blob: dce87a4be0bdd32da844f9f979f4aafdedd8e093 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float b = 2.0;
float d = 3.0;
b++;
d++;
_out->sk_FragColor = float4(b, b, d, d);
return *_out;
}