| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_task_RenderPassTask_DEFINED | |
| #define skgpu_graphite_task_RenderPassTask_DEFINED | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/private/SkTArray.h" | |
| #include "src/gpu/graphite/DrawPass.h" | |
| #include "src/gpu/graphite/RenderPassDesc.h" | |
| #include "src/gpu/graphite/task/Task.h" | |
| #include <functional> | |
| #include <memory> | |
| namespace skgpu::graphite { | |
| class TextureProxy; | |
| class CommandBuffer; | |
| class Context; | |
| class GraphicsPipeline; | |
| class ResourceProvider; | |
| class RuntimeEffectDictionary; | |
| class ScratchResourceManager; | |
| /** | |
| * RenderPassTask handles preparing and recording DrawLists into a single render pass within a | |
| * command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a | |
| * RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested | |
| * within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a | |
| * "render pass" to specific surface. | |
| */ | |
| class RenderPassTask final : public Task { | |
| public: | |
| using DrawPassList = skia_private::STArray<1, std::unique_ptr<DrawPass>>; | |
| // dstCopy should only be provided if the draw passes require a texture copy | |
| // for dst reads and must cover the union of all `DrawPass::dstReadBounds()` values in the | |
| // render pass. It is assumed that the copy's (0,0) texel matches the top-left corner of the | |
| // pass's dst copy bounds. The copy can be larger than the required bounds. | |
| static sk_sp<RenderPassTask> Make(DrawPassList, | |
| const RenderPassDesc&, | |
| sk_sp<TextureProxy> target, | |
| sk_sp<TextureProxy> dstCopy, | |
| SkIRect dstReadBounds); | |
| ~RenderPassTask() override; | |
| Status prepareResources(ResourceProvider*, | |
| ScratchResourceManager*, | |
| sk_sp<const RuntimeEffectDictionary>) override; | |
| Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; | |
| bool visitPipelines(const std::function<bool(const GraphicsPipeline*)>& visitor) override; | |
| bool visitProxies(const std::function<bool(const TextureProxy*)>& visitor, | |
| bool readsOnly) override; | |
| SK_DUMP_TASKS_CODE(const char* getTaskName() const override { return "RenderPass Task"; }) | |
| private: | |
| RenderPassTask(DrawPassList, | |
| const RenderPassDesc&, | |
| sk_sp<TextureProxy> target, | |
| sk_sp<TextureProxy> dstCopy, | |
| SkIRect dstReadBounds); | |
| DrawPassList fDrawPasses; | |
| RenderPassDesc fRenderPassDesc; | |
| sk_sp<TextureProxy> fTarget; | |
| sk_sp<TextureProxy> fDstCopy; | |
| SkIRect fDstReadBounds; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_task_RenderPassTask_DEFINED |