| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/private/SkDebug.h" | |
| #include "include/private/SkTPin.h" | |
| #include "src/core/SkRectPriv.h" | |
| class SkMatrix; | |
| bool SkIRect::intersect(const SkIRect& a, const SkIRect& b) { | |
| SkIRect tmp = { | |
| std::max(a.fLeft, b.fLeft), | |
| std::max(a.fTop, b.fTop), | |
| std::min(a.fRight, b.fRight), | |
| std::min(a.fBottom, b.fBottom) | |
| }; | |
| if (tmp.isEmpty()) { | |
| return false; | |
| } | |
| *this = tmp; | |
| return true; | |
| } | |
| void SkIRect::join(const SkIRect& r) { | |
| // do nothing if the params are empty | |
| if (r.fLeft >= r.fRight || r.fTop >= r.fBottom) { | |
| return; | |
| } | |
| // if we are empty, just assign | |
| if (fLeft >= fRight || fTop >= fBottom) { | |
| *this = r; | |
| } else { | |
| if (r.fLeft < fLeft) fLeft = r.fLeft; | |
| if (r.fTop < fTop) fTop = r.fTop; | |
| if (r.fRight > fRight) fRight = r.fRight; | |
| if (r.fBottom > fBottom) fBottom = r.fBottom; | |
| } | |
| } | |
| ///////////////////////////////////////////////////////////////////////////// | |
| std::optional<SkRect> SkRect::Bounds(SkSpan<const SkPoint> points) { | |
| if (points.empty()) { | |
| return SkRect::MakeEmpty(); | |
| } | |
| /* | |
| * Both of these variants compute the same numerics. | |
| * | |
| * But, the "simple" one (no explicit skvx) runs faster (most of the time) on 64bit | |
| * machines, and the tricky skvx version runs faster (most of the time) on 32bit machines. | |
| * | |
| * Hence the if/else | |
| */ | |
| if constexpr (sizeof(void*) == 8) { | |
| float L = points[0].fX, T = points[0].fY, R = points[0].fX, B = points[0].fY; | |
| float nx = 0, ny = 0; | |
| for (auto p : points) { | |
| L = std::fminf(p.fX, L); | |
| T = std::fminf(p.fY, T); | |
| R = std::fmaxf(p.fX, R); | |
| B = std::fmaxf(p.fY, B); | |
| // we do this to look for infinities or nans | |
| nx *= p.fX; | |
| ny *= p.fY; | |
| } | |
| // if this is true, all our values were finite | |
| if (nx == 0 && ny == 0) { | |
| return {{L, T, R, B}}; | |
| } | |
| } else { | |
| auto count = points.size(); | |
| auto pts = points.data(); | |
| skvx::float4 min, max; | |
| if (count & 1) { | |
| min = max = skvx::float2::Load(pts).xyxy(); | |
| pts += 1; | |
| count -= 1; | |
| } else { | |
| min = max = skvx::float4::Load(pts); | |
| pts += 2; | |
| count -= 2; | |
| } | |
| skvx::float4 accum = min * 0; | |
| while (count) { | |
| skvx::float4 xy = skvx::float4::Load(pts); | |
| accum = accum * xy; | |
| min = skvx::min(min, xy); | |
| max = skvx::max(max, xy); | |
| pts += 2; | |
| count -= 2; | |
| } | |
| const bool all_finite = all(accum * 0 == 0); | |
| if (all_finite) { | |
| return MakeLTRB(std::min(min[0], min[2]), std::min(min[1], min[3]), | |
| std::max(max[0], max[2]), std::max(max[1], max[3])); | |
| } | |
| } | |
| /* | |
| * If we got here, we were not empty, and at least one of the span values was | |
| * either an Infinity or NaN -- so we return failure (no finite bounds) | |
| */ | |
| return {}; | |
| } | |
| bool SkRect::setBoundsCheck(SkSpan<const SkPoint> pts) { | |
| if (auto bounds = Bounds(pts)) { | |
| *this = bounds.value(); | |
| return true; | |
| } else { | |
| *this = MakeEmpty(); | |
| return false; | |
| } | |
| } | |
| void SkRect::setBoundsNoCheck(SkSpan<const SkPoint> pts) { | |
| if (auto bounds = Bounds(pts)) { | |
| *this = bounds.value(); | |
| } else { | |
| this->setLTRB(SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN); | |
| } | |
| } | |
| #define CHECK_INTERSECT(al, at, ar, ab, bl, bt, br, bb) \ | |
| float L = std::max(al, bl); \ | |
| float R = std::min(ar, br); \ | |
| float T = std::max(at, bt); \ | |
| float B = std::min(ab, bb); \ | |
| do { if (!(L < R && T < B)) return false; } while (0) | |
| // do the !(opposite) check so we return false if either arg is NaN | |
| bool SkRect::intersect(const SkRect& r) { | |
| CHECK_INTERSECT(r.fLeft, r.fTop, r.fRight, r.fBottom, fLeft, fTop, fRight, fBottom); | |
| this->setLTRB(L, T, R, B); | |
| return true; | |
| } | |
| bool SkRect::intersect(const SkRect& a, const SkRect& b) { | |
| CHECK_INTERSECT(a.fLeft, a.fTop, a.fRight, a.fBottom, b.fLeft, b.fTop, b.fRight, b.fBottom); | |
| this->setLTRB(L, T, R, B); | |
| return true; | |
| } | |
| void SkRect::join(const SkRect& r) { | |
| if (r.isEmpty()) { | |
| return; | |
| } | |
| if (this->isEmpty()) { | |
| *this = r; | |
| } else { | |
| fLeft = std::min(fLeft, r.fLeft); | |
| fTop = std::min(fTop, r.fTop); | |
| fRight = std::max(fRight, r.fRight); | |
| fBottom = std::max(fBottom, r.fBottom); | |
| } | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////// | |
| #include "include/core/SkString.h" | |
| #include "src/core/SkStringUtils.h" | |
| static const char* set_scalar(SkString* storage, float value, SkScalarAsStringType asType) { | |
| storage->reset(); | |
| SkAppendScalar(storage, value, asType); | |
| return storage->c_str(); | |
| } | |
| SkString SkRect::dumpToString(bool asHex) const { | |
| SkScalarAsStringType asType = asHex ? kHex_SkScalarAsStringType : kDec_SkScalarAsStringType; | |
| SkString line; | |
| if (asHex) { | |
| SkString tmp; | |
| line.printf( "SkRect::MakeLTRB(%s, /* %f */\n", set_scalar(&tmp, fLeft, asType), fLeft); | |
| line.appendf(" %s, /* %f */\n", set_scalar(&tmp, fTop, asType), fTop); | |
| line.appendf(" %s, /* %f */\n", set_scalar(&tmp, fRight, asType), fRight); | |
| line.appendf(" %s /* %f */);", set_scalar(&tmp, fBottom, asType), fBottom); | |
| } else { | |
| SkString strL, strT, strR, strB; | |
| SkAppendScalarDec(&strL, fLeft); | |
| SkAppendScalarDec(&strT, fTop); | |
| SkAppendScalarDec(&strR, fRight); | |
| SkAppendScalarDec(&strB, fBottom); | |
| line.printf("SkRect::MakeLTRB(%s, %s, %s, %s);", | |
| strL.c_str(), strT.c_str(), strR.c_str(), strB.c_str()); | |
| } | |
| return line; | |
| } | |
| void SkRect::dump(bool asHex) const { | |
| SkDebugf("%s\n", this->dumpToString(asHex).c_str()); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////// | |
| template<typename R> | |
| static bool subtract(const R& a, const R& b, R* out) { | |
| if (a.isEmpty() || b.isEmpty() || !R::Intersects(a, b)) { | |
| // Either already empty, or subtracting the empty rect, or there's no intersection, so | |
| // in all cases the answer is A. | |
| *out = a; | |
| return true; | |
| } | |
| // 4 rectangles to consider. If the edge in A is contained in B, the resulting difference can | |
| // be represented exactly as a rectangle. Otherwise the difference is the largest subrectangle | |
| // that is disjoint from B: | |
| // 1. Left part of A: (A.left, A.top, B.left, A.bottom) | |
| // 2. Right part of A: (B.right, A.top, A.right, A.bottom) | |
| // 3. Top part of A: (A.left, A.top, A.right, B.top) | |
| // 4. Bottom part of A: (A.left, B.bottom, A.right, A.bottom) | |
| // | |
| // Depending on how B intersects A, there will be 1 to 4 positive areas: | |
| // - 4 occur when A contains B | |
| // - 3 occur when B intersects a single edge | |
| // - 2 occur when B intersects at a corner, or spans two opposing edges | |
| // - 1 occurs when B spans two opposing edges and contains a 3rd, resulting in an exact rect | |
| // - 0 occurs when B contains A, resulting in the empty rect | |
| // | |
| // Compute the relative areas of the 4 rects described above. Since each subrectangle shares | |
| // either the width or height of A, we only have to divide by the other dimension, which avoids | |
| // overflow on int32 types, and even if the float relative areas overflow to infinity, the | |
| // comparisons work out correctly and (one of) the infinitely large subrects will be chosen. | |
| float aHeight = (float) a.height(); | |
| float aWidth = (float) a.width(); | |
| float leftArea = 0.f, rightArea = 0.f, topArea = 0.f, bottomArea = 0.f; | |
| int positiveCount = 0; | |
| if (b.fLeft > a.fLeft) { | |
| leftArea = (b.fLeft - a.fLeft) / aWidth; | |
| positiveCount++; | |
| } | |
| if (a.fRight > b.fRight) { | |
| rightArea = (a.fRight - b.fRight) / aWidth; | |
| positiveCount++; | |
| } | |
| if (b.fTop > a.fTop) { | |
| topArea = (b.fTop - a.fTop) / aHeight; | |
| positiveCount++; | |
| } | |
| if (a.fBottom > b.fBottom) { | |
| bottomArea = (a.fBottom - b.fBottom) / aHeight; | |
| positiveCount++; | |
| } | |
| if (positiveCount == 0) { | |
| SkASSERT(b.contains(a)); | |
| *out = R::MakeEmpty(); | |
| return true; | |
| } | |
| *out = a; | |
| if (leftArea > rightArea && leftArea > topArea && leftArea > bottomArea) { | |
| // Left chunk of A, so the new right edge is B's left edge | |
| out->fRight = b.fLeft; | |
| } else if (rightArea > topArea && rightArea > bottomArea) { | |
| // Right chunk of A, so the new left edge is B's right edge | |
| out->fLeft = b.fRight; | |
| } else if (topArea > bottomArea) { | |
| // Top chunk of A, so the new bottom edge is B's top edge | |
| out->fBottom = b.fTop; | |
| } else { | |
| // Bottom chunk of A, so the new top edge is B's bottom edge | |
| SkASSERT(bottomArea > 0.f); | |
| out->fTop = b.fBottom; | |
| } | |
| // If we have 1 valid area, the disjoint shape is representable as a rectangle. | |
| SkASSERT(!R::Intersects(*out, b)); | |
| return positiveCount == 1; | |
| } | |
| bool SkRectPriv::Subtract(const SkRect& a, const SkRect& b, SkRect* out) { | |
| return subtract<SkRect>(a, b, out); | |
| } | |
| bool SkRectPriv::Subtract(const SkIRect& a, const SkIRect& b, SkIRect* out) { | |
| return subtract<SkIRect>(a, b, out); | |
| } | |
| bool SkRectPriv::QuadContainsRect(const SkMatrix& m, | |
| const SkIRect& a, | |
| const SkIRect& b, | |
| float tol) { | |
| return QuadContainsRect(SkM44(m), SkRect::Make(a), SkRect::Make(b), tol); | |
| } | |
| bool SkRectPriv::QuadContainsRect(const SkM44& m, const SkRect& a, const SkRect& b, float tol) { | |
| return all(QuadContainsRectMask(m, a, b, tol)); | |
| } | |
| skvx::int4 SkRectPriv::QuadContainsRectMask(const SkM44& m, | |
| const SkRect& a, | |
| const SkRect& b, | |
| float tol) { | |
| SkDEBUGCODE(SkM44 inverse;) | |
| SkASSERT(m.invert(&inverse)); | |
| // With empty rectangles, the calculated edges could give surprising results. If 'a' were not | |
| // sorted, its normals would point outside the sorted rectangle, so lots of potential rects | |
| // would be seen as "contained". If 'a' is all 0s, its edge equations are also (0,0,0) so every | |
| // point has a distance of 0, and would be interpreted as inside. | |
| if (a.isEmpty()) { | |
| return skvx::int4(0); // all "false" | |
| } | |
| // However, 'b' is only used to define its 4 corners to check against the transformed edges. | |
| // This is valid regardless of b's emptiness or sortedness. | |
| // Calculate the 4 homogenous coordinates of 'a' transformed by 'm' where Z=0 and W=1. | |
| auto ax = skvx::float4{a.fLeft, a.fRight, a.fRight, a.fLeft}; | |
| auto ay = skvx::float4{a.fTop, a.fTop, a.fBottom, a.fBottom}; | |
| auto max = m.rc(0,0)*ax + m.rc(0,1)*ay + m.rc(0,3); | |
| auto may = m.rc(1,0)*ax + m.rc(1,1)*ay + m.rc(1,3); | |
| auto maw = m.rc(3,0)*ax + m.rc(3,1)*ay + m.rc(3,3); | |
| if (all(maw < 0.f)) { | |
| // If all points of A are mapped to w < 0, then the edge equations end up representing the | |
| // convex hull of projected points when A should in fact be considered empty. | |
| return skvx::int4(0); // all "false" | |
| } | |
| // Cross product of adjacent vertices provides homogenous lines for the 4 sides of the quad | |
| auto lA = may*skvx::shuffle<1,2,3,0>(maw) - maw*skvx::shuffle<1,2,3,0>(may); | |
| auto lB = maw*skvx::shuffle<1,2,3,0>(max) - max*skvx::shuffle<1,2,3,0>(maw); | |
| auto lC = max*skvx::shuffle<1,2,3,0>(may) - may*skvx::shuffle<1,2,3,0>(max); | |
| // Before transforming, the corners of 'a' were in CW order, but afterwards they may become CCW, | |
| // so the sign corrects the direction of the edge normals to point inwards. | |
| float sign = (lA[0]*lB[1] - lB[0]*lA[1]) < 0 ? -1.f : 1.f; | |
| // Calculate distance from 'b' to each edge. Since 'b' has presumably been transformed by 'm' | |
| // *and* projected, this assumes W = 1. | |
| SkRect bInset = b.makeInset(tol, tol); | |
| auto d0 = sign * (lA*bInset.fLeft + lB*bInset.fTop + lC); | |
| auto d1 = sign * (lA*bInset.fRight + lB*bInset.fTop + lC); | |
| auto d2 = sign * (lA*bInset.fRight + lB*bInset.fBottom + lC); | |
| auto d3 = sign * (lA*bInset.fLeft + lB*bInset.fBottom + lC); | |
| // 'b' is contained in the mapped rectangle if all distances are >= 0 | |
| return (d0 >= 0.f) & (d1 >= 0.f) & (d2 >= 0.f) & (d3 >= 0.f); | |
| } | |
| SkIRect SkRectPriv::ClosestDisjointEdge(const SkIRect& src, const SkIRect& dst) { | |
| if (src.isEmpty() || dst.isEmpty()) { | |
| return SkIRect::MakeEmpty(); | |
| } | |
| int l = src.fLeft; | |
| int r = src.fRight; | |
| if (r <= dst.fLeft) { | |
| // Select right column of pixels in crop | |
| l = r - 1; | |
| } else if (l >= dst.fRight) { | |
| // Left column of 'crop' | |
| r = l + 1; | |
| } else { | |
| // Regular intersection along X axis. | |
| l = SkTPin(l, dst.fLeft, dst.fRight); | |
| r = SkTPin(r, dst.fLeft, dst.fRight); | |
| } | |
| int t = src.fTop; | |
| int b = src.fBottom; | |
| if (b <= dst.fTop) { | |
| // Select bottom row of pixels in crop | |
| t = b - 1; | |
| } else if (t >= dst.fBottom) { | |
| // Top row of 'crop' | |
| b = t + 1; | |
| } else { | |
| t = SkTPin(t, dst.fTop, dst.fBottom); | |
| b = SkTPin(b, dst.fTop, dst.fBottom); | |
| } | |
| return SkIRect::MakeLTRB(l,t,r,b); | |
| } |