blob: d4318b6d6ca08a0862ffc3518c1fb4d768047e9c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float x = 0.0;
switch (int(sqrt(3.0))) {
case 0:
x = 0.0;
case 1:
x = 1.0;
}
_out->sk_FragColor = float4(x);
return *_out;
}