blob: 565a0ea89429e7f705ddd0f3a798ea457b9b4c41 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/effects/Effects.h"
#include "modules/skottie/src/Animator.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "src/utils/SkJSON.h"
namespace skottie {
namespace internal {
namespace {
class DropShadowAdapter final : public AnimatablePropertyContainer {
public:
static sk_sp<DropShadowAdapter> Make(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer,
const AnimationBuilder* abuilder) {
return sk_sp<DropShadowAdapter>(new DropShadowAdapter(jprops, std::move(layer), abuilder));
}
const sk_sp<sksg::RenderNode>& node() const { return fImageFilterEffect; }
private:
DropShadowAdapter(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer,
const AnimationBuilder* abuilder)
: fDropShadow(sksg::DropShadowImageFilter::Make())
, fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow)) {
enum : size_t {
kShadowColor_Index = 0,
kOpacity_Index = 1,
kDirection_Index = 2,
kDistance_Index = 3,
kSoftness_Index = 4,
kShadowOnly_Index = 5,
};
this->bind(*abuilder, EffectBuilder::GetPropValue(jprops, kShadowColor_Index), &fColor );
this->bind(*abuilder, EffectBuilder::GetPropValue(jprops, kOpacity_Index), &fOpacity );
this->bind(*abuilder, EffectBuilder::GetPropValue(jprops, kDirection_Index), &fDirection);
this->bind(*abuilder, EffectBuilder::GetPropValue(jprops, kDistance_Index), &fDistance );
this->bind(*abuilder, EffectBuilder::GetPropValue(jprops, kSoftness_Index), &fSoftness );
this->bind(*abuilder, EffectBuilder::GetPropValue(jprops, kShadowOnly_Index), &fShdwOnly );
}
void onSync() override {
// fColor -> RGB, fOpacity -> A
const auto color = ValueTraits<VectorValue>::As<SkColor>(fColor);
fDropShadow->setColor(SkColorSetA(color, SkTPin(SkScalarRoundToInt(fOpacity), 0, 255)));
// The offset is specified in terms of a bearing angle + distance.
SkScalar rad = SkDegreesToRadians(90 - fDirection);
fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad),
-fDistance * SkScalarSin(rad)));
// Close enough to AE.
static constexpr SkScalar kSoftnessToSigmaFactor = 0.3f;
const auto sigma = fSoftness * kSoftnessToSigmaFactor;
fDropShadow->setSigma(SkVector::Make(sigma, sigma));
fDropShadow->setMode(SkToBool(fShdwOnly)
? sksg::DropShadowImageFilter::Mode::kShadowOnly
: sksg::DropShadowImageFilter::Mode::kShadowAndForeground);
}
const sk_sp<sksg::DropShadowImageFilter> fDropShadow;
const sk_sp<sksg::RenderNode> fImageFilterEffect;
VectorValue fColor = { 0, 0, 0, 1 };
ScalarValue fOpacity = 255.f,
fDirection = 0,
fDistance = 0,
fSoftness = 0,
fShdwOnly = 0;
};
} // anonymous ns
sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer) const {
return fBuilder->attachDiscardableAdapter<DropShadowAdapter>(jprops,
std::move(layer),
fBuilder);
}
} // namespace internal
} // namespace skottie