| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkCoreBlitters_DEFINED | |
| #define SkCoreBlitters_DEFINED | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/private/SkAssert.h" | |
| #include "include/private/SkCPUTypes.h" | |
| #include "src/core/SkBlitRow.h" | |
| #include "src/core/SkBlitter.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include <cstdint> | |
| #include <optional> | |
| class SkArenaAlloc; | |
| class SkMatrix; | |
| class SkRasterPipeline; | |
| class SkShader; | |
| class SkSurfaceProps; | |
| struct SkIRect; | |
| struct SkMask; | |
| class SkRasterBlitter : public SkBlitter { | |
| public: | |
| SkRasterBlitter(const SkPixmap& device) : fDevice(device) {} | |
| protected: | |
| const SkPixmap fDevice; | |
| }; | |
| class SkShaderBlitter : public SkRasterBlitter { | |
| public: | |
| /** | |
| * The storage for shaderContext is owned by the caller, but the object itself is not. | |
| * The blitter only ensures that the storage always holds a live object, but it may | |
| * exchange that object. | |
| */ | |
| SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, | |
| SkShaderBase::Context* shaderContext); | |
| ~SkShaderBlitter() override; | |
| protected: | |
| sk_sp<SkShader> fShader; | |
| SkShaderBase::Context* fShaderContext; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class SkARGB32_Blitter : public SkRasterBlitter { | |
| public: | |
| SkARGB32_Blitter(const SkPixmap& device, const SkPaint& paint); | |
| void blitH(int x, int y, int width) override; | |
| void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; | |
| void blitV(int x, int y, int height, SkAlpha alpha) override; | |
| void blitRect(int x, int y, int width, int height) override; | |
| void blitMask(const SkMask&, const SkIRect&) override; | |
| void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| protected: | |
| SkColor fColor; | |
| SkPMColor fPMColor; | |
| SkAlpha fSrcA; | |
| }; | |
| class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { | |
| public: | |
| SkARGB32_Opaque_Blitter(const SkPixmap& device, const SkPaint& paint) | |
| : SkARGB32_Blitter(device, paint) { | |
| SkASSERT(paint.getAlpha() == 0xFF); | |
| } | |
| void blitMask(const SkMask&, const SkIRect&) override; | |
| void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; | |
| void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| std::optional<DirectBlit> canDirectBlit() override; | |
| }; | |
| class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { | |
| public: | |
| SkARGB32_Black_Blitter(const SkPixmap& device, const SkPaint& paint) | |
| : SkARGB32_Opaque_Blitter(device, paint) { | |
| SkASSERT(paint.getColor() == SK_ColorBLACK); | |
| } | |
| void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override; | |
| void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; | |
| }; | |
| class SkARGB32_Shader_Blitter : public SkShaderBlitter { | |
| public: | |
| SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint, | |
| SkShaderBase::Context* shaderContext); | |
| ~SkARGB32_Shader_Blitter() override; | |
| void blitH(int x, int y, int width) override; | |
| void blitV(int x, int y, int height, SkAlpha alpha) override; | |
| void blitRect(int x, int y, int width, int height) override; | |
| void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; | |
| void blitMask(const SkMask&, const SkIRect&) override; | |
| private: | |
| SkPMColor* fBuffer; | |
| SkBlitRow::Proc32 fProc32; | |
| SkBlitRow::Proc32 fProc32Blend; | |
| bool fShadeDirectlyIntoDevice; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, | |
| const SkPaint&, | |
| const SkMatrix& ctm, | |
| SkArenaAlloc*, | |
| sk_sp<SkShader> clipShader, | |
| const SkSurfaceProps& props, | |
| const SkRect& devBounds); | |
| // Use this if you've pre-baked a shader pipeline, including modulating with paint alpha. | |
| SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&, | |
| const SkRasterPipeline& shaderPipeline, | |
| bool shader_is_opaque, | |
| SkArenaAlloc*, sk_sp<SkShader> clipShader); | |
| #endif |