| /* | |
| * Copyright 2024 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_VulkanMemoryAllocatorUtil_DEFINED | |
| #define skgpu_VulkanMemoryAllocatorUtil_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/private/SkAPI.h" | |
| #include "include/private/gpu/vk/SkiaVulkan.h" | |
| namespace skgpu { | |
| struct VulkanBackendContext; | |
| class VulkanMemoryAllocator; | |
| enum class ThreadSafe : bool; | |
| namespace VulkanMemoryAllocators { | |
| // Returns a concrete implementation of a memory allocator. Because this has settings | |
| // which are done at compile time, we cannot really expose this to clients in a meaningful way. | |
| sk_sp<VulkanMemoryAllocator> Make(const skgpu::VulkanBackendContext&, | |
| ThreadSafe); | |
| } // namespace VulkanMemoryAllocators | |
| } // namespace skgpu | |
| #endif // skgpu_VulkanMemoryAllocatorUtil_DEFINED |