| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkDevice.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkDrawable.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPath.h" | |
| #include "include/core/SkPathBuilder.h" | |
| #include "include/core/SkPathTypes.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkRRect.h" | |
| #include "include/core/SkRSXform.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSpan.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/core/SkVertices.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "include/private/chromium/Slug.h" // IWYU pragma: keep | |
| #include "src/core/SkColorPriv.h" | |
| #include "src/core/SkEnumerate.h" | |
| #include "src/core/SkImageFilterTypes.h" | |
| #include "src/core/SkImageFilter_Base.h" | |
| #include "src/core/SkLatticeIter.h" | |
| #include "src/core/SkMatrixPriv.h" | |
| #include "src/core/SkMemset.h" | |
| #include "src/core/SkPathPriv.h" | |
| #include "src/core/SkRectPriv.h" | |
| #include "src/core/SkScalerContext.h" | |
| #include "src/core/SkSpecialImage.h" | |
| #include "src/text/GlyphRun.h" | |
| #include "src/utils/SkPatchUtils.h" | |
| #include <cstddef> | |
| #include <cstdint> | |
| SkDevice::SkDevice(const SkImageInfo& info, const SkSurfaceProps& surfaceProps) | |
| : fInfo(info) | |
| , fSurfaceProps(surfaceProps) { | |
| fDeviceToGlobal.setIdentity(); | |
| fGlobalToDevice.setIdentity(); | |
| } | |
| void SkDevice::setDeviceCoordinateSystem(const SkM44& deviceToGlobal, | |
| const SkM44& globalToDevice, | |
| const SkM44& localToDevice, | |
| int bufferOriginX, | |
| int bufferOriginY) { | |
| fDeviceToGlobal = deviceToGlobal; | |
| fDeviceToGlobal.normalizePerspective(); | |
| fGlobalToDevice = globalToDevice; | |
| fGlobalToDevice.normalizePerspective(); | |
| fLocalToDevice = localToDevice; | |
| fLocalToDevice.normalizePerspective(); | |
| if (bufferOriginX | bufferOriginY) { | |
| fDeviceToGlobal.preTranslate(bufferOriginX, bufferOriginY); | |
| fGlobalToDevice.postTranslate(-bufferOriginX, -bufferOriginY); | |
| fLocalToDevice.postTranslate(-bufferOriginX, -bufferOriginY); | |
| } | |
| fLocalToDevice33 = fLocalToDevice.asM33(); | |
| fLocalToDeviceDirty = true; | |
| } | |
| void SkDevice::setGlobalCTM(const SkM44& ctm) { | |
| fLocalToDevice = ctm; | |
| fLocalToDevice.normalizePerspective(); | |
| // Map from the global CTM state to this device's coordinate system. | |
| fLocalToDevice.postConcat(fGlobalToDevice); | |
| fLocalToDevice33 = fLocalToDevice.asM33(); | |
| fLocalToDeviceDirty = true; | |
| } | |
| bool SkDevice::isPixelAlignedToGlobal() const { | |
| // pixelAligned is set to the identity + integer translation of the device-to-global matrix. | |
| // If they are equal then the device is by definition pixel aligned. | |
| SkM44 pixelAligned = SkM44(); | |
| pixelAligned.setRC(0, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(0, 3))); | |
| pixelAligned.setRC(1, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(1, 3))); | |
| return pixelAligned == fDeviceToGlobal; | |
| } | |
| SkIPoint SkDevice::getOrigin() const { | |
| // getOrigin() is deprecated, the old origin has been moved into the fDeviceToGlobal matrix. | |
| // This extracts the origin from the matrix, but asserts that a more complicated coordinate | |
| // space hasn't been set of the device. This function can be removed once existing use cases | |
| // have been updated to use the device-to-global matrix instead or have themselves been removed | |
| // (e.g. Android's device-space clip regions are going away, and are not compatible with the | |
| // generalized device coordinate system). | |
| SkASSERT(this->isPixelAlignedToGlobal()); | |
| return SkIPoint::Make(SkScalarFloorToInt(fDeviceToGlobal.rc(0, 3)), | |
| SkScalarFloorToInt(fDeviceToGlobal.rc(1, 3))); | |
| } | |
| SkM44 SkDevice::getRelativeTransform(const SkDevice& dstDevice) const { | |
| // To get the transform from this space to the other device's, transform from our space to | |
| // global and then from global to the other device. | |
| return dstDevice.fGlobalToDevice * fDeviceToGlobal; | |
| } | |
| static inline bool is_int(float x) { | |
| return x == (float) sk_float_round2int(x); | |
| } | |
| void SkDevice::drawRegion(const SkRegion& region, const SkPaint& paint) { | |
| const SkMatrix& localToDevice = this->localToDevice(); | |
| bool isNonTranslate = localToDevice.getType() & ~(SkMatrix::kTranslate_Mask); | |
| bool complexPaint = paint.getStyle() != SkPaint::kFill_Style || paint.getMaskFilter() || | |
| paint.getPathEffect(); | |
| bool antiAlias = paint.isAntiAlias() && (!is_int(localToDevice.getTranslateX()) || | |
| !is_int(localToDevice.getTranslateY())); | |
| if (isNonTranslate || complexPaint || antiAlias) { | |
| SkPathBuilder builder; | |
| region.addBoundaryPath(&builder); | |
| builder.setIsVolatile(true); | |
| return this->drawPath(builder.detach(), paint); | |
| } | |
| SkRegion::Iterator it(region); | |
| while (!it.done()) { | |
| this->drawRect(SkRect::Make(it.rect()), paint); | |
| it.next(); | |
| } | |
| } | |
| void SkDevice::drawArc(const SkArc& arc, const SkPaint& paint) { | |
| bool isFillNoPathEffect = SkPaint::kFill_Style == paint.getStyle() && !paint.getPathEffect(); | |
| SkPath path = SkPathPriv::CreateDrawArcPath(arc, isFillNoPathEffect); | |
| this->drawPath(path, paint); | |
| } | |
| void SkDevice::drawDRRect(const SkRRect& outer, | |
| const SkRRect& inner, const SkPaint& paint) { | |
| SkPathBuilder builder; | |
| builder.addRRect(outer); | |
| builder.addRRect(inner); | |
| builder.setFillType(SkPathFillType::kEvenOdd); | |
| builder.setIsVolatile(true); | |
| this->drawPath(builder.detach(), paint); | |
| } | |
| void SkDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4], | |
| const SkPoint texCoords[4], sk_sp<SkBlender> blender, | |
| const SkPaint& paint) { | |
| SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->localToDevice()); | |
| auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height(), | |
| this->imageInfo().colorSpace()); | |
| if (vertices) { | |
| this->drawVertices(vertices.get(), std::move(blender), paint); | |
| } | |
| } | |
| void SkDevice::drawImageLattice(const SkImage* image, const SkCanvas::Lattice& lattice, | |
| const SkRect& dst, SkFilterMode filter, const SkPaint& paint) { | |
| SkLatticeIter iter(lattice, dst); | |
| SkRect srcR, dstR; | |
| SkColor c; | |
| bool isFixedColor = false; | |
| const SkImageInfo info = SkImageInfo::Make(1, 1, kBGRA_8888_SkColorType, kUnpremul_SkAlphaType); | |
| while (iter.next(&srcR, &dstR, &isFixedColor, &c)) { | |
| // TODO: support this fast-path for GPU images | |
| if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f && | |
| image->readPixels(nullptr, info, &c, 4, srcR.fLeft, srcR.fTop))) { | |
| // Fast draw with drawRect, if this is a patch containing a single color | |
| // or if this is a patch containing a single pixel. | |
| if (0 != c || !paint.isSrcOver()) { | |
| SkPaint paintCopy(paint); | |
| int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha())); | |
| paintCopy.setColor(SkColorSetA(c, alpha)); | |
| this->drawRect(dstR, paintCopy); | |
| } | |
| } else { | |
| this->drawImageRect(image, &srcR, dstR, SkSamplingOptions(filter), paint, | |
| SkCanvas::kStrict_SrcRectConstraint); | |
| } | |
| } | |
| } | |
| static SkPoint* quad_to_tris(SkPoint tris[6], SkSpan<const SkPoint> quad) { | |
| SkASSERT(quad.size() == 4); | |
| tris[0] = quad[0]; | |
| tris[1] = quad[1]; | |
| tris[2] = quad[2]; | |
| tris[3] = quad[0]; | |
| tris[4] = quad[2]; | |
| tris[5] = quad[3]; | |
| return tris + 6; | |
| } | |
| void SkDevice::drawAtlas(SkSpan<const SkRSXform> xform, | |
| SkSpan<const SkRect> tex, | |
| SkSpan<const SkColor> colors, | |
| sk_sp<SkBlender> blender, | |
| const SkPaint& paint) { | |
| const size_t quadCount = xform.size(); | |
| const size_t triCount = quadCount << 1; | |
| const size_t vertexCount = triCount * 3; | |
| uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag; | |
| if (!colors.empty()) { | |
| flags |= SkVertices::kHasColors_BuilderFlag; | |
| } | |
| SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, 0, flags); | |
| SkPoint* vPos = builder.positions(); | |
| SkPoint* vTex = builder.texCoords(); | |
| SkColor* vCol = builder.colors(); | |
| for (size_t i = 0; i < quadCount; ++i) { | |
| SkPoint tmp[4]; | |
| xform[i].toQuad(tex[i].width(), tex[i].height(), tmp); | |
| vPos = quad_to_tris(vPos, tmp); | |
| vTex = quad_to_tris(vTex, tex[i].toQuad()); | |
| if (!colors.empty()) { | |
| SkOpts::memset32(vCol, colors[i], 6); | |
| vCol += 6; | |
| } | |
| } | |
| this->drawVertices(builder.detach().get(), std::move(blender), paint); | |
| } | |
| void SkDevice::drawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], SkCanvas::QuadAAFlags aa, | |
| const SkColor4f& color, SkBlendMode mode) { | |
| SkPaint paint; | |
| paint.setColor4f(color); | |
| paint.setBlendMode(mode); | |
| paint.setAntiAlias(aa == SkCanvas::kAll_QuadAAFlags); | |
| if (clip) { | |
| // Draw the clip directly as a quad since it's a filled color with no local coords | |
| this->drawPath(SkPath::Polygon({clip, 4}, true), paint); | |
| } else { | |
| this->drawRect(r, paint); | |
| } | |
| } | |
| void SkDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[], int count, | |
| const SkPoint dstClips[], const SkMatrix preViewMatrices[], | |
| const SkSamplingOptions& sampling, const SkPaint& paint, | |
| SkCanvas::SrcRectConstraint constraint) { | |
| SkASSERT(paint.getStyle() == SkPaint::kFill_Style); | |
| SkASSERT(!paint.getPathEffect()); | |
| SkPaint entryPaint = paint; | |
| const SkM44 baseLocalToDevice = this->localToDevice44(); | |
| int clipIndex = 0; | |
| for (int i = 0; i < count; ++i) { | |
| // TODO: Handle per-edge AA. Right now this mirrors the SkiaRenderer component of Chrome | |
| // which turns off antialiasing unless all four edges should be antialiased. This avoids | |
| // seaming in tiled composited layers. | |
| entryPaint.setAntiAlias(images[i].fAAFlags == SkCanvas::kAll_QuadAAFlags); | |
| entryPaint.setAlphaf(paint.getAlphaf() * images[i].fAlpha); | |
| SkASSERT(images[i].fMatrixIndex < 0 || preViewMatrices); | |
| if (images[i].fMatrixIndex >= 0) { | |
| this->setLocalToDevice(baseLocalToDevice * | |
| SkM44(preViewMatrices[images[i].fMatrixIndex])); | |
| } | |
| SkASSERT(!images[i].fHasClip || dstClips); | |
| if (images[i].fHasClip) { | |
| // Since drawImageRect requires a srcRect, the dst clip is implemented as a true clip | |
| this->pushClipStack(); | |
| SkPath clipPath = SkPath::Polygon({dstClips + clipIndex, 4}, true); | |
| this->clipPath(clipPath, SkClipOp::kIntersect, entryPaint.isAntiAlias()); | |
| clipIndex += 4; | |
| } | |
| this->drawImageRect(images[i].fImage.get(), &images[i].fSrcRect, images[i].fDstRect, | |
| sampling, entryPaint, constraint); | |
| if (images[i].fHasClip) { | |
| this->popClipStack(); | |
| } | |
| if (images[i].fMatrixIndex >= 0) { | |
| this->setLocalToDevice(baseLocalToDevice); | |
| } | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void SkDevice::drawDrawable(SkCanvas* canvas, SkDrawable* drawable, const SkMatrix* matrix) { | |
| drawable->draw(canvas, matrix); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| void SkDevice::drawSpecial(SkSpecialImage*, const SkMatrix&, const SkSamplingOptions&, | |
| const SkPaint&, SkCanvas::SrcRectConstraint) {} | |
| void SkDevice::drawCoverageMask(const SkSpecialImage*, const SkMatrix& maskToDevice, | |
| const SkSamplingOptions&, const SkPaint&) { | |
| // This shouldn't be reached; SkCanvas will only call this if | |
| // useDrawCoverageMaskForMaskFilters() is overridden to return true. | |
| SK_ABORT("Must override if useDrawCoverageMaskForMaskFilters() is true"); | |
| } | |
| sk_sp<SkSpecialImage> SkDevice::snapSpecial(const SkIRect&, bool forceCopy) { return nullptr; } | |
| sk_sp<SkSpecialImage> SkDevice::snapSpecialScaled(const SkIRect& subset, | |
| const SkISize& dstDims) { | |
| return nullptr; | |
| } | |
| sk_sp<SkSpecialImage> SkDevice::snapSpecial() { | |
| return this->snapSpecial(SkIRect::MakeWH(this->width(), this->height())); | |
| } | |
| sk_sp<skif::Backend> SkDevice::createImageFilteringBackend(const SkSurfaceProps& surfaceProps, | |
| SkColorType colorType) const { | |
| return skif::MakeRasterBackend(surfaceProps, colorType); | |
| } | |
| void SkDevice::drawDevice(SkDevice* device, | |
| const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| sk_sp<SkSpecialImage> deviceImage = device->snapSpecial(); | |
| if (deviceImage) { | |
| // SkCanvas only calls drawDevice() when there are no filters (so the transform is pixel | |
| // aligned). As such it can be drawn without clamping. | |
| SkMatrix relativeTransform = device->getRelativeTransform(*this).asM33(); | |
| const bool strict = sampling != SkFilterMode::kNearest || | |
| !relativeTransform.isTranslate() || | |
| !SkScalarIsInt(relativeTransform.getTranslateX()) || | |
| !SkScalarIsInt(relativeTransform.getTranslateY()); | |
| this->drawSpecial(deviceImage.get(), relativeTransform, sampling, paint, | |
| strict ? SkCanvas::kStrict_SrcRectConstraint | |
| : SkCanvas::kFast_SrcRectConstraint); | |
| } | |
| } | |
| void SkDevice::drawFilteredImage(const skif::Mapping& mapping, | |
| SkSpecialImage* src, | |
| SkColorType colorType, | |
| const SkImageFilter* filter, | |
| const SkSamplingOptions& sampling, | |
| const SkPaint& paint) { | |
| SkASSERT(!paint.getImageFilter() && !paint.getMaskFilter()); | |
| skif::LayerSpace<SkIRect> targetOutput = mapping.deviceToLayer( | |
| skif::DeviceSpace<SkIRect>(this->devClipBounds())); | |
| if (colorType == kUnknown_SkColorType) { | |
| colorType = kRGBA_8888_SkColorType; | |
| } | |
| skif::Stats stats; | |
| skif::Context ctx{this->createImageFilteringBackend(src ? src->props() : this->surfaceProps(), | |
| colorType), | |
| mapping, | |
| targetOutput, | |
| skif::FilterResult(sk_ref_sp(src)), | |
| this->imageInfo().colorSpace(), | |
| &stats}; | |
| SkIPoint offset; | |
| sk_sp<SkSpecialImage> result = as_IFB(filter)->filterImage(ctx).imageAndOffset(ctx, &offset); | |
| stats.reportStats(); | |
| if (result) { | |
| SkMatrix deviceMatrixWithOffset = mapping.layerToDevice().asM33(); | |
| deviceMatrixWithOffset.preTranslate(offset.fX, offset.fY); | |
| this->drawSpecial(result.get(), deviceMatrixWithOffset, sampling, paint); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| bool SkDevice::accessPixels(SkPixmap* pmap) { | |
| SkPixmap tempStorage; | |
| if (nullptr == pmap) { | |
| pmap = &tempStorage; | |
| } | |
| return this->onAccessPixels(pmap); | |
| } | |
| bool SkDevice::peekPixels(SkPixmap* pmap) { | |
| SkPixmap tempStorage; | |
| if (nullptr == pmap) { | |
| pmap = &tempStorage; | |
| } | |
| return this->onPeekPixels(pmap); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////////////////// | |
| static sk_sp<SkShader> make_post_inverse_lm(const SkShader* shader, const SkMatrix& lm) { | |
| auto inverse_lm = lm.invert(); | |
| if (!shader || !inverse_lm) { | |
| return nullptr; | |
| } | |
| #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) // b/256873449 | |
| // Legacy impl for old concat order. This does not work for arbitrary shader DAGs (when there is | |
| // no single leaf local matrix). | |
| // LMs pre-compose. In order to push a post local matrix, we peel off any existing local matrix | |
| // and set a new local matrix of inverse_lm * prev_local_matrix. | |
| SkMatrix prev_local_matrix; | |
| const auto nested_shader = as_SB(shader)->makeAsALocalMatrixShader(&prev_local_matrix); | |
| if (nested_shader) { | |
| // unfurl the shader | |
| shader = nested_shader.get(); | |
| } | |
| return shader->makeWithLocalMatrix(*inverse_lm * prev_local_matrix); | |
| #endif | |
| return shader->makeWithLocalMatrix(*inverse_lm); | |
| } | |
| void SkDevice::drawGlyphRunList(SkCanvas* canvas, | |
| const sktext::GlyphRunList& glyphRunList, | |
| const SkPaint& paint) { | |
| if (!this->localToDevice().isFinite()) { | |
| return; | |
| } | |
| if (!glyphRunList.hasRSXForm()) { | |
| this->onDrawGlyphRunList(canvas, glyphRunList, paint); | |
| } else { | |
| this->simplifyGlyphRunRSXFormAndRedraw(canvas, glyphRunList, paint); | |
| } | |
| } | |
| void SkDevice::simplifyGlyphRunRSXFormAndRedraw(SkCanvas* canvas, | |
| const sktext::GlyphRunList& glyphRunList, | |
| const SkPaint& paint) { | |
| for (const sktext::GlyphRun& run : glyphRunList) { | |
| if (run.scaledRotations().empty()) { | |
| auto subList = glyphRunList.builder()->makeGlyphRunList(run, paint, {0, 0}); | |
| this->drawGlyphRunList(canvas, subList, paint); | |
| } else { | |
| SkPoint origin = glyphRunList.origin(); | |
| SkPoint sharedPos{0, 0}; // we're at the origin | |
| SkGlyphID sharedGlyphID; | |
| sktext::GlyphRun glyphRun { | |
| run.font(), | |
| SkSpan<const SkPoint>{&sharedPos, 1}, | |
| SkSpan<const SkGlyphID>{&sharedGlyphID, 1}, | |
| SkSpan<const char>{}, | |
| SkSpan<const uint32_t>{}, | |
| SkSpan<const SkVector>{} | |
| }; | |
| for (auto [i, glyphID, pos] : SkMakeEnumerate(run.source())) { | |
| sharedGlyphID = glyphID; | |
| auto [scos, ssin] = run.scaledRotations()[i]; | |
| SkRSXform rsxForm = SkRSXform::Make(scos, ssin, pos.x(), pos.y()); | |
| SkMatrix glyphToLocal; | |
| glyphToLocal.setRSXform(rsxForm).postTranslate(origin.x(), origin.y()); | |
| // We want to rotate each glyph by the rsxform, but we don't want to rotate "space" | |
| // (i.e. the shader that cares about the ctm) so we have to undo our little ctm | |
| // trick with a localmatrixshader so that the shader draws as if there was no | |
| // change to the ctm. | |
| SkPaint invertingPaint{paint}; | |
| invertingPaint.setShader(make_post_inverse_lm(paint.getShader(), glyphToLocal)); | |
| SkAutoCanvasRestore acr(canvas, true); | |
| canvas->concat(SkM44(glyphToLocal)); | |
| sktext::GlyphRunList subList = | |
| glyphRunList.builder()->makeGlyphRunList(glyphRun, paint, {0, 0}); | |
| this->drawGlyphRunList(canvas, subList, invertingPaint); | |
| } | |
| } | |
| } | |
| } | |
| sk_sp<sktext::gpu::Slug> SkDevice::convertGlyphRunListToSlug( | |
| const sktext::GlyphRunList& glyphRunList, const SkPaint& paint) { | |
| return nullptr; | |
| } | |
| void SkDevice::drawSlug(SkCanvas*, const sktext::gpu::Slug*, const SkPaint&) { | |
| SK_ABORT("Slug drawing not supported."); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<SkSurface> SkDevice::makeSurface(SkImageInfo const&, SkSurfaceProps const&) { | |
| return nullptr; | |
| } | |
| SkScalerContextFlags SkDevice::scalerContextFlags() const { | |
| // If we're doing linear blending, then we can disable the gamma hacks. | |
| // Otherwise, leave them on. In either case, we still want the contrast boost: | |
| // TODO: Can we be even smarter about mask gamma based on the dest transfer function? | |
| const SkColorSpace* const cs = fInfo.colorSpace(); | |
| if (cs && cs->gammaIsLinear()) { | |
| return SkScalerContextFlags::kBoostContrast; | |
| } else { | |
| return SkScalerContextFlags::kFakeGammaAndBoostContrast; | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////////////////// | |
| SkNoPixelsDevice::SkNoPixelsDevice(const SkIRect& bounds, const SkSurfaceProps& props) | |
| : SkNoPixelsDevice(bounds, props, nullptr) {} | |
| SkNoPixelsDevice::SkNoPixelsDevice(const SkIRect& bounds, const SkSurfaceProps& props, | |
| sk_sp<SkColorSpace> colorSpace) | |
| : SkDevice(SkImageInfo::Make(bounds.size(), kUnknown_SkColorType, kUnknown_SkAlphaType, | |
| std::move(colorSpace)), props) { | |
| // this fails if we enable this assert: DiscardableImageMapTest.GetDiscardableImagesInRectMaxImage | |
| //SkASSERT(bounds.width() >= 0 && bounds.height() >= 0); | |
| this->setOrigin(SkM44(), bounds.left(), bounds.top()); | |
| fClipStack.emplace_back(this->bounds(), /*isAA=*/false, /*isRect=*/true); | |
| } | |
| bool SkNoPixelsDevice::resetForNextPicture(const SkIRect& bounds) { | |
| // Resetting should only happen on the root SkNoPixelsDevice, so its device-to-global | |
| // transform should be pixel aligned. | |
| SkASSERT(this->isPixelAlignedToGlobal()); | |
| // We can only reset the device as long as its dimensions are not changing. | |
| if (bounds.width() != this->width() || bounds.height() != this->height()) { | |
| return false; | |
| } | |
| // And the canvas should have restored back to the original save count. | |
| SkASSERT(fClipStack.size() == 1 && fClipStack[0].fDeferredSaveCount == 0); | |
| // But in the event that the clip was modified w/o a save(), reset the tracking state | |
| fClipStack[0].fClipBounds = this->bounds(); | |
| fClipStack[0].fIsAA = false; | |
| fClipStack[0].fIsRect = true; | |
| this->setOrigin(SkM44(), bounds.left(), bounds.top()); | |
| return true; | |
| } | |
| void SkNoPixelsDevice::pushClipStack() { | |
| SkASSERT(!fClipStack.empty()); | |
| fClipStack.back().fDeferredSaveCount++; | |
| } | |
| void SkNoPixelsDevice::popClipStack() { | |
| SkASSERT(!fClipStack.empty()); | |
| if (fClipStack.back().fDeferredSaveCount > 0) { | |
| fClipStack.back().fDeferredSaveCount--; | |
| } else { | |
| fClipStack.pop_back(); | |
| SkASSERT(!fClipStack.empty()); | |
| } | |
| } | |
| SkNoPixelsDevice::ClipState& SkNoPixelsDevice::writableClip() { | |
| SkASSERT(!fClipStack.empty()); | |
| ClipState& current = fClipStack.back(); | |
| if (current.fDeferredSaveCount > 0) { | |
| current.fDeferredSaveCount--; | |
| // Stash current state in case 'current' moves during a resize | |
| SkIRect bounds = current.fClipBounds; | |
| bool aa = current.fIsAA; | |
| bool rect = current.fIsRect; | |
| return fClipStack.emplace_back(bounds, aa, rect); | |
| } else { | |
| return current; | |
| } | |
| } | |
| void SkNoPixelsDevice::clipRect(const SkRect& rect, SkClipOp op, bool aa) { | |
| this->writableClip().op(op, this->localToDevice44(), rect, | |
| aa, /*fillsBounds=*/true); | |
| } | |
| void SkNoPixelsDevice::clipRRect(const SkRRect& rrect, SkClipOp op, bool aa) { | |
| this->writableClip().op(op, this->localToDevice44(), rrect.getBounds(), | |
| aa, /*fillsBounds=*/rrect.isRect()); | |
| } | |
| void SkNoPixelsDevice::clipPath(const SkPath& path, SkClipOp op, bool aa) { | |
| // Toggle op if the path is inverse filled | |
| if (path.isInverseFillType()) { | |
| op = (op == SkClipOp::kDifference ? SkClipOp::kIntersect : SkClipOp::kDifference); | |
| } | |
| this->writableClip().op(op, this->localToDevice44(), path.getBounds(), | |
| aa, /*fillsBounds=*/false); | |
| } | |
| void SkNoPixelsDevice::clipRegion(const SkRegion& globalRgn, SkClipOp op) { | |
| this->writableClip().op(op, this->globalToDevice(), SkRect::Make(globalRgn.getBounds()), | |
| /*isAA=*/false, /*fillsBounds=*/globalRgn.isRect()); | |
| } | |
| void SkNoPixelsDevice::onClipShader(sk_sp<SkShader> shader) { | |
| this->writableClip().fIsRect = false; | |
| } | |
| void SkNoPixelsDevice::replaceClip(const SkIRect& rect) { | |
| SkIRect deviceRect = SkMatrixPriv::MapRect(this->globalToDevice(), SkRect::Make(rect)).round(); | |
| if (!deviceRect.intersect(this->bounds())) { | |
| deviceRect.setEmpty(); | |
| } | |
| auto& clip = this->writableClip(); | |
| clip.fClipBounds = deviceRect; | |
| clip.fIsRect = true; | |
| clip.fIsAA = false; | |
| } | |
| void SkNoPixelsDevice::ClipState::op(SkClipOp op, const SkM44& transform, const SkRect& bounds, | |
| bool isAA, bool fillsBounds) { | |
| const bool isRect = fillsBounds && SkMatrixPriv::IsScaleTranslateAsM33(transform); | |
| fIsAA |= isAA; | |
| SkRect devBounds = bounds.isEmpty() ? SkRect::MakeEmpty() | |
| : SkMatrixPriv::MapRect(transform, bounds); | |
| if (op == SkClipOp::kIntersect) { | |
| if (!fClipBounds.intersect(isAA ? devBounds.roundOut() : devBounds.round())) { | |
| fClipBounds.setEmpty(); | |
| } | |
| // A rectangular clip remains rectangular if the intersection is a rect | |
| fIsRect &= isRect; | |
| } else if (isRect) { | |
| // Conservatively, we can leave the clip bounds unchanged and respect the difference op. | |
| // But, if we're subtracting out an axis-aligned rectangle that fully spans our existing | |
| // clip on an axis, we can shrink the clip bounds. | |
| SkASSERT(op == SkClipOp::kDifference); | |
| SkIRect difference; | |
| if (SkRectPriv::Subtract(fClipBounds, isAA ? devBounds.roundIn() : devBounds.round(), | |
| &difference)) { | |
| fClipBounds = difference; | |
| } else { | |
| // The difference couldn't be represented as a rect | |
| fIsRect = false; | |
| } | |
| } else { | |
| // A non-rect shape was applied | |
| fIsRect = false; | |
| } | |
| } |