blob: 91cbe3ffe509d9be8a1a37b03a50f38b3db11174 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
struct A {
int x;
int y;
} a1;
struct B {
float x;
float y[2];
A z;
} b1;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{{}, {}};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_globals->a1.x = 0;
_globals->b1.x = 0.0;
_out->sk_FragColor.x = float(_globals->a1.x) + _globals->b1.x;
return *_out;
}