| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor.x = 34.0; |
| _out->sk_FragColor.x = 30.0; |
| _out->sk_FragColor.x = 64.0; |
| _out->sk_FragColor.x = 16.0; |
| _out->sk_FragColor.x = 14.0; |
| _out->sk_FragColor.x = 6.0; |
| _out->sk_FragColor.x = 5.0; |
| _out->sk_FragColor.x = 16.0; |
| _out->sk_FragColor.x = 32.0; |
| _out->sk_FragColor.x = 1.0; |
| _out->sk_FragColor.x = -2.0; |
| _out->sk_FragColor.x = 3.0; |
| _out->sk_FragColor.x = -4.0; |
| _out->sk_FragColor.x = 5.0; |
| _out->sk_FragColor.x = -6.0; |
| _out->sk_FragColor.x = 7.0; |
| _out->sk_FragColor.x = -8.0; |
| _out->sk_FragColor.x = 9.0; |
| _out->sk_FragColor.x = -10.0; |
| _out->sk_FragColor.x = 11.0; |
| _out->sk_FragColor.x = -12.0; |
| _out->sk_FragColor.x = float(int(sqrt(1.0))); |
| _out->sk_FragColor.x = float(int(sqrt(2.0))); |
| _out->sk_FragColor.x = float(int(sqrt(3.0))); |
| _out->sk_FragColor.x = 0.0; |
| _out->sk_FragColor.x = float(int(sqrt(5.0))); |
| _out->sk_FragColor.x = float(int(sqrt(6.0))); |
| _out->sk_FragColor.x = 0.0; |
| _out->sk_FragColor.x = float(int(sqrt(8.0))); |
| _out->sk_FragColor.x = 0.0; |
| int x = int(sqrt(2.0)); |
| x += 1; |
| x -= 1; |
| x *= 2; |
| x /= 2; |
| _out->sk_FragColor.x = float(x); |
| return *_out; |
| } |