| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct testBlock { |
| float x; |
| } test; |
| struct Globals { |
| constant testBlock* test; |
| };fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(-1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals globalStruct{&test}; |
| thread Globals* _globals = &globalStruct; |
| (void)_globals; |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor = float4(_uniforms.test.x); |
| return *_out; |
| } |