| /* |
| * Copyright 2025 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tools/gpu/CompressedTexture.h" |
| |
| // The following four helpers are copied from src/gpu/DataUtils.cpp to support the test only |
| // GrTwoColorBC1Compress function. Ideally we would copy the test function into DataUtils.cpp |
| // instead, but we're currently trying to avoid using the GPU_TEST_UTILS define in src/gpu. |
| |
| static int num_4x4_blocks(int size) { return ((size + 3) & ~3) >> 2; } |
| |
| struct BC1Block { |
| uint16_t fColor0; |
| uint16_t fColor1; |
| uint32_t fIndices; |
| }; |
| |
| static uint16_t to565(SkColor col) { |
| int r5 = SkMulDiv255Round(31, SkColorGetR(col)); |
| int g6 = SkMulDiv255Round(63, SkColorGetG(col)); |
| int b5 = SkMulDiv255Round(31, SkColorGetB(col)); |
| |
| return (r5 << 11) | (g6 << 5) | b5; |
| } |
| |
| // Create a BC1 compressed block that has two colors but is initialized to 'col0' |
| static void create_BC1_block(SkColor col0, SkColor col1, BC1Block* block) { |
| block->fColor0 = to565(col0); |
| block->fColor1 = to565(col1); |
| SkASSERT(block->fColor0 <= block->fColor1); // we always assume transparent blocks |
| |
| if (col0 == SK_ColorTRANSPARENT) { |
| // This sets all 16 pixels to just use color3 (under the assumption |
| // that this is a kBC1_RGBA8_UNORM texture. Note that in this case |
| // fColor0 will be opaque black. |
| block->fIndices = 0xFFFFFFFF; |
| } else { |
| // This sets all 16 pixels to just use 'fColor0' |
| block->fIndices = 0; |
| } |
| } |
| |
| namespace sk_gpu_test { |
| // Fill in 'dstPixels' with BC1 blocks derived from the 'pixmap'. |
| void TwoColorBC1Compress(const SkPixmap& pixmap, SkColor otherColor, char* dstPixels) { |
| BC1Block* dstBlocks = reinterpret_cast<BC1Block*>(dstPixels); |
| SkASSERT(pixmap.colorType() == SkColorType::kRGBA_8888_SkColorType); |
| |
| BC1Block block; |
| |
| // black -> fColor0, otherColor -> fColor1 |
| create_BC1_block(SK_ColorBLACK, otherColor, &block); |
| |
| int numXBlocks = num_4x4_blocks(pixmap.width()); |
| int numYBlocks = num_4x4_blocks(pixmap.height()); |
| |
| for (int y = 0; y < numYBlocks; ++y) { |
| for (int x = 0; x < numXBlocks; ++x) { |
| int shift = 0; |
| int offsetX = 4 * x, offsetY = 4 * y; |
| block.fIndices = 0; // init all the pixels to color0 (i.e., opaque black) |
| for (int i = 0; i < 4; ++i) { |
| for (int j = 0; j < 4; ++j, shift += 2) { |
| if (offsetX + j >= pixmap.width() || offsetY + i >= pixmap.height()) { |
| // This can happen for the topmost levels of a mipmap and for |
| // non-multiple of 4 textures |
| continue; |
| } |
| |
| SkColor tmp = pixmap.getColor(offsetX + j, offsetY + i); |
| if (tmp == SK_ColorTRANSPARENT) { |
| // For RGBA BC1 images color3 is set to transparent black |
| block.fIndices |= 3 << shift; |
| } else if (tmp != SK_ColorBLACK) { |
| block.fIndices |= 1 << shift; // color1 |
| } |
| } |
| } |
| |
| dstBlocks[y * numXBlocks + x] = block; |
| } |
| } |
| } |
| |
| } // namespace sk_gpu_test |