| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_QueueManager_DEFINED | |
| #define skgpu_graphite_QueueManager_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/gpu/graphite/GraphiteTypes.h" | |
| #include "include/private/SkDeque.h" | |
| #include "include/private/SkTArray.h" | |
| #include "src/core/SkTHash.h" | |
| #include <memory> | |
| #include <vector> | |
| namespace skgpu { | |
| class MutableTextureState; | |
| class RefCntedCallback; | |
| } | |
| namespace skgpu::graphite { | |
| class BackendTexture; | |
| class Buffer; | |
| class CommandBuffer; | |
| class Context; | |
| class GpuWorkSubmission; | |
| class ResourceProvider; | |
| class SharedContext; | |
| class Task; | |
| class UploadBufferManager; | |
| struct InsertRecordingInfo; | |
| /** | |
| * QueueManager class manages all our command buffers and making sure they are submitted to the GPU | |
| * in the correct order. Each backend subclasses this class in order to specialize how it gets | |
| * new command buffers and how they are submitted | |
| * | |
| * The class also supports sending commands to either a protected command buffer or a non-protected | |
| * command buffer. When we are in a non-protected Context, all commands will use non-protected | |
| * command buffers. When we are in a protected Context, the majority of commands will all go to a | |
| * protected command buffer (e.g. everything coming in via addRecording). However, there are cases | |
| * where we need to do some commands in a non-protected command buffer. One specific example of this | |
| * is when uploading data to a buffer that is read in the vertex shader. Protected memory is not | |
| * allowed to be accessed in a vertex shader, so all resources must be non-protected. That means if | |
| * we need to copy data into these resources, those copy operations must occur in a non-protected | |
| * command buffer. The only way to current request a command buffer that does not match the | |
| * protectedness of the Context is to call addTask directly here. We do not support intermixing | |
| * calls to a protected and non-protected command buffer without calling submit beforehand. If you | |
| * want to switch which type of command is being recorded, you must make sure to call submitToGpu | |
| * before recording the new commands. | |
| */ | |
| class QueueManager { | |
| public: | |
| virtual ~QueueManager(); | |
| // Adds the commands from the passed in Recording to the current CommandBuffer | |
| [[nodiscard]] InsertStatus addRecording(const InsertRecordingInfo&, Context*); | |
| // Adds the commands from the passed in Task to the current CommandBuffer | |
| [[nodiscard]] bool addTask(Task*, Context*, Protected); | |
| // Adds a proc that will be called when the current CommandBuffer is submitted and finishes | |
| [[nodiscard]] bool addFinishInfo(const InsertFinishInfo&, | |
| ResourceProvider*, | |
| SkSpan<const sk_sp<Buffer>> buffersToAsyncMap = {}); | |
| // Transitions the layout and queue family of the passed in BackendTexture | |
| [[nodiscard]] bool prepareBackendTextureForStateUpdate(const BackendTexture&, | |
| const skgpu::MutableTextureState*, | |
| ResourceProvider*); | |
| [[nodiscard]] bool submitToGpu(const SubmitInfo&); | |
| [[nodiscard]] bool hasUnfinishedGpuWork(); | |
| [[nodiscard]] bool hasPendingGPUWork() const; | |
| void checkForFinishedWork(SyncToCpu); | |
| #if defined(GPU_TEST_UTILS) | |
| virtual void startCapture() {} | |
| virtual void stopCapture() {} | |
| #endif | |
| void returnCommandBuffer(std::unique_ptr<CommandBuffer>); | |
| virtual void tick() const {} | |
| void addUploadBufferManagerRefs(UploadBufferManager*, ResourceProvider*); | |
| protected: | |
| QueueManager(const SharedContext* sharedContext); | |
| using OutstandingSubmission = std::unique_ptr<GpuWorkSubmission>; | |
| const SharedContext* fSharedContext; | |
| std::unique_ptr<CommandBuffer> fCurrentCommandBuffer; | |
| std::unique_ptr<CommandBuffer> fCurrentProtectedCommandBuffer; | |
| private: | |
| virtual std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*, Protected) = 0; | |
| virtual OutstandingSubmission onSubmitToGpu(const SubmitInfo&) = 0; | |
| bool setupCommandBuffer(ResourceProvider*, Protected); | |
| CommandBuffer* getCurrentCommandBuffer(Protected isProtected); | |
| Protected getDefaultProtectedness(); | |
| std::vector<std::unique_ptr<CommandBuffer>>* getAvailableCommandBufferList(Protected); | |
| SkDeque fOutstandingSubmissions; | |
| std::vector<std::unique_ptr<CommandBuffer>> fAvailableCommandBuffers; | |
| std::vector<std::unique_ptr<CommandBuffer>> fAvailableProtectedCommandBuffers; | |
| skia_private::TArray<sk_sp<RefCntedCallback>> fFinishedProcs; | |
| skia_private::THashMap<uint32_t, uint32_t> fLastAddedRecordingIDs; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_QueueManager_DEFINED |