blob: 26ce66249a7d8dce1ef3b3d81c8d434d985a572f [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDefaultGeoProcFactory_DEFINED
#define GrDefaultGeoProcFactory_DEFINED
#include "GrGeometryProcessor.h"
class GrDrawState;
/*
* A factory for creating default Geometry Processors which simply multiply position by the uniform
* view matrix and wire through color, coverage, UV coords if requested. Right now this is only
* used in the creation of optimized draw states because adding default GPs to the drawstate can
* interfere with batching due to updating the drawstate.
* TODO When we track geometry state separately from the draw state, we should be able use a default
* GP with every draw call
*/
class GrDefaultGeoProcFactory {
public:
// Structs for adding vertex attributes
struct PositionAttr {
SkPoint fPosition;
};
struct PositionCoverageAttr {
SkPoint fPosition;
GrColor fCoverage;
};
struct PositionColorAttr {
SkPoint fPosition;
SkColor fColor;
};
struct PositionColorCoverageAttr {
SkPoint fPosition;
SkColor fColor;
GrColor fCoverage;
};
struct PositionLocalCoordAttr {
SkPoint fPosition;
SkPoint fLocalCoord;
};
struct PositionLocalCoordCoverageAttr {
SkPoint fPosition;
SkPoint fLocalCoord;
GrColor fCoverage;
};
struct PositionColorLocalCoordAttr {
SkPoint fPosition;
GrColor fColor;
SkPoint fLocalCoord;
};
struct PositionColorLocalCoordCoverage {
SkPoint fPosition;
GrColor fColor;
SkPoint fLocalCoord;
GrColor fCoverage;
};
enum GPType {
kPosition_GPType = 0x0, // we ALWAYS have position
kColor_GPType = 0x01,
kLocalCoord_GPType = 0x02,
kCoverage_GPType= 0x04,
kLastGPType = kCoverage_GPType
};
// YOU MUST UNREF
static const GrGeometryProcessor* CreateAndSetAttribs(GrDrawState*, uint32_t GPTypeFlags);
static const GrGeometryProcessor* Create();
};
#endif