| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| struct A { |
| int x; |
| int y; |
| } a1; |
| struct B { |
| float x; |
| float y[2]; |
| A z; |
| } b1; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals globalStruct{{}, {}}; |
| thread Globals* _globals = &globalStruct; |
| (void)_globals; |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _globals->a1.x = 0; |
| _globals->b1.x = 0.0; |
| _out->sk_FragColor.x = float(_globals->a1.x) + _globals->b1.x; |
| return *_out; |
| } |