blob: 275eed7310317c13cd773816629c767f307fa59a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float x = 1.0, y = 2.0;
int z = 3;
x = -6.0;
y = -1.0;
z = 8;
bool b = false == true || 2.0 >= sqrt(2.0);
x += 12.0;
x -= 12.0;
x *= (y /= float(z = 10));
b ||= false;
b &&= true;
b ^^= false;
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = float((float2(sqrt(1.0)) , 6));
z = (float2(sqrt(1.0)) , 6);
return *_out;
}