| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float x = 1.0, y = 2.0; |
| int z = 3; |
| x = -6.0; |
| y = -1.0; |
| z = 8; |
| bool b = false == true || 2.0 >= sqrt(2.0); |
| x += 12.0; |
| x -= 12.0; |
| x *= (y /= float(z = 10)); |
| b ||= false; |
| b &&= true; |
| b ^^= false; |
| z |= 0; |
| z &= -1; |
| z ^= 0; |
| z >>= 2; |
| z <<= 4; |
| z %= 5; |
| x = float((float2(sqrt(1.0)) , 6)); |
| z = (float2(sqrt(1.0)) , 6); |
| return *_out; |
| } |