| |
| out vec4 sk_FragColor; |
| void main() { |
| bvec4 v = bvec4(sqrt(1.0) == 1.0); |
| bvec4 result; |
| result = bvec4(v.x, true, true, true); |
| result = bvec4(v.xy, false, true); |
| result = bvec4(bvec2(v.x, true), true, false); |
| result = bvec4(bvec2(v.y, false).yx, true, true); |
| result = bvec4(v.xyz, true); |
| result = bvec4(bvec3(v.xy, true), true); |
| result = bvec4(bvec3(v.xz, false).xzy, true); |
| result = bvec4(bvec3(v.x, true, false), false); |
| result = bvec4(bvec3(v.yz, true).zxy, false); |
| result = bvec4(bvec3(v.y, false, true).yxz, false); |
| result = bvec4(bvec2(v.z, true).yyx, false); |
| result = v; |
| result = bvec4(v.xyz, true); |
| result = bvec4(v.xyw, false).xywz; |
| result = bvec4(v.xy, true, false); |
| result = bvec4(v.xzw, true).xwyz; |
| result = bvec4(v.xz, false, true).xzyw; |
| result = bvec3(v.xw, true).xzzy; |
| result = bvec3(v.x, true, false).xyzy; |
| result = bvec4(v.yzw, true).wxyz; |
| result = bvec4(v.yz, false, true).zxyw; |
| result = bvec4(v.yw, false, true).zxwy; |
| result = bvec2(v.y, true).yxyy; |
| result = bvec3(v.zw, false).zzxy; |
| result = bvec3(v.z, false, true).yyxz; |
| result = bvec3(v.w, false, true).yzzx; |
| sk_FragColor = any(result) ? vec4(1.0) : vec4(0.0); |
| } |