
| float4 _71 = step(0.5f.xxxx, _10_testInputs); |
| _78 = all(bool4(_71.x == float4(0.0f, 0.0f, 1.0f, 1.0f).x, _71.y == float4(0.0f, 0.0f, 1.0f, 1.0f).y, _71.z == float4(0.0f, 0.0f, 1.0f, 1.0f).z, _71.w == float4(0.0f, 0.0f, 1.0f, 1.0f).w)); |
| } |
| else |
| { |
| _78 = false; |
| } |
| bool _82 = false; |
| if (_78) |
| { |
| _82 = true; |
| } |
| else |
| { |
| _82 = false; |
| } |
| bool _88 = false; |
| if (_82) |
| { |
| _88 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _88 = false; |
| } |
| bool _95 = false; |
| if (_88) |
| { |
| _95 = all(bool3(float3(0.0f, 0.0f, 1.0f).x == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(0.0f, 0.0f, 1.0f).y == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(0.0f, 0.0f, 1.0f).z == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _95 = false; |
| } |
| bool _98 = false; |
| if (_95) |
| { |
| _98 = true; |
| } |
| else |
| { |
| _98 = false; |
| } |
| bool _106 = false; |
| if (_98) |
| { |
| _106 = step(_10_testInputs.x, 0.0f) == 1.0f; |
| } |
| else |
| { |
| _106 = false; |
| } |
| bool _117 = false; |
| if (_106) |
| { |
| float2 _109 = step(_10_testInputs.xy, float2(0.0f, 1.0f)); |
| _117 = all(bool2(_109.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.x, _109.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.y)); |
| } |
| else |
| { |
| _117 = false; |
| } |
| bool _128 = false; |
| if (_117) |
| { |
| float3 _120 = step(_10_testInputs.xyz, float3(0.0f, 1.0f, 0.0f)); |
| _128 = all(bool3(_120.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.x, _120.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.y, _120.z == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.z)); |
| } |
| else |
| { |
| _128 = false; |
| } |
| bool _137 = false; |
| if (_128) |
| { |
| float4 _131 = step(_10_testInputs, float4(0.0f, 1.0f, 0.0f, 1.0f)); |
| _137 = all(bool4(_131.x == float4(1.0f, 1.0f, 0.0f, 0.0f).x, _131.y == float4(1.0f, 1.0f, 0.0f, 0.0f).y, _131.z == float4(1.0f, 1.0f, 0.0f, 0.0f).z, _131.w == float4(1.0f, 1.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _137 = false; |
| } |
| bool _140 = false; |
| if (_137) |
| { |
| _140 = true; |
| } |
| else |
| { |
| _140 = false; |
| } |
| bool _147 = false; |
| if (_140) |
| { |
| _147 = all(bool2(1.0f.xx.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.x, 1.0f.xx.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.y)); |
| } |
| else |
| { |
| _147 = false; |
| } |
| bool _154 = false; |
| if (_147) |
| { |
| _154 = all(bool3(float3(1.0f, 1.0f, 0.0f).x == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.x, float3(1.0f, 1.0f, 0.0f).y == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.y, float3(1.0f, 1.0f, 0.0f).z == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.z)); |
| } |
| else |
| { |
| _154 = false; |
| } |
| bool _157 = false; |
| if (_154) |
| { |
| _157 = true; |
| } |
| else |
| { |
| _157 = false; |
| } |
| bool _170 = false; |
| if (_157) |
| { |
| _170 = step(_10_colorRed.x, _10_colorGreen.x) == 0.0f; |
| } |
| else |
| { |
| _170 = false; |
| } |
| bool _183 = false; |
| if (_170) |
| { |
| float2 _173 = step(_10_colorRed.xy, _10_colorGreen.xy); |
| _183 = all(bool2(_173.x == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.x, _173.y == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _183 = false; |
| } |
| bool _196 = false; |
| if (_183) |
| { |
| float3 _186 = step(_10_colorRed.xyz, _10_colorGreen.xyz); |
| _196 = all(bool3(_186.x == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.x, _186.y == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.y, _186.z == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _196 = false; |
| } |
| bool _206 = false; |
| if (_196) |
| { |
| float4 _199 = step(_10_colorRed, _10_colorGreen); |
| _206 = all(bool4(_199.x == float4(0.0f, 1.0f, 1.0f, 1.0f).x, _199.y == float4(0.0f, 1.0f, 1.0f, 1.0f).y, _199.z == float4(0.0f, 1.0f, 1.0f, 1.0f).z, _199.w == float4(0.0f, 1.0f, 1.0f, 1.0f).w)); |
| } |
| else |
| { |
| _206 = false; |
| } |
| bool _209 = false; |
| if (_206) |
| { |
| _209 = true; |
| } |
| else |
| { |
| _209 = false; |
| } |
| bool _215 = false; |
| if (_209) |
| { |
| _215 = all(bool2(float2(0.0f, 1.0f).x == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.x, float2(0.0f, 1.0f).y == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _215 = false; |
| } |
| bool _222 = false; |
| if (_215) |
| { |
| _222 = all(bool3(float3(0.0f, 1.0f, 1.0f).x == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.x, float3(0.0f, 1.0f, 1.0f).y == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.y, float3(0.0f, 1.0f, 1.0f).z == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _222 = false; |
| } |
| bool _225 = false; |
| if (_222) |
| { |
| _225 = true; |
| } |
| else |
| { |
| _225 = false; |
| } |
| float4 _226 = 0.0f.xxxx; |
| if (_225) |
| { |
| _226 = _10_colorGreen; |
| } |
| else |
| { |
| _226 = _10_colorRed; |
| } |
| return _226; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |