blob: 18e8e2f24cc7bec9fb7b94c5db8ec81179cac63c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float v = sqrt(1.0);
_out->sk_FragColor = float4(v);
_out->sk_FragColor = float4(float4(v).xyz, 0.0).wzyx;
_out->sk_FragColor = float3(float4(v).xw, 0.0).zzxy;
_out->sk_FragColor = float3(float3(float4(v).xw, 0.0).yx, 1.0).zzxy;
_out->sk_FragColor = float3(float4(v).zy, 1.0).xyzz;
_out->sk_FragColor = float4(v);
_out->sk_FragColor = float4(float4(v).xx, 1.0, 1.0);
_out->sk_FragColor = float4(v).wzwz;
return *_out;
}