blob: f41f6eeae2275e4b0aec9e8dddb6591203c44b46 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPipelineBuilder_DEFINED
#define GrPipelineBuilder_DEFINED
#include "GrBlend.h"
#include "GrCaps.h"
#include "GrClip.h"
#include "GrGpuResourceRef.h"
#include "GrProcOptInfo.h"
#include "GrProcessorDataManager.h"
#include "GrRenderTarget.h"
#include "GrStencil.h"
#include "GrXferProcessor.h"
#include "SkMatrix.h"
#include "effects/GrCoverageSetOpXP.h"
#include "effects/GrDisableColorXP.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrSimpleTextureEffect.h"
class GrDrawBatch;
class GrCaps;
class GrPaint;
class GrTexture;
class GrPipelineBuilder : public SkNoncopyable {
public:
GrPipelineBuilder();
/**
* Initializes the GrPipelineBuilder based on a GrPaint, render target, and clip. Note
* that GrPipelineBuilder encompasses more than GrPaint. Aspects of GrPipelineBuilder that have
* no GrPaint equivalents are set to default values with the exception of vertex attribute state
* which is unmodified by this function and clipping which will be enabled.
*/
GrPipelineBuilder(const GrPaint&, GrRenderTarget*, const GrClip&);
virtual ~GrPipelineBuilder();
///////////////////////////////////////////////////////////////////////////
/// @name Fragment Processors
///
/// GrFragmentProcessors are used to compute per-pixel color and per-pixel fractional coverage.
/// There are two chains of FPs, one for color and one for coverage. The first FP in each
/// chain gets the initial color/coverage from the GrPrimitiveProcessor. It computes an output
/// color/coverage which is fed to the next FP in the chain. The last color and coverage FPs
/// feed their output to the GrXferProcessor which controls blending.
////
int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); }
int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); }
int numFragmentProcessors() const { return this->numColorFragmentProcessors() +
this->numCoverageFragmentProcessors(); }
const GrFragmentProcessor* getColorFragmentProcessor(int idx) const {
return fColorFragmentProcessors[idx];
}
const GrFragmentProcessor* getCoverageFragmentProcessor(int idx) const {
return fCoverageFragmentProcessors[idx];
}
const GrFragmentProcessor* addColorFragmentProcessor(const GrFragmentProcessor* processor) {
SkASSERT(processor);
fColorFragmentProcessors.push_back(SkRef(processor));
return processor;
}
const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* processor) {
SkASSERT(processor);
fCoverageFragmentProcessors.push_back(SkRef(processor));
return processor;
}
/**
* Creates a GrSimpleTextureEffect that uses local coords as texture coordinates.
*/
void addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) {
this->addColorFragmentProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, texture,
matrix))->unref();
}
void addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) {
this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, texture,
matrix))->unref();
}
void addColorTextureProcessor(GrTexture* texture,
const SkMatrix& matrix,
const GrTextureParams& params) {
this->addColorFragmentProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, texture,
matrix,
params))->unref();
}
void addCoverageTextureProcessor(GrTexture* texture,
const SkMatrix& matrix,
const GrTextureParams& params) {
this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, texture,
matrix, params))->unref();
}
/**
* When this object is destroyed it will remove any color/coverage FPs from the pipeline builder
* and also remove any additions to the GrProcessorDataManager that were added after its
* constructor.
* This class can transiently modify its "const" GrPipelineBuilder object but will restore it
* when done - so it is notionally "const" correct.
*/
class AutoRestoreFragmentProcessorState : public ::SkNoncopyable {
public:
AutoRestoreFragmentProcessorState()
: fPipelineBuilder(nullptr)
, fColorEffectCnt(0)
, fCoverageEffectCnt(0) {}
AutoRestoreFragmentProcessorState(const GrPipelineBuilder& ds)
: fPipelineBuilder(nullptr)
, fColorEffectCnt(0)
, fCoverageEffectCnt(0) {
this->set(&ds);
}
~AutoRestoreFragmentProcessorState() { this->set(nullptr); }
void set(const GrPipelineBuilder* ds);
bool isSet() const { return SkToBool(fPipelineBuilder); }
GrProcessorDataManager* getProcessorDataManager() {
SkASSERT(this->isSet());
return fPipelineBuilder->getProcessorDataManager();
}
const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* processor) {
SkASSERT(this->isSet());
return fPipelineBuilder->addCoverageFragmentProcessor(processor);
}
private:
// notionally const (as marginalia)
GrPipelineBuilder* fPipelineBuilder;
int fColorEffectCnt;
int fCoverageEffectCnt;
};
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name Blending
////
/**
* Installs a GrXPFactory. This object controls how src color, fractional pixel coverage,
* and the dst color are blended.
*/
const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) {
fXPFactory.reset(SkRef(xpFactory));
return xpFactory;
}
/**
* Sets a GrXPFactory that will ignore src color and perform a set operation between the draws
* output coverage and the destination. This is useful to render coverage masks as CSG.
*/
void setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage = false) {
fXPFactory.reset(GrCoverageSetOpXPFactory::Create(regionOp, invertCoverage));
}
/**
* Sets a GrXPFactory that disables color writes to the destination. This is useful when
* rendering to the stencil buffer.
*/
void setDisableColorXPFactory() {
fXPFactory.reset(GrDisableColorXPFactory::Create());
}
const GrXPFactory* getXPFactory() const {
if (!fXPFactory) {
fXPFactory.reset(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode));
}
return fXPFactory.get();
}
/**
* Checks whether the xp will need destination in a texture to correctly blend.
*/
bool willXPNeedDstTexture(const GrCaps& caps, const GrProcOptInfo& colorPOI,
const GrProcOptInfo& coveragePOI) const;
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name Render Target
////
/**
* Retrieves the currently set render-target.
*
* @return The currently set render target.
*/
GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
/**
* Sets the render-target used at the next drawing call
*
* @param target The render target to set.
*/
void setRenderTarget(GrRenderTarget* target) { fRenderTarget.reset(SkSafeRef(target)); }
/**
* Returns whether the rasterizer and stencil test (if any) will run at a higher sample rate
* than the color buffer. In is scenario, the higher sample rate is resolved during blending.
*/
bool hasMixedSamples() const {
return this->isHWAntialias() && !fRenderTarget->isUnifiedMultisampled();
}
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name Stencil
////
const GrStencilSettings& getStencil() const { return fStencilSettings; }
/**
* Sets the stencil settings to use for the next draw.
* Changing the clip has the side-effect of possibly zeroing
* out the client settable stencil bits. So multipass algorithms
* using stencil should not change the clip between passes.
* @param settings the stencil settings to use.
*/
void setStencil(const GrStencilSettings& settings) { fStencilSettings = settings; }
/**
* Shortcut to disable stencil testing and ops.
*/
void disableStencil() { fStencilSettings.setDisabled(); }
GrStencilSettings* stencil() { return &fStencilSettings; }
/**
* AutoRestoreStencil
*
* This simple struct saves and restores the stencil settings
* This class can transiently modify its "const" GrPipelineBuilder object but will restore it
* when done - so it is notionally "const" correct.
*/
class AutoRestoreStencil : public ::SkNoncopyable {
public:
AutoRestoreStencil() : fPipelineBuilder(nullptr) {}
AutoRestoreStencil(const GrPipelineBuilder& ds) : fPipelineBuilder(nullptr) { this->set(&ds); }
~AutoRestoreStencil() { this->set(nullptr); }
void set(const GrPipelineBuilder* ds) {
if (fPipelineBuilder) {
fPipelineBuilder->setStencil(fStencilSettings);
}
fPipelineBuilder = const_cast<GrPipelineBuilder*>(ds);
if (ds) {
fStencilSettings = ds->getStencil();
}
}
bool isSet() const { return SkToBool(fPipelineBuilder); }
void setStencil(const GrStencilSettings& settings) {
SkASSERT(this->isSet());
fPipelineBuilder->setStencil(settings);
}
private:
// notionally const (as marginalia)
GrPipelineBuilder* fPipelineBuilder;
GrStencilSettings fStencilSettings;
};
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name State Flags
////
/**
* Flags that affect rendering. Controlled using enable/disableState(). All
* default to disabled.
*/
enum Flags {
/**
* Perform dithering. TODO: Re-evaluate whether we need this bit
*/
kDither_Flag = 0x01,
/**
* Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
* or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
* the 3D API.
*/
kHWAntialias_Flag = 0x02,
/**
* Modifies the vertex shader so that vertices will be positioned at pixel centers.
*/
kSnapVerticesToPixelCenters_Flag = 0x04,
kLast_Flag = kSnapVerticesToPixelCenters_Flag,
};
bool isDither() const { return SkToBool(fFlags & kDither_Flag); }
bool isHWAntialias() const { return SkToBool(fFlags & kHWAntialias_Flag); }
bool snapVerticesToPixelCenters() const {
return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag); }
/**
* Enable render state settings.
*
* @param flags bitfield of Flags specifying the states to enable
*/
void enableState(uint32_t flags) { fFlags |= flags; }
/**
* Disable render state settings.
*
* @param flags bitfield of Flags specifying the states to disable
*/
void disableState(uint32_t flags) { fFlags &= ~(flags); }
/**
* Enable or disable flags based on a boolean.
*
* @param flags bitfield of Flags to enable or disable
* @param enable if true enable stateBits, otherwise disable
*/
void setState(uint32_t flags, bool enable) {
if (enable) {
this->enableState(flags);
} else {
this->disableState(flags);
}
}
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name Face Culling
////
enum DrawFace {
kInvalid_DrawFace = -1,
kBoth_DrawFace,
kCCW_DrawFace,
kCW_DrawFace,
};
/**
* Gets whether the target is drawing clockwise, counterclockwise,
* or both faces.
* @return the current draw face(s).
*/
DrawFace getDrawFace() const { return fDrawFace; }
/**
* Controls whether clockwise, counterclockwise, or both faces are drawn.
* @param face the face(s) to draw.
*/
void setDrawFace(DrawFace face) {
SkASSERT(kInvalid_DrawFace != face);
fDrawFace = face;
}
/// @}
///////////////////////////////////////////////////////////////////////////
// TODO delete when we have Batch
const GrProcOptInfo& colorProcInfo(const GrPrimitiveProcessor* pp) const {
this->calcColorInvariantOutput(pp);
return fColorProcInfo;
}
const GrProcOptInfo& coverageProcInfo(const GrPrimitiveProcessor* pp) const {
this->calcCoverageInvariantOutput(pp);
return fCoverageProcInfo;
}
const GrProcOptInfo& colorProcInfo(const GrDrawBatch* batch) const {
this->calcColorInvariantOutput(batch);
return fColorProcInfo;
}
const GrProcOptInfo& coverageProcInfo(const GrDrawBatch* batch) const {
this->calcCoverageInvariantOutput(batch);
return fCoverageProcInfo;
}
void setClip(const GrClip& clip) { fClip = clip; }
const GrClip& clip() const { return fClip; }
GrProcessorDataManager* getProcessorDataManager() { return &fProcDataManager; }
const GrProcessorDataManager* processorDataManager() const { return &fProcDataManager; }
private:
// Calculating invariant color / coverage information is expensive, so we partially cache the
// results.
//
// canUseFracCoveragePrimProc() - Called in regular skia draw, caches results but only for a
// specific color and coverage. May be called multiple times
// GrOptDrawState constructor - never caches results
/**
* Primproc variants of the calc functions
* TODO remove these when batch is everywhere
*/
void calcColorInvariantOutput(const GrPrimitiveProcessor*) const;
void calcCoverageInvariantOutput(const GrPrimitiveProcessor*) const;
/**
* GrBatch provides the initial seed for these loops based off of its initial geometry data
*/
void calcColorInvariantOutput(const GrDrawBatch*) const;
void calcCoverageInvariantOutput(const GrDrawBatch*) const;
// Some of the auto restore objects assume that no effects are removed during their lifetime.
// This is used to assert that this condition holds.
SkDEBUGCODE(mutable int fBlockEffectRemovalCnt;)
typedef SkSTArray<4, const GrFragmentProcessor*, true> FragmentProcessorArray;
GrProcessorDataManager fProcDataManager;
SkAutoTUnref<GrRenderTarget> fRenderTarget;
uint32_t fFlags;
GrStencilSettings fStencilSettings;
DrawFace fDrawFace;
mutable SkAutoTUnref<const GrXPFactory> fXPFactory;
FragmentProcessorArray fColorFragmentProcessors;
FragmentProcessorArray fCoverageFragmentProcessors;
GrClip fClip;
mutable GrProcOptInfo fColorProcInfo;
mutable GrProcOptInfo fCoverageProcInfo;
friend class GrPipeline;
};
#endif