| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| float2 v1; |
| float2 v2; |
| float2 v3; |
| float3 v4; |
| int2 v5; |
| int2 v6; |
| float2 v7; |
| }; |
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals globalStruct{float2(1.0), float2(1.0, 2.0), float2(1.0), float3(float2(1.0), 1.0), int2(1), int2(float2(1.0, 2.0)), float2(int2(1, 2))}; |
| thread Globals* _globals = &globalStruct; |
| (void)_globals; |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor.x = (((((_globals->v1.x + _globals->v2.x) + _globals->v3.x) + _globals->v4.x) + float(_globals->v5.x)) + float(_globals->v6.x)) + _globals->v7.x; |
| return *_out; |
| } |