| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor.x = 1.0; |
| _out->sk_FragColor.x = -2.0; |
| _out->sk_FragColor.x = 3.0; |
| _out->sk_FragColor.x = -4.0; |
| _out->sk_FragColor.x = 5.0; |
| _out->sk_FragColor.x = -6.0; |
| _out->sk_FragColor.x = 7.0; |
| _out->sk_FragColor.x = -8.0; |
| _out->sk_FragColor.x = 9.0; |
| _out->sk_FragColor.x = 10.0; |
| _out->sk_FragColor.x = 11.0; |
| _out->sk_FragColor.x = 12.0; |
| _out->sk_FragColor.x = 13.0; |
| _out->sk_FragColor.x = 14.0; |
| return *_out; |
| } |