| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| bool4 v = bool4(sqrt(1.0) == 1.0); |
| bool4 result; |
| result = bool4(v.x, true, true, true); |
| result = bool4(v.xy, false, true); |
| result = bool4(bool2(v.x, true), true, false); |
| result = bool4(bool2(v.y, false).yx, true, true); |
| result = bool4(v.xyz, true); |
| result = bool4(bool3(v.xy, true), true); |
| result = bool4(bool3(v.xz, false).xzy, true); |
| result = bool4(bool3(v.x, true, false), false); |
| result = bool4(bool3(v.yz, true).zxy, false); |
| result = bool4(bool3(v.y, false, true).yxz, false); |
| result = bool4(bool2(v.z, true).yyx, false); |
| result = v; |
| result = bool4(v.xyz, true); |
| result = bool4(v.xyw, false).xywz; |
| result = bool4(v.xy, true, false); |
| result = bool4(v.xzw, true).xwyz; |
| result = bool4(v.xz, false, true).xzyw; |
| result = bool3(v.xw, true).xzzy; |
| result = bool3(v.x, true, false).xyzy; |
| result = bool4(v.yzw, true).wxyz; |
| result = bool4(v.yz, false, true).zxyw; |
| result = bool4(v.yw, false, true).zxwy; |
| result = bool2(v.y, true).yxyy; |
| result = bool3(v.zw, false).zzxy; |
| result = bool3(v.z, false, true).yyxz; |
| result = bool3(v.w, false, true).yzzx; |
| _out->sk_FragColor = any(result) ? float4(1.0) : float4(0.0); |
| return *_out; |
| } |