#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _outputStruct; | |
thread Outputs* _out = &_outputStruct; | |
struct Test { | |
int x; | |
int y; | |
int z; | |
} t; | |
t.x = 0; | |
_out->sk_FragColor.x = float(t.x); | |
return *_out; | |
} |