| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrCCPathProcessor_DEFINED |
| #define GrCCPathProcessor_DEFINED |
| |
| #include "GrCaps.h" |
| #include "GrGeometryProcessor.h" |
| #include "SkPath.h" |
| #include <array> |
| |
| class GrOnFlushResourceProvider; |
| |
| /** |
| * This class draws AA paths using the coverage count masks produced by GrCCCoverageProcessor. |
| * |
| * Paths are drawn as bloated octagons, and coverage is derived from the coverage count mask and |
| * fill rule. |
| * |
| * The caller must set up an instance buffer as detailed below, then draw indexed-instanced |
| * meshes using the buffers and parameters provided by this class. |
| */ |
| class GrCCPathProcessor : public GrGeometryProcessor { |
| public: |
| enum class InstanceAttribs { |
| kDevBounds, |
| kDevBounds45, |
| kViewMatrix, // FIXME: This causes a lot of duplication. It could move to a texel buffer. |
| kViewTranslate, |
| kAtlasOffset, |
| kColor |
| }; |
| static constexpr int kNumInstanceAttribs = 1 + (int)InstanceAttribs::kColor; |
| |
| struct Instance { |
| SkRect fDevBounds; |
| SkRect fDevBounds45; // Bounding box in "| 1 -1 | * devCoords" space. |
| // | 1 1 | |
| std::array<float, 4> fViewMatrix; // {kScaleX, kSkewy, kSkewX, kScaleY} |
| std::array<float, 2> fViewTranslate; |
| std::array<int16_t, 2> fAtlasOffset; |
| uint32_t fColor; |
| |
| GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT); |
| }; |
| |
| GR_STATIC_ASSERT(4 * 16 == sizeof(Instance)); |
| |
| static GrPrimitiveType MeshPrimitiveType(const GrCaps& caps) { |
| return caps.usePrimitiveRestart() ? GrPrimitiveType::kTriangleStrip |
| : GrPrimitiveType::kTriangles; |
| } |
| static sk_sp<const GrBuffer> FindVertexBuffer(GrOnFlushResourceProvider*); |
| static sk_sp<const GrBuffer> FindIndexBuffer(GrOnFlushResourceProvider*); |
| static int NumIndicesPerInstance(const GrCaps&); |
| |
| GrCCPathProcessor(GrResourceProvider*, sk_sp<GrTextureProxy> atlas, SkPath::FillType); |
| |
| const char* name() const override { return "GrCCPathProcessor"; } |
| const GrSurfaceProxy* atlasProxy() const { return fAtlasAccess.proxy(); } |
| const GrTexture* atlas() const { return fAtlasAccess.peekTexture(); } |
| SkPath::FillType fillType() const { return fFillType; } |
| const Attribute& getInstanceAttrib(InstanceAttribs attribID) const { |
| const Attribute& attrib = this->getAttrib((int)attribID); |
| SkASSERT(Attribute::InputRate::kPerInstance == attrib.fInputRate); |
| return attrib; |
| } |
| const Attribute& getEdgeNormsAttrib() const { |
| SkASSERT(1 + kNumInstanceAttribs == this->numAttribs()); |
| const Attribute& attrib = this->getAttrib(kNumInstanceAttribs); |
| SkASSERT(Attribute::InputRate::kPerVertex == attrib.fInputRate); |
| return attrib; |
| } |
| |
| void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override; |
| |
| private: |
| const SkPath::FillType fFillType; |
| const TextureSampler fAtlasAccess; |
| |
| typedef GrGeometryProcessor INHERITED; |
| }; |
| |
| #endif |