| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| bool expr1 = float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w).x > 0.0; |
| bool expr2 = float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w).y > 0.0; |
| if (expr1) { |
| _out->sk_FragColor.x = 1.0; |
| } else if (!expr1) { |
| _out->sk_FragColor.x = 3.0; |
| } else if (expr2) { |
| _out->sk_FragColor.x = 4.0; |
| } else if (expr2) { |
| _out->sk_FragColor.x = 5.0; |
| } else { |
| _out->sk_FragColor.x = 6.0; |
| } |
| if (expr1) { |
| _out->sk_FragColor.x = 1.0; |
| } else if (!expr1) { |
| _out->sk_FragColor.x = 3.0; |
| } else if (expr2) { |
| _out->sk_FragColor.x = 4.0; |
| } else if (expr2) { |
| _out->sk_FragColor.x = 5.0; |
| } else { |
| _out->sk_FragColor.x = 6.0; |
| } |
| return *_out; |
| } |