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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrAtlasTextBlob_DEFINED
#define GrAtlasTextBlob_DEFINED
#include "GrBatchAtlas.h"
#include "GrBatchFontCache.h"
#include "GrColor.h"
#include "SkDescriptor.h"
#include "SkMaskFilter.h"
#include "GrMemoryPool.h"
#include "SkSurfaceProps.h"
#include "SkTInternalLList.h"
// With this flag enabled, the GrAtlasTextContext will, as a sanity check, regenerate every blob
// that comes in to verify the integrity of its cache
//#define CACHE_SANITY_CHECK // VERY SLOW
/*
* A GrAtlasTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
* on the GPU. These are initially created with valid positions and colors, but invalid
* texture coordinates. The GrAtlasTextBlob itself has a few Blob-wide properties, and also
* consists of a number of runs. Runs inside a blob are flushed individually so they can be
* reordered.
*
* The only thing(aside from a memcopy) required to flush a GrAtlasTextBlob is to ensure that
* the GrAtlas will not evict anything the Blob needs.
*
* Note: This struct should really be named GrCachedAtasTextBlob, but that is too verbose.
*
* *WARNING* If you add new fields to this struct, then you may need to to update AssertEqual
*/
struct GrAtlasTextBlob : public SkRefCnt {
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrAtlasTextBlob);
/*
* Each Run inside of the blob can have its texture coordinates regenerated if required.
* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
* any evictions inside of the atlas, then we will simply regenerate Runs. We could track
* this at a more fine grained level, but its not clear if this is worth it, as evictions
* should be fairly rare.
*
* One additional point, each run can contain glyphs with any of the three mask formats.
* We call these SubRuns. Because a subrun must be a contiguous range, we have to create
* a new subrun each time the mask format changes in a run. In theory, a run can have as
* many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In
* practice, the vast majority of runs have only a single subrun.
*
* Finally, for runs where the entire thing is too large for the GrAtlasTextContext to
* handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth
* pointing. It would be a bit expensive to figure out ahead of time whether or not a run
* can flush in this manner, so we always allocate vertices for the run, regardless of
* whether or not it is too large. The benefit of this strategy is that we can always reuse
* a blob allocation regardless of viewmatrix changes. We could store positions for these
* glyphs. However, its not clear if this is a win because we'd still have to either go the
* glyph cache to get the path at flush time, or hold onto the path in the cache, which
* would greatly increase the memory of these cached items.
*/
struct Run {
Run()
: fColor(GrColor_ILLEGAL)
, fInitialized(false)
, fDrawAsPaths(false) {
fVertexBounds.setLargestInverted();
// To ensure we always have one subrun, we push back a fresh run here
fSubRunInfo.push_back();
}
struct SubRunInfo {
SubRunInfo()
: fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration)
, fVertexStartIndex(0)
, fVertexEndIndex(0)
, fGlyphStartIndex(0)
, fGlyphEndIndex(0)
, fDrawAsDistanceFields(false) {}
SubRunInfo(const SubRunInfo& that)
: fBulkUseToken(that.fBulkUseToken)
, fStrike(SkSafeRef(that.fStrike.get()))
, fAtlasGeneration(that.fAtlasGeneration)
, fVertexStartIndex(that.fVertexStartIndex)
, fVertexEndIndex(that.fVertexEndIndex)
, fGlyphStartIndex(that.fGlyphStartIndex)
, fGlyphEndIndex(that.fGlyphEndIndex)
, fTextRatio(that.fTextRatio)
, fMaskFormat(that.fMaskFormat)
, fDrawAsDistanceFields(that.fDrawAsDistanceFields)
, fUseLCDText(that.fUseLCDText) {
}
// Distance field text cannot draw coloremoji, and so has to fall back. However,
// though the distance field text and the coloremoji may share the same run, they
// will have different descriptors. If fOverrideDescriptor is non-nullptr, then it
// will be used in place of the run's descriptor to regen texture coords
// TODO we could have a descriptor cache, it would reduce the size of these blobs
// significantly, and then the subrun could just have a refed pointer to the
// correct descriptor.
GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
SkAutoTUnref<GrBatchTextStrike> fStrike;
uint64_t fAtlasGeneration;
size_t fVertexStartIndex;
size_t fVertexEndIndex;
uint32_t fGlyphStartIndex;
uint32_t fGlyphEndIndex;
SkScalar fTextRatio; // df property
GrMaskFormat fMaskFormat;
bool fDrawAsDistanceFields; // df property
bool fUseLCDText; // df property
};
SubRunInfo& push_back() {
// Forward glyph / vertex information to seed the new sub run
SubRunInfo& newSubRun = fSubRunInfo.push_back();
SubRunInfo& prevSubRun = fSubRunInfo.fromBack(1);
newSubRun.fGlyphStartIndex = prevSubRun.fGlyphEndIndex;
newSubRun.fGlyphEndIndex = prevSubRun.fGlyphEndIndex;
newSubRun.fVertexStartIndex = prevSubRun.fVertexEndIndex;
newSubRun.fVertexEndIndex = prevSubRun.fVertexEndIndex;
return newSubRun;
}
static const int kMinSubRuns = 1;
SkAutoTUnref<SkTypeface> fTypeface;
SkRect fVertexBounds;
SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
SkAutoDescriptor fDescriptor;
SkAutoTDelete<SkAutoDescriptor> fOverrideDescriptor; // df properties
GrColor fColor;
bool fInitialized;
bool fDrawAsPaths;
};
struct BigGlyph {
BigGlyph(const SkPath& path, SkScalar vx, SkScalar vy, SkScalar scale, bool applyVM)
: fPath(path)
, fVx(vx)
, fVy(vy)
, fScale(scale)
, fApplyVM(applyVM) {}
SkPath fPath;
SkScalar fVx;
SkScalar fVy;
SkScalar fScale;
bool fApplyVM;
};
struct Key {
Key() {
sk_bzero(this, sizeof(Key));
}
uint32_t fUniqueID;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
SkPaint::Style fStyle;
SkPixelGeometry fPixelGeometry;
bool fHasBlur;
bool operator==(const Key& other) const {
return 0 == memcmp(this, &other, sizeof(Key));
}
};
struct StrokeInfo {
SkScalar fFrameWidth;
SkScalar fMiterLimit;
SkPaint::Join fJoin;
};
enum TextType {
kHasDistanceField_TextType = 0x1,
kHasBitmap_TextType = 0x2,
};
// all glyph / vertex offsets are into these pools.
unsigned char* fVertices;
GrGlyph** fGlyphs;
Run* fRuns;
GrMemoryPool* fPool;
SkMaskFilter::BlurRec fBlurRec;
StrokeInfo fStrokeInfo;
SkTArray<BigGlyph> fBigGlyphs;
Key fKey;
SkMatrix fViewMatrix;
GrColor fPaintColor;
SkScalar fX;
SkScalar fY;
// We can reuse distance field text, but only if the new viewmatrix would not result in
// a mip change. Because there can be multiple runs in a blob, we track the overall
// maximum minimum scale, and minimum maximum scale, we can support before we need to regen
SkScalar fMaxMinScale;
SkScalar fMinMaxScale;
int fRunCount;
uint8_t fTextType;
GrAtlasTextBlob()
: fMaxMinScale(-SK_ScalarMax)
, fMinMaxScale(SK_ScalarMax)
, fTextType(0) {}
~GrAtlasTextBlob() override {
for (int i = 0; i < fRunCount; i++) {
fRuns[i].~Run();
}
}
static const Key& GetKey(const GrAtlasTextBlob& blob) {
return blob.fKey;
}
static uint32_t Hash(const Key& key) {
return SkChecksum::Murmur3(&key, sizeof(Key));
}
void operator delete(void* p) {
GrAtlasTextBlob* blob = reinterpret_cast<GrAtlasTextBlob*>(p);
blob->fPool->release(p);
}
void* operator new(size_t) {
SkFAIL("All blobs are created by placement new.");
return sk_malloc_throw(0);
}
void* operator new(size_t, void* p) { return p; }
void operator delete(void* target, void* placement) {
::operator delete(target, placement);
}
bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); }
bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); }
void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; }
void setHasBitmap() { fTextType |= kHasBitmap_TextType; }
#ifdef CACHE_SANITY_CHECK
static void AssertEqual(const GrAtlasTextBlob&, const GrAtlasTextBlob&);
size_t fSize;
#endif
};
#endif