| /* | |
| * Copyright 2018 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/effects/SkShaderMaskFilterImpl.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkFlattenable.h" | |
| #include "include/core/SkImageFilter.h" | |
| #include "include/core/SkMaskFilter.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/effects/SkImageFilters.h" | |
| #include "include/effects/SkShaderMaskFilter.h" | |
| #include "src/core/SkMask.h" | |
| #include "src/core/SkReadBuffer.h" | |
| #include "src/core/SkWriteBuffer.h" | |
| #include <cstdint> | |
| #include <cstring> | |
| #include <utility> | |
| class SkMatrix; | |
| sk_sp<SkFlattenable> SkShaderMaskFilterImpl::CreateProc(SkReadBuffer& buffer) { | |
| return SkShaderMaskFilter::Make(buffer.readShader()); | |
| } | |
| void SkShaderMaskFilterImpl::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeFlattenable(fShader.get()); | |
| } | |
| static void rect_memcpy(void* dst, size_t dstRB, const void* src, size_t srcRB, | |
| size_t copyBytes, int rows) { | |
| for (int i = 0; i < rows; ++i) { | |
| memcpy(dst, src, copyBytes); | |
| dst = (char*)dst + dstRB; | |
| src = (const char*)src + srcRB; | |
| } | |
| } | |
| bool SkShaderMaskFilterImpl::filterMask(SkMaskBuilder* dst, const SkMask& src, const SkMatrix& ctm, | |
| SkIPoint* margin) const { | |
| if (src.fFormat != SkMask::kA8_Format) { | |
| return false; | |
| } | |
| if (margin) { | |
| margin->set(0, 0); | |
| } | |
| dst->bounds() = src.fBounds; | |
| dst->rowBytes() = src.fBounds.width(); // need alignment? | |
| dst->format() = SkMask::kA8_Format; | |
| if (src.fImage == nullptr) { | |
| dst->image() = nullptr; | |
| return true; | |
| } | |
| size_t size = dst->computeImageSize(); | |
| if (0 == size) { | |
| return false; // too big to allocate, abort | |
| } | |
| // Allocate and initialize dst image with a copy of the src image | |
| dst->image() = SkMaskBuilder::AllocImage(size); | |
| rect_memcpy(dst->image(), dst->fRowBytes, src.fImage, src.fRowBytes, | |
| src.fBounds.width() * sizeof(uint8_t), src.fBounds.height()); | |
| // Now we have a dst-mask, just need to setup a canvas and draw into it | |
| SkBitmap bitmap; | |
| if (!bitmap.installPixels(SkImageInfo::MakeA8(dst->fBounds.width(), dst->fBounds.height()), | |
| dst->image(), | |
| dst->fRowBytes)) { | |
| return false; | |
| } | |
| SkPaint paint; | |
| paint.setShader(fShader); | |
| // this blendmode is the trick: we only draw the shader where the mask is | |
| paint.setBlendMode(SkBlendMode::kSrcIn); | |
| SkCanvas canvas(bitmap); | |
| canvas.translate(-SkIntToScalar(dst->fBounds.fLeft), -SkIntToScalar(dst->fBounds.fTop)); | |
| canvas.concat(ctm); | |
| canvas.drawPaint(paint); | |
| return true; | |
| } | |
| std::pair<sk_sp<SkImageFilter>, bool> SkShaderMaskFilterImpl::asImageFilter(const SkMatrix&, | |
| const SkPaint&) const { | |
| sk_sp<SkImageFilter> filter = SkImageFilters::Shader(fShader); | |
| return {SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(filter), nullptr), false}; | |
| } | |
| sk_sp<SkMaskFilter> SkShaderMaskFilter::Make(sk_sp<SkShader> shader) { | |
| return shader ? sk_sp<SkMaskFilter>(new SkShaderMaskFilterImpl(std::move(shader))) : nullptr; | |
| } | |
| void SkShaderMaskFilter::RegisterFlattenables() { | |
| SK_REGISTER_FLATTENABLE(SkShaderMaskFilterImpl); | |
| // Previous name | |
| SkFlattenable::Register("SkShaderMF", SkShaderMaskFilterImpl::CreateProc); | |
| } |