| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrMagnifierEffect.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrMagnifierEffect.h" |
| #if SK_SUPPORT_GPU |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| #include "GrTexture.h" |
| #include "SkSLCPP.h" |
| #include "SkSLUtil.h" |
| class GrGLSLMagnifierEffect : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLMagnifierEffect() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrMagnifierEffect& _outer = args.fFp.cast<GrMagnifierEffect>(); |
| (void)_outer; |
| auto bounds = _outer.bounds(); |
| (void)bounds; |
| auto srcRect = _outer.srcRect(); |
| (void)srcRect; |
| auto xInvZoom = _outer.xInvZoom(); |
| (void)xInvZoom; |
| auto yInvZoom = _outer.yInvZoom(); |
| (void)yInvZoom; |
| auto xInvInset = _outer.xInvInset(); |
| (void)xInvInset; |
| auto yInvInset = _outer.yInvInset(); |
| (void)yInvInset; |
| fBoundsUniformVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); |
| fXInvZoomVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); |
| fYInvZoomVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); |
| fXInvInsetVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); |
| fYInvInsetVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); |
| fOffsetVar = args.fUniformHandler->addUniform( |
| kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); |
| SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); |
| fragBuilder->codeAppendf( |
| "float2 coord = %s;\nfloat2 zoom_coord = float2(%s + half2(coord * " |
| "float2(half2(half(%s), half(%s)))));\nfloat2 delta = (coord - %s.xy) * " |
| "%s.zw;\ndelta = min(delta, float2(half2(1.0, 1.0) - half2(delta)));\ndelta *= " |
| "float2(half2(half(%s), half(%s)));\nhalf weight = 0.0;\nif (delta.x < 2.0 && " |
| "delta.y < 2.0) {\n delta = float2(half2(2.0, 2.0) - half2(delta));\n half " |
| "dist = half(length(delta));\n dist = half(max(2.0 - float(dist), 0.0));\n " |
| "weight = half(min(float(dist * dist), 1.0));\n} else {\n ", |
| sk_TransformedCoords2D_0.c_str(), |
| args.fUniformHandler->getUniformCStr(fOffsetVar), |
| args.fUniformHandler->getUniformCStr(fXInvZoomVar), |
| args.fUniformHandler->getUniformCStr(fYInvZoomVar), |
| args.fUniformHandler->getUniformCStr(fBoundsUniformVar), |
| args.fUniformHandler->getUniformCStr(fBoundsUniformVar), |
| args.fUniformHandler->getUniformCStr(fXInvInsetVar), |
| args.fUniformHandler->getUniformCStr(fYInvInsetVar)); |
| fragBuilder->codeAppendf( |
| "float2 delta_squared = delta * delta;\n weight = half(min(min(delta_squared.x, " |
| "delta_squared.y), 1.0));\n}\n%s = texture(%s, mix(coord, zoom_coord, " |
| "float(weight))).%s;\n", |
| args.fOutputColor, |
| fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), |
| fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); |
| } |
| |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrFragmentProcessor& _proc) override { |
| const GrMagnifierEffect& _outer = _proc.cast<GrMagnifierEffect>(); |
| { |
| pdman.set1f(fXInvZoomVar, _outer.xInvZoom()); |
| pdman.set1f(fYInvZoomVar, _outer.yInvZoom()); |
| pdman.set1f(fXInvInsetVar, _outer.xInvInset()); |
| pdman.set1f(fYInvInsetVar, _outer.yInvInset()); |
| } |
| GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy(); |
| GrTexture& src = *srcProxy.priv().peekTexture(); |
| (void)src; |
| auto bounds = _outer.bounds(); |
| (void)bounds; |
| UniformHandle& boundsUniform = fBoundsUniformVar; |
| (void)boundsUniform; |
| auto srcRect = _outer.srcRect(); |
| (void)srcRect; |
| UniformHandle& xInvZoom = fXInvZoomVar; |
| (void)xInvZoom; |
| UniformHandle& yInvZoom = fYInvZoomVar; |
| (void)yInvZoom; |
| UniformHandle& xInvInset = fXInvInsetVar; |
| (void)xInvInset; |
| UniformHandle& yInvInset = fYInvInsetVar; |
| (void)yInvInset; |
| UniformHandle& offset = fOffsetVar; |
| (void)offset; |
| |
| SkScalar invW = 1.0f / src.width(); |
| SkScalar invH = 1.0f / src.height(); |
| |
| { |
| SkScalar y = srcRect.y() * invH; |
| if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) { |
| y = 1.0f - (srcRect.height() / bounds.height()) - y; |
| } |
| |
| pdman.set2f(offset, srcRect.x() * invW, y); |
| } |
| |
| { |
| SkScalar y = bounds.y() * invH; |
| if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) { |
| y = 1.0f - bounds.height() * invH; |
| } |
| |
| pdman.set4f(boundsUniform, |
| bounds.x() * invW, |
| y, |
| SkIntToScalar(src.width()) / bounds.width(), |
| SkIntToScalar(src.height()) / bounds.height()); |
| } |
| } |
| UniformHandle fBoundsUniformVar; |
| UniformHandle fOffsetVar; |
| UniformHandle fXInvZoomVar; |
| UniformHandle fYInvZoomVar; |
| UniformHandle fXInvInsetVar; |
| UniformHandle fYInvInsetVar; |
| }; |
| GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const { |
| return new GrGLSLMagnifierEffect(); |
| } |
| void GrMagnifierEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const {} |
| bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrMagnifierEffect& that = other.cast<GrMagnifierEffect>(); |
| (void)that; |
| if (fSrc != that.fSrc) return false; |
| if (fBounds != that.fBounds) return false; |
| if (fSrcRect != that.fSrcRect) return false; |
| if (fXInvZoom != that.fXInvZoom) return false; |
| if (fYInvZoom != that.fYInvZoom) return false; |
| if (fXInvInset != that.fXInvInset) return false; |
| if (fYInvInset != that.fYInvInset) return false; |
| return true; |
| } |
| GrMagnifierEffect::GrMagnifierEffect(const GrMagnifierEffect& src) |
| : INHERITED(kGrMagnifierEffect_ClassID, src.optimizationFlags()) |
| , fSrc(src.fSrc) |
| , fBounds(src.fBounds) |
| , fSrcRect(src.fSrcRect) |
| , fXInvZoom(src.fXInvZoom) |
| , fYInvZoom(src.fYInvZoom) |
| , fXInvInset(src.fXInvInset) |
| , fYInvInset(src.fYInvInset) |
| , fSrcCoordTransform(src.fSrcCoordTransform) { |
| this->addTextureSampler(&fSrc); |
| this->addCoordTransform(&fSrcCoordTransform); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::clone() const { |
| return std::unique_ptr<GrFragmentProcessor>(new GrMagnifierEffect(*this)); |
| } |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect); |
| #if GR_TEST_UTILS |
| std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::TestCreate(GrProcessorTestData* d) { |
| sk_sp<GrTextureProxy> proxy = d->textureProxy(0); |
| const int kMaxWidth = 200; |
| const int kMaxHeight = 200; |
| const SkScalar kMaxInset = 20.0f; |
| uint32_t width = d->fRandom->nextULessThan(kMaxWidth); |
| uint32_t height = d->fRandom->nextULessThan(kMaxHeight); |
| SkScalar inset = d->fRandom->nextRangeScalar(1.0f, kMaxInset); |
| |
| SkIRect bounds = SkIRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)); |
| SkRect srcRect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)); |
| |
| auto effect = GrMagnifierEffect::Make(std::move(proxy), |
| bounds, |
| srcRect, |
| srcRect.width() / bounds.width(), |
| srcRect.height() / bounds.height(), |
| bounds.width() / inset, |
| bounds.height() / inset); |
| SkASSERT(effect); |
| return effect; |
| } |
| #endif |
| #endif |