| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float v = sqrt(1.0); |
| _out->sk_FragColor = float4(v); |
| _out->sk_FragColor = float4(float4(v).xyz, 0.0).wzyx; |
| _out->sk_FragColor = float3(float4(v).xw, 0.0).zzxy; |
| _out->sk_FragColor = float3(float3(float4(v).xw, 0.0).yx, 1.0).zzxy; |
| _out->sk_FragColor = float3(float4(v).zy, 1.0).xyzz; |
| _out->sk_FragColor = float4(v); |
| _out->sk_FragColor = float4(float4(v).xx, 1.0, 1.0); |
| _out->sk_FragColor = float4(v).wzwz; |
| return *_out; |
| } |