| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float3x4 z = float2x4(1.0) * float3x2(float2(1.0, 0.0), float2(0.0, 1.0), float2(2.0, 2.0)); |
| float3 v1 = float3x3(1.0) * float3(2.0); |
| float3 v2 = float3(2.0) * float3x3(1.0); |
| _out->sk_FragColor = float4(z[0].x, v1 + v2); |
| return *_out; |
| } |