blob: f57027628f5aa142989f6723606abf07f9fd3779 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
switch (int(sqrt(2.0))) {
case 0:
;
case 1:
;
default:
;
}
_out->sk_FragColor = float4(2.0);
return *_out;
}